ChibiKitsune
Smash Rookie
The Final Smash Taunt Code along with the Infinite Smash Ball Code and the Smash Ball Activator Code is fun and all, but it freezes in gameplay. Why?
There are certain characters who need their effects, or else the game will freeze. Some characters don't need their effects, and should get the final smash fitsr or in the middle. Those who need efeects have to go last. When using the same character, it is best if you get final smashes in 3-second intervals, to minimalize the chance of freezing, especially for the characters who need their effects. Ex: Fox taunt, wait 3 seconds, another fox taunt, activate any time. Also, the wii will randomly freeze sometimes with these codes on, so if it freezes and you're mindful of the effect necessity, it may be the random freezing.
There also cannot be conflicting smashes. Ex : Link cannot take a victim away form another link in mid-smash, Ike's victim cannot be stolen by captain falcon, etc.
Characters who get their final smash last will receive their effects, so those who don't need it need to go first.
Characters who need their effects:
Peach (the frame)
Ganondorf (the bull or whatever it is)
Pit (the soldiers and maybe the background)
Ice Climbers (the glacier)
Kirby (the cauldron)
Olimar (the ship and all other effects)
Fox (Landmaster)
Falco (Landmaster)
Wolf (Landmaster)
Captain Falcon (his DUI sequence)
Pokemon Trainer (the "It's Super Effective" box)
Marth (the critical hit box)
Snake (his close-up from the helicopter)
Sonic (his super saiyan mode)
Characters who don't need their effects and can get it first: *=weird if not last (though no choice sometimes)
Mario
Luigi* (area where you get high not visible, but still there)
Bowser
Link* (Triforce doesn't show up)
Zelda/ Sheik* (kinda unstable character, be careful with her; arrow not visible, still pierces)
Toon Link* (Triforce doesn't show up)
Samus/ Zero Suit Samus* (Samus's beam not visible, though still there/ when Zero suit turns to power suit or whatever suit samus, slight point of invisibility)
Rob
Metaknight
King Dedede
Pikachu* (ball not visible, though still there: hard to aim)
Lucario* (Aura storm not visible, but still there)
Jigglypuff
Ike (careful of stealing victims from him)
Ness* (PK storm not visible, but still there: hard to dodge)
Lucas* (PK storm not visible, but still there: hard to dodge)Game & Watch
That is all you really need to know to prevent constant freezing with those three codes. If you have any further questions, PM me.
Credit for this explanation really goes to Bored Chaotic Shadow, or shadowofchaos725, who taught me this. Check out his Dual/Double Smash Montage videos which he did by hand.
There are certain characters who need their effects, or else the game will freeze. Some characters don't need their effects, and should get the final smash fitsr or in the middle. Those who need efeects have to go last. When using the same character, it is best if you get final smashes in 3-second intervals, to minimalize the chance of freezing, especially for the characters who need their effects. Ex: Fox taunt, wait 3 seconds, another fox taunt, activate any time. Also, the wii will randomly freeze sometimes with these codes on, so if it freezes and you're mindful of the effect necessity, it may be the random freezing.
There also cannot be conflicting smashes. Ex : Link cannot take a victim away form another link in mid-smash, Ike's victim cannot be stolen by captain falcon, etc.
Characters who get their final smash last will receive their effects, so those who don't need it need to go first.
Characters who need their effects:
Peach (the frame)
Ganondorf (the bull or whatever it is)
Pit (the soldiers and maybe the background)
Ice Climbers (the glacier)
Kirby (the cauldron)
Olimar (the ship and all other effects)
Fox (Landmaster)
Falco (Landmaster)
Wolf (Landmaster)
Captain Falcon (his DUI sequence)
Pokemon Trainer (the "It's Super Effective" box)
Marth (the critical hit box)
Snake (his close-up from the helicopter)
Sonic (his super saiyan mode)
Characters who don't need their effects and can get it first: *=weird if not last (though no choice sometimes)
Mario
Luigi* (area where you get high not visible, but still there)
Bowser
Link* (Triforce doesn't show up)
Zelda/ Sheik* (kinda unstable character, be careful with her; arrow not visible, still pierces)
Toon Link* (Triforce doesn't show up)
Samus/ Zero Suit Samus* (Samus's beam not visible, though still there/ when Zero suit turns to power suit or whatever suit samus, slight point of invisibility)
Rob
Metaknight
King Dedede
Pikachu* (ball not visible, though still there: hard to aim)
Lucario* (Aura storm not visible, but still there)
Jigglypuff
Ike (careful of stealing victims from him)
Ness* (PK storm not visible, but still there: hard to dodge)
Lucas* (PK storm not visible, but still there: hard to dodge)Game & Watch
That is all you really need to know to prevent constant freezing with those three codes. If you have any further questions, PM me.
Credit for this explanation really goes to Bored Chaotic Shadow, or shadowofchaos725, who taught me this. Check out his Dual/Double Smash Montage videos which he did by hand.