AfroThunderRule
Smash Journeyman
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Yum. ^_^
Hi, it's been a while since I made a new team and since I'm not very good at that I lurked around this forum hopping to find a theme. With no luck one of my friends suggested to use a bulky Salamence and make a team revolving a sweep from it. I thought it was a interesting idea and decided to go for it. This team goal is to eliminate Pokemon that could cause Salamence some problems like bulky steels with a flying immunity like Skarmory or Bronzong and general bulky water Pokemon. Since then this team is around 15-3, not bad by any means but I feel it could use improvements. So here I am.
Team at a glance:
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Uxie @ Choice Scarf
Trait: Levitate
EVs: 252 HP / 104 Def / 152 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Trick
- U-turn
- Yawn
I chose this lead because it get helps my team to get a fast start by crippling the opposing lead, setting up Stealth Rock and forcing switches or putting something to sleep with Yawn and general scouting with U-turn. If everything goes to plan this Pokemon will scout 3 of my opponent Pokemon, this lets me to predict with more ease in certain times and lets me figure out what kind of team my opponent is running, also with Trick it screws switch-ins like Scizor and Tyranitar who could take their Choice Band and severely lower their effectiveness. Though, after it's done with it job it kinda like a dead weight on my team thus making it a good sleep absorber and good sacrifice to bring in one of my other Pokemon unharmed. The 152 Spd EVs let me reach 264 speed which which a Scarf lets me outspeed Aero and anything slower. The Rest was put into overall bulk so Uxie can take random Meteor Mash, U-turn, Stone Edge better.
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Synergy:
: Scizor, Infernape, Salamence, Magnezone
: Scizor, Magnezone
: Scizor, Infernape, Magnezone
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Quick Attack
- U-turn
The ever standard Scizor, comes into something that it could beat and scouts with u-turn and do good damage on anything that does resist, Bullet Punch/Quick Attack lets me revenge stuff and with Quick Attack it also lest me revenge random Fire/Water/Electric Pokemon who resist Bullet Punch. Pursuit lets me trap those pesky ghosts and Psychic and weak Pokemon who may be a threat to this team if left. The Evs are simple here again 248 Evs instead of 252 so Scizor wouldn‘t take as much damage from Stealth Rocks, 252 Atk Evs is obviously to increase Scizor’s damage input, no speed evs because when I face opposing CB Scizor I want to go last to have the advantage in the U-turn match-up. I'm wondering if I may need a different EV spread or should I replace Quick Attack for Superpower? Please help.
Synergy:
: Infernape, Salamence, Latias
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 200 Spd / 56 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- Mach Punch
- Overheat
- U-turn
TBQH I chose him for a extra fire/ice resist and I needed a good wall-breaker and someone who could beat Tyranitar so here's Infernape (This is the team member I'm most willing to change.) I choose this set because I like having U-turn and a extra priority move on this team. Close Combat is my main move here to deal insane amount of damage to Pokemon who doesn't resist fighting attacks and steel Pokemon that may wall Salamence. U-turn is for scouting and to get out of a sticky situation. Mach Punch just for another priority move, you can get enough of that right? Overheat is to beat general physically bulky steel types and Celebi. The EVs are simple, 200 puts me to 332 to beat those 331 Pokemon who aim to beat those 330 speed Infernape (>_>), 252 in Attack to put more power on Close Combat, Mach Punch and U-turn. The rest in SAtk to make Overheat slightly stronger.
Synergy:
: Salamence, Latias
: Uxie, Salamence, Latias
: Magnezone
: Uxie, Scizor, Magnezone, Latias
Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 182 Def / 76 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Ahh bulky Salamence, so good at taking physical it's scary. What like like about this is how it can take a CB Scizor and not lose more that half it health, with Roost and Leftovers it's not going down to bullet punch anytime soon. This Salamence is designed to Dragon Dance multiple time and after two DD it can outruns anything and most Choice Scarf Pokemon. EQ+DC have great coverage and after a DD will put a dent on most things even without any Atk EVs. What I also like about this is most priority (minus Mamoswine)user won't 2HKO him and can roost off the damage and can get a DD in. The 76 Spd EVs put Salamence to 280 Speed to outrun Adamant Lucario and +Spd nature Heatran and the rest is to make Salamence as physically bulky as possible. But this set has some problems with Skarmory, Bronzong and general bulky water Pokemon so my next Pokemon is somewhat mandatory.....
Synergy:
: Scizor, Infernape, Magnezone
: Magnezone
: Scizor, Magnezone
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 156 HP / 100 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Magnezone my Steel killer, and most likely the M.V.P of this team. This set was obviously designed to take out those pesky steels that could ruin Salamence's fun and beat my team. Hp Grass+Thunderbolt allows me to beat in general bulky water Pokemon such as Swampert/Vaporeon/Suicune that could also ruin Salamence fun. Subsitute let me block unwanted status and lets me scout my opponent move or switch-in, with Magnet Rise it eliminates Magnezone biggest weakness Ground and most Pokemon that run a ground move do not have another way to deal with Magnezone so they can't beat it. The EVs are simple, 100 Spd puts me to 181 so I can assure to outspeed most lead Metagross and anything slower. The 252 SAtk EVs is so Magnezone can deal the most damage it could do and the rest on HP of some extra survivability.
Synergy:
: Infernape, Salamence, Latias
: Uxie, Salamence, Latias
: Uxie, Salamence, Latias
Latias (F) @ Choice Scarf
Trait: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
A fairly standard revenge killer. She makes a great revenge killer outspeeding any Gyarados and Salamence after a Dragon Dance and OHKO them with Thunderbolt/Draco Meteor, she also can outspeed most Rain Dancers as well so I wouldn't be so rain dance weak. Draco Meteor puts a good dent on things not named Blissey or random Steel types. Surf/Thunderbolt provide additional coverage to beat common foes like Heatran, Skarmory, Empoleon. Trick can ruin any wall or set-uppers pokemon who may be a threat to this team and it's usually a good move to do. The 252 Speed EV spread with is so Latias can outspeed positive nature Base 100 Pokemon after a speed boost or choiced (generally Speed Dragon Dancers) and most Swift Swimmers under the rain, 252 SAtk EVs to insure that Latias hit has hard as possible.
Synergy:
: Scizor, Infernape, Magnezone
: Scizor, Infernape, Salamence, Magnezone
: Scizor, Magnezone
: Scizor, Magnezone
: Scizor, Infernape, Magnezone
Thanks for taking your time to read this and give it a rate. I appreciated.
Any suggestion is welcome.
Also just a warning, I'm unable to face any Rotom form so please take that into consideration. Thanks.
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Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Quick Attack
- U-turn
The ever standard Scizor, comes into something that it could beat and scouts with u-turn and do good damage on anything that does resist, Bullet Punch/Quick Attack lets me revenge stuff and with Quick Attack it also lest me revenge random Fire/Water/Electric Pokemon who resist Bullet Punch. Pursuit lets me trap those pesky ghosts and Psychic and weak Pokemon who may be a threat to this team if left. The Evs are simple here again 248 Evs instead of 252 so Scizor wouldn‘t take as much damage from Stealth Rocks, 252 Atk Evs is obviously to increase Scizor’s damage input, no speed evs because when I face opposing CB Scizor I want to go last to have the advantage in the U-turn match-up. I'm wondering if I may need a different EV spread or should I replace Quick Attack for Superpower? Please help.
Synergy:
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Infernape (M) @ Life Orb
Trait: Blaze
EVs: 252 Atk / 200 Spd / 56 SAtk
Naive Nature (+Spd, -SDef)
- Close Combat
- Mach Punch
- Overheat
- U-turn
TBQH I chose him for a extra fire/ice resist and I needed a good wall-breaker and someone who could beat Tyranitar so here's Infernape (This is the team member I'm most willing to change.) I choose this set because I like having U-turn and a extra priority move on this team. Close Combat is my main move here to deal insane amount of damage to Pokemon who doesn't resist fighting attacks and steel Pokemon that may wall Salamence. U-turn is for scouting and to get out of a sticky situation. Mach Punch just for another priority move, you can get enough of that right? Overheat is to beat general physically bulky steel types and Celebi. The EVs are simple, 200 puts me to 332 to beat those 331 Pokemon who aim to beat those 330 speed Infernape (>_>), 252 in Attack to put more power on Close Combat, Mach Punch and U-turn. The rest in SAtk to make Overheat slightly stronger.
Synergy:
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Salamence (F) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 182 Def / 76 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost
Ahh bulky Salamence, so good at taking physical it's scary. What like like about this is how it can take a CB Scizor and not lose more that half it health, with Roost and Leftovers it's not going down to bullet punch anytime soon. This Salamence is designed to Dragon Dance multiple time and after two DD it can outruns anything and most Choice Scarf Pokemon. EQ+DC have great coverage and after a DD will put a dent on most things even without any Atk EVs. What I also like about this is most priority (minus Mamoswine)user won't 2HKO him and can roost off the damage and can get a DD in. The 76 Spd EVs put Salamence to 280 Speed to outrun Adamant Lucario and +Spd nature Heatran and the rest is to make Salamence as physically bulky as possible. But this set has some problems with Skarmory, Bronzong and general bulky water Pokemon so my next Pokemon is somewhat mandatory.....
Synergy:
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Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 156 HP / 100 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt
Magnezone my Steel killer, and most likely the M.V.P of this team. This set was obviously designed to take out those pesky steels that could ruin Salamence's fun and beat my team. Hp Grass+Thunderbolt allows me to beat in general bulky water Pokemon such as Swampert/Vaporeon/Suicune that could also ruin Salamence fun. Subsitute let me block unwanted status and lets me scout my opponent move or switch-in, with Magnet Rise it eliminates Magnezone biggest weakness Ground and most Pokemon that run a ground move do not have another way to deal with Magnezone so they can't beat it. The EVs are simple, 100 Spd puts me to 181 so I can assure to outspeed most lead Metagross and anything slower. The 252 SAtk EVs is so Magnezone can deal the most damage it could do and the rest on HP of some extra survivability.
Synergy:
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Latias (F) @ Choice Scarf
Trait: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
A fairly standard revenge killer. She makes a great revenge killer outspeeding any Gyarados and Salamence after a Dragon Dance and OHKO them with Thunderbolt/Draco Meteor, she also can outspeed most Rain Dancers as well so I wouldn't be so rain dance weak. Draco Meteor puts a good dent on things not named Blissey or random Steel types. Surf/Thunderbolt provide additional coverage to beat common foes like Heatran, Skarmory, Empoleon. Trick can ruin any wall or set-uppers pokemon who may be a threat to this team and it's usually a good move to do. The 252 Speed EV spread with is so Latias can outspeed positive nature Base 100 Pokemon after a speed boost or choiced (generally Speed Dragon Dancers) and most Swift Swimmers under the rain, 252 SAtk EVs to insure that Latias hit has hard as possible.
Synergy:
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Thanks for taking your time to read this and give it a rate. I appreciated.
Also just a warning, I'm unable to face any Rotom form so please take that into consideration. Thanks.