ZTD | TECHnology
Developing New TECHnology
CHARACTER DISCUSSION #3: ICE CLIMBERS
BBR MU Chart says: Even (0)
Snake Boards say: In Progress
Information we need:
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Snake's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-Before we begin though, there are some ground rules that need to be covered, and these will apply to all MU rediscussion threads.
GROUND RULES (Credit to Aerodrome)
1) Avoid large amounts of bias please. For example, you might consistently destroy Meta Knight, but that does NOT mean the matchup is +4 in Snake's favour. Do NOT let a single victory over somebody be a basis for your contribution.
2) Keep the scaling for matchups consistant. We will be using the -4 to +4 scale to summarize the matchup. Here is a rundown of the scale:
-4: (close to) unwinnable
-3: large disadvantage/hard countered
-2: medium disadvantage
-1: small disadvantage
0: even
+1: small advantage
+2: medium advantage
+3: large advantage/hard counter
+4: (close to) unloseable
Keep in mind, the first number in the ratio will always refer to Snake. Please do your best to pick one number, rather than something in between two integers. There are NO other possible matchup ratios besides -4, -3, -2, -1, 0, +1, +2, +3, and +4.
Finally, it is a difficult task, but please try to contribute as much as possible!
BBR MU Chart says: Even (0)
Snake Boards say: In Progress
Otacon said:Snake! Next up are the Ice Climbers. Our intel says that one grab from then can result in death! They also have a strong defensive game laden with desynch tactics. This could get tricky. See if there's a way you can handle these two.
Information we need:
-Both Characters Ground/Air Game Against Each Other-
-Moves To Avoid And How To Avoid Them-
-Snake's Moves To Utilize In The Matchup-
-Personal Strategies To Help With The Matchup-
-Stage Discussion For Starters, Counterpicks, And Bans-Before we begin though, there are some ground rules that need to be covered, and these will apply to all MU rediscussion threads.
GROUND RULES (Credit to Aerodrome)
1) Avoid large amounts of bias please. For example, you might consistently destroy Meta Knight, but that does NOT mean the matchup is +4 in Snake's favour. Do NOT let a single victory over somebody be a basis for your contribution.
2) Keep the scaling for matchups consistant. We will be using the -4 to +4 scale to summarize the matchup. Here is a rundown of the scale:
-4: (close to) unwinnable
-3: large disadvantage/hard countered
-2: medium disadvantage
-1: small disadvantage
0: even
+1: small advantage
+2: medium advantage
+3: large advantage/hard counter
+4: (close to) unloseable
Keep in mind, the first number in the ratio will always refer to Snake. Please do your best to pick one number, rather than something in between two integers. There are NO other possible matchup ratios besides -4, -3, -2, -1, 0, +1, +2, +3, and +4.
Finally, it is a difficult task, but please try to contribute as much as possible!