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The Official M2K Maya (and general 3D modeling) Thread

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
I'm in Maya class at college and I suck at 3D modeling (missing days probably didn't help). First question is can anyone help me with UV mapping? I have a dreidel I modeled and I just wanna put the 4 symbols on each of the 4 sides (then a basic texture on the rest which is easy).
 

nipoo

Smash Cadet
Joined
Sep 5, 2009
Messages
46
Location
your pants.
Oh man I used to use Maya a while back. I really don't remember anything though lol.

Goodluck with that :)
 

DavieBoy

Smash Apprentice
Joined
Mar 20, 2008
Messages
125
Location
Illinois
If Maya UVW unwrap is like 3Ds Max than yes I should be able to help, I currently just finished my second 3D modeling class at my college.

Also I finished my first full environment scene as well check it out! The entire project took around 1 week of modeling and 2 weeks to unwrap and texture/Lighting. I was happy the way it turned out for my first scene.

http://img.photobucket.com/albums/v316/DavieBoy/rendercam2num3.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Cam6Render.jpg
http://img.photobucket.com/albums/v316/DavieBoy/clayrender.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Rander3.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Cam7Render.jpg


Edit: Check out these sites they helped me a ton.

http://www.3dtotal.com/
http://www.3dbuzz.com/vbforum/sv_home.php
 

BakaJuice

Smash Apprentice
Joined
Apr 13, 2009
Messages
80
Location
New Orleans
If Maya UVW unwrap is like 3Ds Max than yes I should be able to help, I currently just finished my second 3D modeling class at my college.

Also I finished my first full environment scene as well check it out! The entire project took around 1 week of modeling and 2 weeks to unwrap and texture/Lighting. I was happy the way it turned out for my first scene.

http://img.photobucket.com/albums/v316/DavieBoy/rendercam2num3.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Cam6Render.jpg
http://img.photobucket.com/albums/v316/DavieBoy/clayrender.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Rander3.jpg
http://img.photobucket.com/albums/v316/DavieBoy/Cam7Render.jpg


Edit: Check out these sites they helped me a ton.

http://www.3dtotal.com/
http://www.3dbuzz.com/vbforum/sv_home.php
Woah. Good stuff man. Had to squint to make sure a few of them weren't real.
 

A17

Smash Ace
Joined
Jun 7, 2009
Messages
792
Location
ON, Canada
NNID
Okrapaeli
Davieboy, those aren't bad at all. they've got the initial feel of realism but i notice that most of the not so good looking parts were any entities lacking a cast shadow.

How'd you learn to use 3DS? tutorials?
 

DavieBoy

Smash Apprentice
Joined
Mar 20, 2008
Messages
125
Location
Illinois
I got taught the basics of 3Ds Max at school but learned the most by watching the video series "AT-AT modeling on the fly" at 3dbuzz, they are free videos under the 3ds max section. Most of the lighting and unwraping techniques I learned with trial and error, it may be a pain at times but I feel it really helps me develop better troubleshooting skills.

3D programs are one of those things you can never fully learn just in a classroom, currently I spend around 1-2 hours a day in Max just messing around (mostly with texture maps and lighting). When working on my project I would put upwards of 40+ hours a week, and now that I know 3D I feel it is more fun to create models for games rather than playing games themselfs.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
3D programs are one of those things you can never fully learn just in a classroom, currently I spend around 1-2 hours a day in Max just messing around (mostly with texture maps and lighting). When working on my project I would put upwards of 40+ hours a week, and now that I know 3D I feel it is more fun to create models for games rather than playing games themselfs.
I used to mod Oblivion a lot and I surely loved texturing and building more than I did actually playing the game too. Totally with you on this.

As for modeling, I've had far too little experience with it to provide helpful information.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
M2K, what exactly are you doing? 'Cause I've seen an Adobe Director thread you made a while ago and now you're doing 3D modeling. I'm asking this 'cause I'm seeing those exact same things at college (I hate Director).
 

4nace

Smash Ace
Joined
Dec 18, 2008
Messages
663
Location
Bellevue, WA
UV Mapping is really difficult to get a hold of in maya, especially if you don't have a good teacher that can explain it to you.

Also the way you go about it really depends on what you are texturing. If you want to put a texture on a mechanical / non smooth object, then seams aren't usually as big of a deal. For doing UV mapping of this nature, this tutorial should help
http://web.alfredstate.edu/ciat/tutorials/TexturingPolygons.htm

However, often times you are texturing a character or something smoother, which if you went about it that way, your character would have seams on it. A seam is when a the texture doesn't line up perfectly because the UVs are not next to each other in your UV Map. What you end up having to do is Unwrap/Unfold your UVs and sew them together so you have one long map with 1 seam that is much easier to control and manage than multiple ones.
Here are two tutorials for that type of UV Mapping
http://www.youtube.com/watch?v=cN5dzZmg1SE

And then this one is really in depth and about 6 videos, but helps alot. here is the first one
http://www.youtube.com/watch?v=P7r4_5n9WXo


Let me know if you have questions and check out my work at danfornace.com

- Good luck
 

DavieBoy

Smash Apprentice
Joined
Mar 20, 2008
Messages
125
Location
Illinois
4nace speaks the truth, UVW mapping generally take 1 1/2 to 2 times as long as the entire modeling process
 

Hyesz

Smash Journeyman
Joined
Oct 12, 2009
Messages
259
Location
Scotland...
I'm in Maya class at college and I suck at 3D modeling (missing days probably didn't help). First question is can anyone help me with UV mapping? I have a dreidel I modeled and I just wanna put the 4 symbols on each of the 4 sides (then a basic texture on the rest which is easy).
I never knew you were jewish.
 

JBRPG

Smash Journeyman
Joined
Jun 6, 2009
Messages
376
Location
USA
This reminds me of a youtube user who loves to make fun out of 3D models of Nintendo games including Super Mario Galaxy. Girrtacos
 
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