Mario Odyssey Moveset Time: Sand Queen Daisy Version
Daisy wears an upgraded version of her regular dress, combined with a sombrero hat.
Down B: Moe-Eye
A Moe-Eye pops out of the ground in front of Daisy.
The Moe-Eye has two "'modes"
If he has his sunglasses off, he walks around.
However, if the Moe-Eye is hit, it starts running towards Daisy, dealing damage and heavy knockback.
A safer, but less rewarding mode is his "sunglasses on" mode.
In this mode, he stands still, but since he's concentrating onto the nice view, he won't notice that he's attacked.
Daisy can change modes by throwing her hat with her Neutral B, which is the only atack Moe-Eye doesn't mind.
Moe-Eye have the standard capabilities of a wall, being used to block opponents from advancing, but also being used to jump, or even wall jump, from.
Neutral B: Hat Throw
Daisy throws her sombrero.
She can throw her hat in eight directions like Mega Man's Metal Blade.
If the hat hits an opponent, it's hit with a multi-hit attack, like Greninja's fully charged Water Shuriken.
Her hat cannot be caught and does not act as an item.
If the player holds the B button, she can throw the hat in a circle around her, with a rainbow trail appearing behind it.
This move is more powerful, but since the hat circles a good distance away from her, the move leaves a blind spot despite going around her body, hitting both front and back.
This move is Daisy's main combo starter and main tool to control the Moe-Eye
Side B: Jaxi
Daisy hops onto a Jaxi, which sends her speeding forwards.
Daisy can jump off the Jaxi at any time, which might be useful since the Jaxi can't be controlled and will not stop at the ledge if it sees one.
However, the Jaxi will stop and disappear as soon as Daisy jumped off.
Daisy can also not jump off as soon as the Jaxi has begun its trail, having to wait a few frames.
If the Jaxi crashes into an opponent, the opponent is launched with heavy knockback, although Daisy gets send back as well due to the recoil.
The real use of Jaxis reveals itself when one crashes into a Moe-Eye, which sends the Moe-Eye flying like Pac-Man's Fire Hydrant, all while the Jaxi keeps going.
This allows Daisy to truly pressure the opponent in a quite non-subtle way. (Only wusses need tight spacing to pressure, am I right Peach?)
If everything aligns, Daisy can even break a shield by slamming a Jaxi into a Moe-Eye, jumping off and hitting the opponent with another move (With the hat throw being the safest, but not the most damaging)
Up B: Flower Trampoline
Daisy jumps off of a Flower Trampoline as seen in the various game footage.
This sends her directly upwards.
For her horizontal recovery, she'll automatically slowly glide through the air by spinning around after performing the move.
This spin is a bit faster than her normal air speed and she can cancel the spin at any time, but this makes her even more helpless considering her high fall speed and slow air speed.