PCHU
Smash Lord
I've seen a lot of people talking about speed and l-canceling and whatnot, but there are a few smaller things that have me intrigued.
Will we see the return of ledge canceling?
And what of staling? Will it cause both knockback AND damage to wane, or will it just affect damage?
Will hitstun be stoppable with aerials/airdodges or will it carry on like in Melee?
Moonwalking/stickywalking, taunt canceling, RAR, DACUS, crouch canceling, crouch canceling the dash to do a smash, B reversals...
While l-canceling would be nice (autocancel just feels too easy; it's like there's no real effort in pressuring someone, but that's keeping a Melee mindset), I don't think it's required.
I'd be content if they kept all of these smaller things (especially ledge canceling and moonwalking/stickywalking).
What's your take on all this?
Will we see the return of ledge canceling?
And what of staling? Will it cause both knockback AND damage to wane, or will it just affect damage?
Will hitstun be stoppable with aerials/airdodges or will it carry on like in Melee?
Moonwalking/stickywalking, taunt canceling, RAR, DACUS, crouch canceling, crouch canceling the dash to do a smash, B reversals...
While l-canceling would be nice (autocancel just feels too easy; it's like there's no real effort in pressuring someone, but that's keeping a Melee mindset), I don't think it's required.
I'd be content if they kept all of these smaller things (especially ledge canceling and moonwalking/stickywalking).
What's your take on all this?