Luminario
Smash Lord
Odyssey, Ya see~
Guess who finally got around to making this thread~
Welcome to the Pauline Support Thread! The woman in the red dress is, you guessed it, Pauline! She was Mario's first Damsel-in-Distress and appeared in the very first Mario game, the arcade game Donkey Kong, along with appearing in almost all Mario Vs Donkey Kong games and much more recently, the mayor of New Donk City in Super Mario Odyssey.
How would Pauline Fight?
From her appearances in the games mentioned above, Pauline certainly has enough to create a good moveset from. The Mario vs DK series is certainly notable to have quite the potential for Pauline's moveset, thanks to the Minis, and they can help her stand out by making her into a summoner type character. Odyssey is another game that can also help flesh out her moveset, as she can do what Rosalina did and draw inspiration from Mario's abilities in the game, especially with the new little helper: Cappy. As seen in Odyssey, Cappy can take various hat-related forms, and seeing as how Pauline now sports a gorgeous purple sun hat they can easily be put together to enhance her abilities.
As with all characters I support, here's a moveset I made. To sum it up, Pauline has a mix of Mini Figure attacks with Cappy attacks. Since all the characters the Minis are based off of are already in Smash, I thought it would be pretty cute to have the Minis emulate the attacks of their original versions but in different places throughout Pauline's moveset, such as Mini-Luigi doing Luigi's Dash attack as Pauline's down tilt, or Mini-Rosalina doing a version of Rosalina's Launch Star as Up Smash. Moving on to the specials, neutral B is what makes Pauline completely stand out, as it is a chargeable summon move that cycles through the different Minis available to her. I also incorporated the Girder Lift from DK Arcade as her up B and act as a platform, making her the first character able to create a platform on her own. As mentioned before, Cappy appears and attacks throughout her moveset, notably in her boomerang-styled side B.
Guess who finally got around to making this thread~
Welcome to the Pauline Support Thread! The woman in the red dress is, you guessed it, Pauline! She was Mario's first Damsel-in-Distress and appeared in the very first Mario game, the arcade game Donkey Kong, along with appearing in almost all Mario Vs Donkey Kong games and much more recently, the mayor of New Donk City in Super Mario Odyssey.
How would Pauline Fight?
From her appearances in the games mentioned above, Pauline certainly has enough to create a good moveset from. The Mario vs DK series is certainly notable to have quite the potential for Pauline's moveset, thanks to the Minis, and they can help her stand out by making her into a summoner type character. Odyssey is another game that can also help flesh out her moveset, as she can do what Rosalina did and draw inspiration from Mario's abilities in the game, especially with the new little helper: Cappy. As seen in Odyssey, Cappy can take various hat-related forms, and seeing as how Pauline now sports a gorgeous purple sun hat they can easily be put together to enhance her abilities.
As with all characters I support, here's a moveset I made. To sum it up, Pauline has a mix of Mini Figure attacks with Cappy attacks. Since all the characters the Minis are based off of are already in Smash, I thought it would be pretty cute to have the Minis emulate the attacks of their original versions but in different places throughout Pauline's moveset, such as Mini-Luigi doing Luigi's Dash attack as Pauline's down tilt, or Mini-Rosalina doing a version of Rosalina's Launch Star as Up Smash. Moving on to the specials, neutral B is what makes Pauline completely stand out, as it is a chargeable summon move that cycles through the different Minis available to her. I also incorporated the Girder Lift from DK Arcade as her up B and act as a platform, making her the first character able to create a platform on her own. As mentioned before, Cappy appears and attacks throughout her moveset, notably in her boomerang-styled side B.
Notes: The Mini's are around 1/3 of Pauline's height, who is around Peach's height, but that varies depending on the Mini. Any attack that uses a Mini will have Pauline hold the Mini Capsule in one of her hands. Her ground and air speed is quite slow, thanks to her ability to control space remotely with the Mini.
Entrance: Pauline descends from the background on one of the girder lifts from the DK Arcade then steps onto the stage.
Jab: Takes Cappy off her head and swipes forwards twice before swiping upwards. Flurry has her spin Cappy on her finger forwards.
Ftilt: Holds out Mini-Mario to do Mario's FSmash. Angle can be changed.
Utilt: Cappy pops off Pauline's head and spins upwards for multihit damage.
Dtilt: Brings out a Mini-Luigi capsule and opens it. The Mini-Luigi then immediately does Luigi's Dash attack along the ground before returning to the capsule.
Dash: Brings out a Mini-Peach that uses Peach's Fair forwards. Not as strong as the original.
Fsmash: Holds out a Mini-DK as it uses DK's Giant Punch forward. Charge part of the smash attack has the Mini-DK wind it's fist.
Usmash: Brings out a Mini-Rosalina and has it shoot upwards. Emulates Rosalina's Launch Star complete with the launch star animation as it shoots upwards. Hitbox is kinda small horizontally but reaches just above Pauline's standing height vertically. Good kill smash.
Dsmash: Pauline grabs her hat then throws it down as it spins around her feet 3 times with a rainbow effect. Meant to represent the wide spin attack that Cappy does in Odyssey.
Nair: Pauline spins forwards once with her foot extended as Cappy comes off and spins just above her head moving along with her as she spins. Stronger hitbox on Cappy than the foot.
Fair: Grabs Cappy and spins him twice forwards on her finger.
Bair: A Bair version of Peach's Fair. Grabs Cappy and swings him backwards hard.
Uair: Throws out a Mini-Bowser above that uses Whirling Fortress. Multihit and good for juggling.
Dair: Kicks downwards twice. Pretty weak but barely any landing lag or endlag.
Grab: Simply tries to grab the opponent with her hand. Average range.
Pummel: Pauline slaps them in the face.
Fthrow: Summons Mini-Peach to Peach Bomber them, shooting them forwards.
Bthrow: Summons Mini-Luigi behind the opponent to Green Missile them, shooting them behind Pauline.
Uthrow: Summons Mini-Mario to Super Jump Punch them, shooting them upwards.
Dthrow: Summons Mini-Bowser above the opponent to Bowser Bomb them. Kill throw at high percents.
B: Mini Capsule. Chargeable move. Pauline holds up a capsule with a Mini Figure inside it. The capsule then cycles through the different available figures until the move is fully charged, where it will automatically stop charging. Unlike the Mechakoopa these Mini Figures don't explode on contact with opponents but they can easily be destroyed with slight damage, and they also fall off any edges. Only 1 figure on stage at a time and the move can't be charged again until the previous figure is gone. They all disappear after a few seconds. The specific Minis aren't able to be reflected, but the projectiles some shoot are.
Mini-Mario: Walks forwards slowly. Has a weak hitbox.
Mini-Luigi: Jumps in an slow arc forwards. Less weak than Mini-Mario.
Mini-Peach: Walks forwards at the same speed as Mini-Mario, but floats down forwards about 30 degrees off of horizontal off-stage.
Mini-Jr: Flies horizontally and drops small cannonballs at set intervals (around 3 seconds). Better when summoned in the air. Jr has no hitbox on him, only on the cannonballs. Disappears after 5 cannoballs.
Mini-DK: Stays in place and throws out small barrels that roll along the ground every 3 seconds. Hitbox only on the barrels. Disappears after 6 barrels.
Mini-Bowser: Shoots small fireballs forwards every 4 seconds, just like in SMB. Fireballs have pretty good range, reaching 75% of the length of FD. Hitbox only on the fireballs. Disappears after 5 fireballs.
Side B: Cappy Toss. After a quick spin, throws Cappy forwards. Full range is 1/3 of FD. Can be moved up or down during flight and at full range, Cappy spins in place for a second before returning. Pauline can't move as Cappy is in flight, and if Pauline is hit then Cappy immediately pops back on her head.
Up B: Girder Lift. Pauline summons one of the girder lifts complete with the red line connecting the two yellow objects at either end from the DK arcade as it slowly rises. The lift rises until it hits the top yellow object where it disappears. This lift acts as a platform so Pauline and any other character can get on and off it at any time. Pauline can't summon another until she's both touched the ground and the previous lift has disappeared.
Down B: Mini Cannon. Pauline brings out the Mini Cannon that debuted in March of the Minis and load the Mini Capsule from her neutral B into it. The cannon can then be aimed up or down and fired by pressing B, where it will shoot the capsule in an arc. This uses up the charge from neutral B. The higher the neutral B charge, the stronger the capsule and the further it is shot. Can't be aimed lower than fully horizontal, but can be aimed 180 degrees upwards. If a Mini is already on-stage, Pauline loads a Mini-Mario capsule, which is weak and doesn't reach far forwards or upwards.
Final Smash: 1981M. Summons a giant Mini-DK that jumps up off-screen and starts throwing down giant barrels randomly. If these barrels hit a platform then they either follow the slope of the platform or go in a random direction if the platform is flat. Hitting the barrels changes their direction, and hitting them with a strong enough attack breaks them. Pauline can move freely as the barrels fall, and they do no damage to her unless they're hit towards her by an opponent.
Taunt 1: Flips her hair.
Taunt 2: brings her finger along the rim of her hat as a sparkly effect follows her hand.
Taunt 3: Blows a kiss towards the camera as Cappy's eyes appear and he winks.
Entrance: Pauline descends from the background on one of the girder lifts from the DK Arcade then steps onto the stage.
Jab: Takes Cappy off her head and swipes forwards twice before swiping upwards. Flurry has her spin Cappy on her finger forwards.
Ftilt: Holds out Mini-Mario to do Mario's FSmash. Angle can be changed.
Utilt: Cappy pops off Pauline's head and spins upwards for multihit damage.
Dtilt: Brings out a Mini-Luigi capsule and opens it. The Mini-Luigi then immediately does Luigi's Dash attack along the ground before returning to the capsule.
Dash: Brings out a Mini-Peach that uses Peach's Fair forwards. Not as strong as the original.
Fsmash: Holds out a Mini-DK as it uses DK's Giant Punch forward. Charge part of the smash attack has the Mini-DK wind it's fist.
Usmash: Brings out a Mini-Rosalina and has it shoot upwards. Emulates Rosalina's Launch Star complete with the launch star animation as it shoots upwards. Hitbox is kinda small horizontally but reaches just above Pauline's standing height vertically. Good kill smash.
Dsmash: Pauline grabs her hat then throws it down as it spins around her feet 3 times with a rainbow effect. Meant to represent the wide spin attack that Cappy does in Odyssey.
Nair: Pauline spins forwards once with her foot extended as Cappy comes off and spins just above her head moving along with her as she spins. Stronger hitbox on Cappy than the foot.
Fair: Grabs Cappy and spins him twice forwards on her finger.
Bair: A Bair version of Peach's Fair. Grabs Cappy and swings him backwards hard.
Uair: Throws out a Mini-Bowser above that uses Whirling Fortress. Multihit and good for juggling.
Dair: Kicks downwards twice. Pretty weak but barely any landing lag or endlag.
Grab: Simply tries to grab the opponent with her hand. Average range.
Pummel: Pauline slaps them in the face.
Fthrow: Summons Mini-Peach to Peach Bomber them, shooting them forwards.
Bthrow: Summons Mini-Luigi behind the opponent to Green Missile them, shooting them behind Pauline.
Uthrow: Summons Mini-Mario to Super Jump Punch them, shooting them upwards.
Dthrow: Summons Mini-Bowser above the opponent to Bowser Bomb them. Kill throw at high percents.
B: Mini Capsule. Chargeable move. Pauline holds up a capsule with a Mini Figure inside it. The capsule then cycles through the different available figures until the move is fully charged, where it will automatically stop charging. Unlike the Mechakoopa these Mini Figures don't explode on contact with opponents but they can easily be destroyed with slight damage, and they also fall off any edges. Only 1 figure on stage at a time and the move can't be charged again until the previous figure is gone. They all disappear after a few seconds. The specific Minis aren't able to be reflected, but the projectiles some shoot are.
Mini-Mario: Walks forwards slowly. Has a weak hitbox.
Mini-Luigi: Jumps in an slow arc forwards. Less weak than Mini-Mario.
Mini-Peach: Walks forwards at the same speed as Mini-Mario, but floats down forwards about 30 degrees off of horizontal off-stage.
Mini-Jr: Flies horizontally and drops small cannonballs at set intervals (around 3 seconds). Better when summoned in the air. Jr has no hitbox on him, only on the cannonballs. Disappears after 5 cannoballs.
Mini-DK: Stays in place and throws out small barrels that roll along the ground every 3 seconds. Hitbox only on the barrels. Disappears after 6 barrels.
Mini-Bowser: Shoots small fireballs forwards every 4 seconds, just like in SMB. Fireballs have pretty good range, reaching 75% of the length of FD. Hitbox only on the fireballs. Disappears after 5 fireballs.
Side B: Cappy Toss. After a quick spin, throws Cappy forwards. Full range is 1/3 of FD. Can be moved up or down during flight and at full range, Cappy spins in place for a second before returning. Pauline can't move as Cappy is in flight, and if Pauline is hit then Cappy immediately pops back on her head.
Up B: Girder Lift. Pauline summons one of the girder lifts complete with the red line connecting the two yellow objects at either end from the DK arcade as it slowly rises. The lift rises until it hits the top yellow object where it disappears. This lift acts as a platform so Pauline and any other character can get on and off it at any time. Pauline can't summon another until she's both touched the ground and the previous lift has disappeared.
Down B: Mini Cannon. Pauline brings out the Mini Cannon that debuted in March of the Minis and load the Mini Capsule from her neutral B into it. The cannon can then be aimed up or down and fired by pressing B, where it will shoot the capsule in an arc. This uses up the charge from neutral B. The higher the neutral B charge, the stronger the capsule and the further it is shot. Can't be aimed lower than fully horizontal, but can be aimed 180 degrees upwards. If a Mini is already on-stage, Pauline loads a Mini-Mario capsule, which is weak and doesn't reach far forwards or upwards.
Final Smash: 1981M. Summons a giant Mini-DK that jumps up off-screen and starts throwing down giant barrels randomly. If these barrels hit a platform then they either follow the slope of the platform or go in a random direction if the platform is flat. Hitting the barrels changes their direction, and hitting them with a strong enough attack breaks them. Pauline can move freely as the barrels fall, and they do no damage to her unless they're hit towards her by an opponent.
Taunt 1: Flips her hair.
Taunt 2: brings her finger along the rim of her hat as a sparkly effect follows her hand.
Taunt 3: Blows a kiss towards the camera as Cappy's eyes appear and he winks.
Why should Pauline be a fighter?
Pauline is in the unique position right now to be a Retro character that is also relevant, thanks to Odyssey. She's integral to Nintendo's history in that she's the very first Mario Damsel-in-Distress, and has also appeared as a very visible character throughout the Mario vs DK series. She's rather well known, clearly liked as shown by the reactions of her reveal in Odyssey, and has a clear gimmick with the use of the Minis. Thanks to her role in Odyssey and how characters are chosen for the Mario spin-offs, Pauline is incredibly likely to appear as playable in one in the near future, which could solidify her position as a main Mario cast member from now on.
Pauline is in the unique position right now to be a Retro character that is also relevant, thanks to Odyssey. She's integral to Nintendo's history in that she's the very first Mario Damsel-in-Distress, and has also appeared as a very visible character throughout the Mario vs DK series. She's rather well known, clearly liked as shown by the reactions of her reveal in Odyssey, and has a clear gimmick with the use of the Minis. Thanks to her role in Odyssey and how characters are chosen for the Mario spin-offs, Pauline is incredibly likely to appear as playable in one in the near future, which could solidify her position as a main Mario cast member from now on.
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