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The "new" Prince of Persia

Warrior of Zarona

変身
BRoomer
Joined
Feb 22, 2004
Messages
3,167
Location
Union, NJ
Bought this game and beat it in 2 days, collecting all the light seeds.

Without going too much into it, graphics are pretty, voice acting is done fairly well, audio and sound isn't terrible, platforming is solid, combat is meh, ending destroys any accomplish you made in this game and gives you no reward for all the trouble you went through.

A personal 3/5 for me.

Thoughts?
 

Cashed

axe me
BRoomer
Joined
Aug 20, 2001
Messages
12,740
Location
Spokane, WA
I loved it. Great graphics, style, controls, a lot of fun factor, blah blah. There was only one downside to it, it was too **** easy. I really liked how the game ended,
undoing everything you did, and looking like it's actually been made worse, just to bring back Elika was really... sweet.
I especially liked how that happened after the credits, so you know there are countless people who turned the game off as soon as the credits started rolling, missing out on the "To be continued..." achievement and the actual ending.
 

trueganon

Smash Journeyman
Joined
Dec 7, 2008
Messages
314
Location
SENSHU BUNPOU!!
I dont like how you cant die. Auto rewind, not even a button, no limit to it...what? Wheres the challenge. I just dont feel like Im acomplishing anything when I play it.
 

Warrior of Zarona

変身
BRoomer
Joined
Feb 22, 2004
Messages
3,167
Location
Union, NJ
The only SoT PoP i've played is the third one, so I couldn't give a good answer for it. A lot of the platforming, while very fluid, is also pretty automatic. I think you had to jump into a wall and then press a button to be able to wall run anywhere in SoT PoP. Here, you can run into the wall at a somewhat adjacent angle and he automatically runs down that way. There are a few things like rings to help extend your wall/roof runs by pressing a button. (B for me as I have the 360 version) There are also light plates where you need a specific powerup to use, and you can't enter certain areas until you have it. 2 of them are completely unoriginal and automatic, the other 2 have some sort of interactivity to it in its use.

Then there's the combat. I remember reading an interview that the developers didn't want to recycle the combat system SoT PoP had because it's been copied over and over, and so developed this 1 on 1 system instead. You won't run into a lot of enemies - usually in between different maps. There are also four bosses to fight in the game. The game is supposed to reward you by not being aggressive, instead being patient and waiting for the right moment to strike. However, it's too easy and somewhat boring - no longer are the days where you fight multiple enemies, you run up a wall and jump off it to land behind and kill one guy, turn around and kill the other one by swinging on a pole, etc. Now you just... shuffle back and forth, parry, attack, then rinse and repeat. Also, if you knock an enemy into a wall or edge, except for most bosses, you get an automatic kill, no matter how much health it had.

Oh yes, and someone mentioned this: you can't die. Where in SoT PoP where if you fall down a pit, you can manually reverse time as long as you had sand for it, Elika, the princess sidekick, automatically saves you from fall and puts you down on the last platform you were on. You can't die in combat either: should an enemy come down on you with a fatal strike, and you don't press the button indicated on the screen, Elika saves you, and the punishment is that the enemy regains health instead.
 

SkylerOcon

Tiny Dancer
Joined
Mar 21, 2008
Messages
5,216
Location
ATX
I've had a little bit of time with this game. 4/5 of so far, but I can already tell that I'll hate collecting the Light Seeds.
 

Warrior of Zarona

変身
BRoomer
Joined
Feb 22, 2004
Messages
3,167
Location
Union, NJ
There were some maps where I searched for half an hour to an hour for just the last one or two seeds left. Fortunately, should I go through another playthrough, I won't have to look for every single one again as its only purpose was unlocking the achievement.
 
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