GoodGrief741
Smash Legend
- Joined
- Sep 22, 2012
- Messages
- 10,169
Yeah, I also felt playing the game that Kat basically lucked out and guessed everything. I guess with the Prof., he gave out his explanations, so it didn’t feel that way. But when Kat basically made a guess and turned out to be right, I felt the game bent over backwards to praise her. She definitely felt a bit Mary-Sue-ish to me.I was reading the old comments here and from what I've seen Level 5 hasn't done their usual October announcements yet?
Also I've watched the anime and it's fun, but that's because I expected the characters to act like that, I hope it's not the same in the next game tough.
So the anime's fine but here's my rant on why the game should be different. In the game it felt like they're set up for character development or at least explaining why they act like they do but they had to leave it to the next game because you can take the cases in any order. So they end up feeling like caricatures by the end, because at the start when trying to follow the train of thought they're really interesting, but by the end nothing's happened and you just feel drained and start taking everything at face value.
Kat likes eating, nothing wrong with that. Stops at shops in the middle of an investigation. Not as fine. It would be fine if it was as an excuse to question someone there without having to explain why she wants to go there and most of the time you do get more information so it feels fine, but since she doesn't tell that that's the reason even to the only two people who have to endure the trip every time you start to question if it is just luck. Ernest seems to think that she knows what she's doing but then half the time he looks as confused as everyone else.
She says she uses instinct and that makes an interesting dynamic with her adversary who uses pure logic. Instinct is just using logic but filling the blanks which would explain why she wins against someone who expects a proof to explain every step of the mystery when it's just not possible. But we can't see her tought process and the only times when she actively goes to the most likely place to have clues are when Ernest or Sherl suggest it. So it does feel like Emiliana's right and it's just luck.
Ernest is my favorite character but I like him most when he's not just showering Kat with praise every second. He doesn't do it that often but still enough that after the third time any time is too much. It would be fine if it was left for the really impressive parts. Plus he doesn't get to solve anything in the main story so all the bonus puzzles where he gets praised back (no really it happens) are lost because everyone skipped puzzles because of the lower quality, so it feels like Kat low key hates him or likes the praise because she's a Narcissist but doesn't care otherwise. And I really don't think that's the case.
Basically it feels like Kat solves everything with no effort even though she's running around all the time and that Ernest did all the work when searching for clues but he helped so quietly that he feels useless.
They should be a fun team but their relationship feels wrong from both ends. One while having none of the negative reactions (yet) feels like a nice guy waiting to happen and the other just seems to be using him.
Because he doesn't even get paid. It would make sense if they stated that she hopes he stops helping her but again it's just left like that. If she really is so nice the explanation could be that she wants him to focus on his studies or the agency just isn't big enough to pay him and maybe he gets the living expenses paid for but Sherl just points out that he really should get payed and we're supposed to accept that he's so annoying he deserves this.
You can never tell what she thinks about anyone and the only way to know anything is by her actions.
There's maybe two scenes that save her from feeling like an Ice Queen.
Sherl doesn't help, he always points every unexplained thing out which makes it feel way worse. I think it would be fine if those things didn't happen often since the other games still had stuff like that, but while it's not really that common it feels like it is because Sherl points it out every-single-friggin time!
Plus I think the interface for clues spoils everything even with the red herrings.
So I think what they were going for is this: Katrielle doesn't like to waste time by putting all her reasoning into words, Ernest knows it.
She doesn't like to show emotions all the time because I guess something happened we don't know anything yet.
Ernest is basically a co-founder of the Agency and lives there so he's fine with not getting payed until the affairs really start going.
Kat realises that her methods make her seem untrustworthy so she starts explaining why she does things.
Sherl is our point of view and the reason we know that she does use logic when investigating (he did ask if she goes to eat as an excuse once but it was never mentioned again, now it needs to be answered).
Emiliana realises what instinct really means while showing her how to appear professional so they help each other.
Because right now it feels like a children's story with a title that implies a twist ending that makes it enjoyable for adults, but where the last part is unreadable and you'll have to wait for a reprint to know if the twist ending is really there or the printer had a stroke and tried to print another story onto it.
Basically I hope I explained what I think they were going for and why it could be great but why it doesn't work if they don't explain anything. Just any scene that implies there's something more instead of basing everything on the fact that something feels off and that the writers are supposed to be better than this.