WeirdChillFever
Smash Hero
I think Daisy needs a projectile in her moveset simply because most Mario Sports involve a ball AND the only Super Mario Land power-up is one, so I believe her Neutral B should be a Superball, which she can then smash forwards with sports props.Aaaaaaaand let's move on to a new topic.
Should Daisy have any form of projectile, traps, or both in her moveset?
It can be anything, like balls (Super or sports ones) or Mario Party stuff.
Traps I'm less sure about.
Setting walls could have great cohesion with the Superball's possible bouncing mechanic and it's easy to think of a move for it (I personally like a slower moving, no charge Easter Statue Phantom Armor)
Stationary or moving Bombshell Koopas could also work with the ball-mechanic by bouncing them off the shells, letting the balls trigger the bomb or simply sending the balls flying with the opponent for a double whammy.
And then of course there are the flower-related traps, like pollen-filled mini-gardens ofa flower bud that snaps open if touched.
But, seeing how DeDeDe or Bowser Jr are already seen as "trap characters" even though they have only one trap move makes me cautious of making Daisy a Pac-Man-level trapper.
But projectile is a must, traps I'm not sure about despite the potential
EDIT: Trappish Superball is the way to go, go for mobility for the rest of the specials
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