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The Monster In The Woods - Myrrh Flies From The Forest

CrimsonFlash

Smash Cadet
Joined
Sep 10, 2018
Messages
66
Myrrh Atk_0.png
Who is Myrrh?
Myrrh is a Manakete from Fire Emblem: The Sacred Stones, as such one of her most defining characteristics is her ability to turn into a dragon, she could be a solid rep for the sacred stones, she also appears in fire emblem: heroes where she can be regarded as one of the best flying units in the game.

Why Myrrh?
as of now there are no characters from the sacred stones and no playable manakete reps in smash bros, a good reason to pick her over tiki is because shadow dragon and awakening both already have reps and due to the distinctness of her wings this could lead to more possibilities for a moveset as well as making her stand out visually compared to the rest of the fire emblem cast, which many would say is very samey at times.

How Would She Play?
Myrrh would strike a balance between her dragon form and her human form, with all of her smash attacks having her transform into her more fierce dragon form, this is in contrast to corrin who only transforms half way and doesn't have the distinct look of a dragon and also heavily focuses on the sword, myrrh would be capable of 3 - 5 jumps (depends on what is most balanced), and she would focus on weaker punches and kicks for her tilts and jab, as well as for aerials, her smash attacks would have her transforming and attacking with her claws and fangs and maybe even using her tail in some cases, her special attacks are where breath attacks and other things would go. her movement speed would be average but her attack speed would vary with her weak attacks being notably weak but having decent speed and her strong attacks being devastating but slower than most may want to deal with

Extras
N Special: Great Flame: similar to bowser or charizard's neutral specials, except this is significantly larger, deals more damage and draws foes in, it also has super armor, the catch is that it is commital (meaning that once you start you are locked in for the duration of the move), the animation would be based on the heroes and sacred stones animations
S Special: Lightning Breath: straight from fire emblem heroes it is the ever detested lightning breath, but it has minimal to no knockback (don't know if I want foxes laser or not)and travels across the stage at a very fast speed, it is intended more for potshots from a distance to add pressure than anything else
U Special: Aerobatics: this has little to do with the heroes skill, this would just be a jump booster nothing more, similar to ridley of corrin, or even just a not offensive version, it could also teleport her next to an ally in team smash but that might be too awkward for proper implementation.
D Special: Savage Blow: myrrh flies up and transforms allowing gravity to do what it is best at with a large radius similar to bowser's down special, but it would do more damage but would only hit once with shields easily blocking it, a counter is also an option in the name of fire emblem tradition, but I also think that is a bit of a crutch
the rest of the moveset to come

(Empty)

CrimsonFlash

any suggestions and comments are appreciated​
 
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