Statistics:
Size: Medium
Weight: 4/10
Attack Strength (Damage): 7/10
Overall Speed: 6.5/10
Number of Jumps: 2
Overall Jump Stat: 4/10
Overall Grab Stat: 5/10; average
Launch (Knockback): 5.5/10
Range:5/10
Agility: 6/10
Wall Kick: No
Able to Stick to Walls: No
Crawl: Yes
Character Animations (Idles, etc.):
Character Entrance: Princess Daisy first appears from a gathering of flowers as she then cheerfully exclaims “Hi!” whilst smiling and waving.
Stance: Daisy takes a casual idle position, still looking very energetic and upbeat, hence the notable smile on her face.
Walking:
Slow: Like Peach’s, only with Daisy walking a bit faster and bearing a more serious look on her face.
Normal: Sort of in tune with the quirkiness of Peach skipping; Daisy instead does a sort of sassy strut-walk (Or whatever you want to call it.
)
Dash: Would essentially be the same as Peach’s, only with her arms thrown behind her for extra momentum and rougher posture. She cares not about ruining or tripping on her dress (Which is impossible because this isn’t Brawl.)
Jumps:
The first jump is a short hop off the ground with a front (or back) flip. (Just for the sake of giving Daisy a
little more of the athletic edge over Peach.) The second jump is like Peach’s; only she does two extra twirls.
Crouch:
Crouch: A simple crouch very low to the ground with her hands and knees on the ground.
Crawl: A simple crawl very low to the ground. (Kind of the kind of crawl you would do if you’re looking for something you just dropped on the floor. xD)
Idle Animations:
Flips her hair slowly with her left hand with her eyes closed.
Daisy stretches both of her arms out in front of her and cracks her knuckles with both eyes closed.
Actually takes some consideration for her dress, and lifts it a little bit above her ankles before fluffing it out and letting it drop back down.
The Attack Guide
Special Attacks
Standard Special – Superball (Other Standard Special Ideas that I had but decided against: Potted Piranha Plant, Potted Ivy)
Daisy shoots out a Superball from her hand. Very straightforward; or not. The Superball bounces off of objects and characters before fizzling out. Minimal damage. (Potted Piranha: Exactly what a Potted Piranha Plant does; bites at anything in its radius. Does moderate damage. Potted Ivy: This is really a non-canon funny thing I thought of that relates to Daisy’s plant affinity. She has a pot of Poison Ivy, and she can either toss some of the poison ivy out of the pot by giving it a swing, and it sticks to the ground, or to an opponent in its radius, which makes them really itchy, and by Smash Bros. funny logic, it deals damage.. Like a Lip’s Stick, the opponent(s) gets a flower attached to their head that gradually builds up damage. If they step on the ground where poison ivy is planted, they will also get a Lip’s Stick effect.)
Side Special – Flower Bomber
Sigh…the
dreaded hip bump. Daisy twirls before lounging her rear end at the opponent,
exclaiming the most annoying "Hat-chaa!" her loud voice can muster, planting a Lip’s Stick flower on the opponent(s) head. (Yes, the blast from whatever flower explosion has a larger radius than Peach’s hearts, so whether or not if an opponent gets straight up hit by this attack, anyone in the range of the flower explosion will get a nice surprise on their heads, too.)
Up Special – Power Flower
Daisy pulls out the Flower Glider from Mario Kart, and with a short jump, the glider pops out, and the glider twirls, with pretty flower petals falling from it…No, she doesn’t float down gently to the ground. She’s not Peach, she’s not Mary Poppins, therefore she cannot just float to her doom with the umbrella. Her descent is only slightly slower than her normal jump, so think fast. The Helpless State would be Daisy closing the umbrella, and she twirls downward until she hits the ground (And poses! :D) The move is so-so, but it actually deals pretty good damage. But pressing and holding down will cause Daisy to do a knee drop, and hit opponent(s) or rarely, bury an opponent. Be careful when doing this, though, because there’s a chance that you can accidentally do this and practically meteor yourself.
Down Special – Carrot
Peach pulls out turnips—Daisy pulls out carrots! Each carrot deals 5-10 damage. Nope, nothing too special about these cute carrots. Oh, there’s the occasional exploding carrot, but that’s about it. Oh, and sometimes she pulls out an Ore Club or a Fire Bar. And sometimes she pulls out a turnip, because why not?
Ground Attacks
Neutral Jab – Punch
Peach slaps. Daisy punches. ‘Nuff said.
Side Tilt – Power Kick
That almost anatomically impossible high kick that Peach does, but…this one’s not so professional. Doesn’t go as high, doesn’t hurt as much, and Daisy nearly loses her balance with this, so we’re dealing with some moderate ending lag here. (Not everyone’s perfect, am I right? :D)
Up Tilt - Flowerworks
Like Peach’s Up Tilt, Daisy points her hand up and shoots out an array of colorful, flower-shaped explosions with a few flower petals in the mix, with a cartoonish blooming sound effect in the distance. The hitbox is in the center, has high knockback, but poor damage. The flower patterned-fireworks come in the colors orange, green, and yellow. What really makes this move different from Peach’s (as if fireworks to
measly hearts wasn’t enough) is that it hits multiple times. What could be more satisfying than seeing your opponent(s) get caught in a blast of fireworks before they go flying? :D
Down Tilt – The Flower’s Thorn
Daisy sits on the ground and waves her hand upwards, causing a long, sharp thorn to come out of the ground in front of her. Pops opponents into the air, and great for chains, and has little startup and ending lag. Good for giving your opponent(s) a little scare, too. Knockback is great enough to potentially KO, but poor damage.
Dash Attack – Running Punch
Daisy then dashes quickly and like Peach/Zelda, she runs out with both hands out, but instead of pushing, Daisy does a hard-hitting Double-punch to the opponent, and the releasing of her arms does good damage, too, not to mention it hits pretty hard.
Smashes
Side Smash – Roulette Smash
Daisy performs a side Smash similar to Peach’s with one of the three choices: a tennis racquet, a bouquet of flowers (Peach gets to use a frying pan; why not?) or just her bare fists! Goes at a lower angle than Peach’s, however.
Down Smash – Crystal Smash!
Semi-clone or not, I think Daisy wouldn’t be complete without this move. Daisy punches the ground with both hands, and tall sharp orange crystals come out of the ground. Covers both high and low, and when the crystals shatter, they deal 5% additional damage. Very strong, and a reliable KO method, but has really bad ending lag.
Up Smash – Twirling Flower
Peach gets to spin—Daisy can too! Excitedly, Daisy closes her eyes with both hands to her chest, and when she begins to spin, she opens her eyes and smiles, spreading out her arms while twirling, hitting up to 10 times really quickly. The ending lag would be from Daisy getting slightly dizzy. ^-^;
Aerials
Neutral Air – Split Kick
Daisy does a fast but strong split kick. Covers on both sides, and has barely any ending or startup lag.
Forward Aerial – Hip Attack
Daisy does a hip attack; no, not a booty bump. A literal hip attack. With both eyes closed and her arms up, Daisy does a hip attack forward. Decent damage.
Upward Aerial – Multitude of Kicks
Like Peach’s Downward Aerial, but upwards. Boom. New move. Hah!
Backward Aerial – Crown Smash
Like Peach’s Forward Air, but backwards. Also hits way harder because not only does Daisy smash the crown really hard into the opponent, but you also get impact from Daisy’s fist itself. Hits really hard, and has meteor potential. The meteor sweetspot is right in the center of her knuckles and between the crown.
Downward Aerial – Rainbow Kick
Daisy does a downward swipe kick, leaving a trail of rainbows. (MM HM, BECAUSE WYNAUT.)
Grabs
Daisy grabs the opponent with her bare hands roughly. Quite a fast grab. Poor range, however.
Pummel:
Her pummel would be her kneeing the opponent in the gut.
Forward Throw:
Daisy throws the opponent hard in front of her before delivering a powerful punch with her left hand to send them soaring!
Upward Throw:
Daisy Volleys them off of her head twice before delivering a final blow; which is summoning a Dice Block from Mario Party, and having the opponent on top of it, punching the dice with her left hand to send her opponent soaring! The numbers on the dice change for cosmetic effect, and after the attack, the Dice Block itself poofs into smoke.
Backward Throw:
Booty bump. Yeah, like Peach.
Downward Throw:
Sits on the opponent, like Peach...
Final Smash – Let’s Party!
First, Daisy closes her eyes tight before blowing her hands like a whistle. The Daisy Cruiser from Mario Kart Double Dash (a smaller version of it, of course) then comes through a tread of water that seemingly appears out of nowhere before gushing forwards. Daisy does a back flip onto the top of the cruise ship. Once on top, Daisy yells loudly “LET’S PARTY!” and then waves frantically, as she and the Daisy Cruiser keeps going through the tread of water, and the water makes it hard for the opponent(s) to navigate away from the cruise ship.. Cheep Cheeps will even jump out of the water, dealing minimal damage to the opponent(s), and those purple spike puffer fish things (I forgot the name of them, but I know they’re from the New Super Mario Bros. series xP) will even be in the water too, causing dead ends or traps for the opponent(s) or just make it harder for them to navigate, and the bottom spike can even meteor the opponent(s) into the water and instantly KO them! Then, Bloopers will eventually come around, squirting ink all over the opponent(s), which inverts their controls for a moment and does minimal damage. After a moment of the Final Smash goes on, Daisy, who’s partying and whatever on top of the cruise ship then yells, “Outta the way!” as the cruise ship speeds up, then hits whoever’s still in its path, sending them flying! The Final Smash ends with Daisy back-flipping out of the cruise ship as it then goes off stage in the tread of water. There’s also a chance that your opponents will drown in the tread of water when the Final Smash is in use. The water also makes them heavier, and makes them sometimes fall in mid-jump, so getting out of the water won’t be a very easy task. The moment Daisy gets the Final Smash, you should try to stay out of her path!
Taunts
Up Taunt:
Daisy closes her eyes and fistpumps excitedly while hopping off the ground with her legs curled under her, and then exclaims “All right!”
Side Taunt:
Daisy closes both of her eyes and hops up and down with a cartoonish bounce sound effect (not the suggestive one) for each hop. “Hi I’m Daisy!” she exclaims.
Down Taunt:
Daisy then twirls while exclaiming “Woo hoo!” excitedly, like she does all the time, pretty much. :D
VictoryPoses
1. Daisy smiles widely then waves to her right, says “Hey-hey,” spins around then waves to her right with her left hand on her chest and her eyes closed happily, and says “Ha-ha,” then puts both hands over her head while doing a ballerina twirl in a flurry of flower petals with her eyes closed, “Woo!” she exclaims when doing so, then as the flower petals vanish, still twirling gracefully with her eyes closed, opens her eyes and then exclaims “That’s right!” then blows a kiss with her eyes closed.
2. Being turned in the opposite direction of the camera, Daisy turns on her heels to face the camera with her eyes closed. She flips her hair and then confidently says “Not too bad, right?” as she places her hands on her hips.
3. Daisy comes in getting aggressive while throwing a few punches and in a fighting pose. “Want some more?!” Daisy yells.
LosingAnimation
Daisy first scoffs and closes her eyes with her hands on her hips, and then decides to clap with her head turned away from the camera.