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The Louisiana Thread: Flarefox Forever - We are alive.

KinGly

Smash Journeyman
Joined
Apr 9, 2014
Messages
373
Location
Bossier City LA
Does anyone else feel sick when they're watching high level smash 4 play and one of the guys rolls 3-4 times in a row then grabs. As a pm/melee enthusiast, I've engrained into my soul that that is awful.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
Most people agree that rolls in Smash 4 are too good. I hope they get slowed down in the future.
 
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KinGly

Smash Journeyman
Joined
Apr 9, 2014
Messages
373
Location
Bossier City LA
Most people agree that rolls in Smash 4 are too good. I hope they get slowed down in the future.
It's not that they feel good that bugs me, it's just that I can't play sm4sh competitively cause it argues against everything I've trained myself to do by instinct.
 

iceman48

Smash Journeyman
Joined
Oct 16, 2005
Messages
475
Location
Battle Rouge
Marvel 3 might have been dumbed down, but it didn't purposefully remove game mechanics to prevent players from making the game competitive. Fair enough comparison as far as speed goes I guess, but not in terms of high level competition. I hope people play it though, it's fun as hell.
 

Sudai

Stuff here
Joined
Feb 14, 2006
Messages
7,026
Location
Baton Rouge, Louisiana
It's one way to move unless you're wanting wavedashing back.
Even just legit dash dancing would be enough to make me happy. There's extremely little mix up in the movement game. Doesn't need to be fast, doesn't need to be wave dashing, just has to provide options which is something Sm4sh seriously lacks.
 
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'V'

Smash Lord
Joined
Jun 28, 2009
Messages
1,377
Location
Baton Rouge, LA
Can you go into depth about this lacking movement mixup?
You dash, you walk, and you jump. That's all you can do.

The pivots and all of the stuff that you can do out of your dash are extremely situational due to the game's system mechanics (except for rolling, spotdodging, or shielding, which are all rather predictable and punishable since you can't really do much else). Walking is slow. Jumping puts you at a disadvantage because of the nerf to air-game in general.

We want options that won't put us at a potential disadvantage 66% of the time.
 

Yams Everywhere

Smash Apprentice
Joined
May 31, 2014
Messages
144
Location
Arabi, Louisiana
3DS FC
3454-1934-0304
The main thing that bugs me about smash 4 is the game rewards nooby play so much. Even if predicted, rolls are difficult to punish. Counters are ridiculous (I died to a shulk counter at 65% with dk. Why?!). And people can just snag the edge whenever they choose. The games learning curve is non-existent.
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
NNID
KumaOso
3DS FC
1590-4853-0104
You dash, you walk, and you jump. That's all you can do.

The pivots and all of the stuff that you can do out of your dash are extremely situational due to the game's system mechanics (except for rolling, spotdodging, or shielding, which are all rather predictable and punishable since you can't really do much else). Walking is slow. Jumping puts you at a disadvantage because of the nerf to air-game in general.

We want options that won't put us at a potential disadvantage 66% of the time.
Potential disadvantage? You might as well not play fighting games because everything comes with a risk.

There's a lot of mixup potential in those three movement options. If you can't see it, that's your problem.
 

Captain Zack

Banned via Administration
Joined
Mar 10, 2014
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Seoul, Korea
NNID
Chibi_Zack
oh, complaining about smash 4 again. sigh we'll never grow as a community if everyone whines over a game we'll probably all be playing eventually.
 

×MÁR× the best diddy

Smash Apprentice
Joined
Dec 26, 2010
Messages
176
Location
LA
I thought someone would have it by now <.<. The Nintendo Gamecube adapters on non existent so it's impossible for me to play. OR RATHER I refuse to play without my gamecube controller. The retail price for them is 20$ the online price is 200$ IF you can find one. No one in the BR area has one ;_;?
 

'V'

Smash Lord
Joined
Jun 28, 2009
Messages
1,377
Location
Baton Rouge, LA
Potential disadvantage? You might as well not play fighting games because everything comes with a risk.

There's a lot of mixup potential in those three movement options. If you can't see it, that's your problem.
I've played plenty of fighting games where a lot of the movement options and blocked combo strings were made safe by in-game mechanics, including SF4, thank you very much.

You probably haven't played Marvel 3 very much, huh?
 

Big-Cat

Challenge accepted.
Joined
Jul 24, 2007
Messages
16,176
Location
Lousiana
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KumaOso
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I hated Marvel 3 though I tried to like it.

And why must a lot of things be safe? As I was mentioning in another thread, some games like Tekken have little in the way of safe techniques.
 

'V'

Smash Lord
Joined
Jun 28, 2009
Messages
1,377
Location
Baton Rouge, LA
I thought someone would have it by now <.<. The Nintendo Gamecube adapters on non existent so it's impossible for me to play. OR RATHER I refuse to play without my gamecube controller. The retail price for them is 20$ the online price is 200$ IF you can find one. No one in the BR area has one ;_;?
I have the game, MAR. I'm just lazy about playing it right now.
 

iceman48

Smash Journeyman
Joined
Oct 16, 2005
Messages
475
Location
Battle Rouge
Kuma, you keep alluding and flat-out comparing this game to other fighting games. This is not other fighting games. We like movement options. That's why we (and you, I assume) play a game with ledgegrabs, platforms, and the ability to turn around for a safer attack. If I wanted my movement options to be confined to run/walk/jump (and jump has been hamstrung), then yeah, I would play Tekken.

Zach, are you suggesting that people stop complaining about a video game? You just crippled the entirety of online forums. The internet would grind to a halt outside of porn and cat videos.
 

iceman48

Smash Journeyman
Joined
Oct 16, 2005
Messages
475
Location
Battle Rouge
That's why I have to complain in these forums. It cleanses the palate between porn and cat videos. I don't want them mixing.
 

Yams Everywhere

Smash Apprentice
Joined
May 31, 2014
Messages
144
Location
Arabi, Louisiana
3DS FC
3454-1934-0304
I thought someone would have it by now <.<. The Nintendo Gamecube adapters on non existent so it's impossible for me to play. OR RATHER I refuse to play without my gamecube controller. The retail price for them is 20$ the online price is 200$ IF you can find one. No one in the BR area has one ;_;?
As a last resort, you could use the GameCube controllers that connect to wii motes. I know that they have lag on them, but it's the best you can do until more GC adapters are available.
 

XKCP

Smash Journeyman
Joined
Nov 4, 2009
Messages
418
Location
Baton Rouge, LA
If you're vigilant enough in your searches, you may find one. It seems like some stores have gotten 1 or 2 more in their recent shipments; I got one from a Best Buy down the street after calling them about having any in stock and they said no. One of the other workers knew they had one that had JUST come into the store.
 

Yams Everywhere

Smash Apprentice
Joined
May 31, 2014
Messages
144
Location
Arabi, Louisiana
3DS FC
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Picking up the game? Yeah.

Winning Apex and the like? I wish.
The game isn't nearly as technical as melee or anything, so a lot of the skill at the higher levels of play comes from the complexity of your mind games. The fundamental aspect of the game is relatively simple to grasp.
 

MuraRengan

Banned via Warnings
Joined
Mar 22, 2007
Messages
1,510
Location
New Orleans
Team for glory is a lot of fun. 1v1 for glory not so much. Everybody on 1v1 FG just abuses rolls and it's really boring to play. If that's any indication of how the 1v1 meta is going to develop, than I don't expect to be playing it very seriously. But I'm really interested in how teams may play out.

Also the rage mechanic is the silliest thing I've ever seen. One match I was marth against an incredibly campy Link player. He had me at %210 but couldn't land a kill move, I had him at %40. He messed up one time and I landed a tipper fsmash in the middle of the stage that killed him. Another match I was falcon and I had %150 against a Zelda at like %36. I hit her with a raptor boost and she died. It's ridiculous. Incredibly bad design for competitive play.
 
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Cauthon Luck

Smash Rookie
Joined
Apr 11, 2014
Messages
16
Location
Baton Rouge, LA
I kind of want to MM Magi in Melee, feeling pretty salty after SALT. Felt like I should have won our set. I played like **** in PM though don't know what that was about.
 

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
Team for glory is a lot of fun. 1v1 for glory not so much. Everybody on 1v1 FG just abuses rolls and it's really boring to play. If that's any indication of how the 1v1 meta is going to develop, than I don't expect to be playing it very seriously. But I'm really interested in how teams may play out.

Also the rage mechanic is the silliest thing I've ever seen. One match I was marth against an incredibly campy Link player. He had me at %210 but couldn't land a kill move, I had him at %40. He messed up one time and I landed a tipper fsmash in the middle of the stage that killed him. Another match I was falcon and I had %150 against a Zelda at like %36. I hit her with a raptor boost and she died. It's ridiculous. Incredibly bad design for competitive play.
Yeah, they dropped the ball on some of these decisions. Rolling feels way too safe. Shieldstun is nonexistent too, so you have to space extremely well or you're getting shieldgrabbed every time.

Also, if you guys haven't noticed, inputs on the Cstick neutralize inputs on the control stick. If you hold left on the control stick and hold right on the Cstick for a fair, you'll stop drifting and fall straight down. I think this is why I couldn't fast fall my Fairs like usual, because I would hold the Cstick.
 

XKCP

Smash Journeyman
Joined
Nov 4, 2009
Messages
418
Location
Baton Rouge, LA
Yeah^

I don't know about every mode, but online if you hold the c-stick in a direction then you can start/continue to drift the direction you are inputting regardless of how you move the joystick. I kept trying to do retreating fairs and I would coast straight at the enemy and get punished.
 
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