I'm going to go in to a very dark place and start a['nother] conversation about the [lack of] necessity for the advanced techniques that has everyone is freaking out about in terms of the main course of reasoning why this Sm4sh is already shaping up to be inferior to them.
Opening Statement with Postulation
Wave Dashing, L-Cancelling, Dash Dancing, and a faster fall speed are
not necessary for depth of game play, nor required for the game to support a heavily competitive environment.
Argument
The advanced techniques named very much do add a layer of mobility over a game that already gives you a great amount of control over your character. However, that does not inherently mean that by removing them that the game, in turn, loses depth or freedom of control.
Let us first point out that the movement and defensive options in Sm4sh bear a closer resemblance to that of the Brawl engine, meaning we have a stronger air dodging function, and a different set of priorities in the "footsie" phase of a match that relies on having a strong short-hop aerial game and good reads. It's more of a "mind" game. Melee and Brawl are two entirely different fighting games, essentially, with different kinds of importance stressed on different elements of play in order to be a strong player.
Brawl was every bit as deep as melee, it was just in different elements of the game play that was not favorable to those who built up an almost-decade love for the style of Melee. Brawl was a very sharp change in what we knew of Smash, and it shows in the polarization of the community on these two games just how different the types of players are who like either. Brawl pushed depth in the same vein as Street Fighter. I could draw a load of comparisons between Brawl and SF4, and how Brawl was a huge step towards becoming more like a traditional fighter.
Players who like Brawl and have no issue accepting it for what it did with the franchise, likely see Sm4sh as a huge improvement in almost every category. Players who have remained with Melee or alternatively play Project M, see this as simply a repeated failure to comply with their needs as a Smash Bros. player. This is honestly just a really bad consequence of Melee and Brawl being so polarizing. One side was going to be miffed, no matter what Sm4sh ended up looking like.
Unfortunately for the Melee players, the developers see the "Brawl approach" as having more potential, leaving the Melee players wondering..."Why?". Why does he prefer that approach? Simply because I believe, just like SF4 is regarded, it is the better approach to creating a game with more raw balance. Melee, unfortunately, was riddled with issues. The roster balance is awful as well. We will never have
perfect balance, but I think Brawl's approach of stressing the mental game over the twitch reflex game is more suited.
Subject #2
I made a statement in another thread that erupted in to a huge war. Here it is for reference...
http://smashboards.com/threads/e3-2014-speculation-any-more-to-come.347406/page-224#post-16902937
I chose not to continue discussing as responses were not reasonable, and mods got way too involved but here's the quote I'd like to back up.
I think you'd be surprised how influential "pro" players can be in influencing people's opinions.
Despite the best buy event and e3, it's probably fairly accurate to say that a VERY large portion of the overall smash community had yet to get their hands on the game for a match, so all they have is what they read and more influentially, what they see.
I made the argument that Zero's display at the invitational was harmful to Sm4sh's impressions on players and the community, in a nutshell. Post invitational has erupted a flurry of "Brawl 2.0!" claims. I'm surprised it's not a hash tag yet.
And then? This thread happened.
http://smashboards.com/threads/clash-tournaments-1v1-smash-4-videos-look-very-promising.358367/
See what happened here? Gameplay from players with a more keen inclination to be an aggressor or approach,all the sudden people feel better. They start to re-think things.
The rules may have promoted Zero to win in the way that he did, but it was just poor form in front of such a wide audience. He says that winning the tournament opened doors for him, but he's also created a hefty mess post-invitational, what with his "Secret announcement" and his long-winded "thank you" posts, complete with bragging about his win.
Anyway...those are my opinions that I believe people are frothing at the mouth to argue.