Today, my friend who has a Japanese Wii came in with a Japanese Brawl, and I about crapped myself. As I promised myself, I tried out Dedede a lot. After playing for about an hour, I've come up with some useful starting tips for DDD players.
I'm not a professional, however I think that these tips could come in handy when first picking up DDD. I've only played for about an hour with DDD so far, so don't expect this to be perfect.
Bair, Dair, and Fair
As an avid DK player from melee, I was very happy to see that DDD's bair was just as powerful (if not more so) than DK's bair, although with slightly less range. I found that short hop + bair + fast fall worked wonders against just about everyone, thanks to it's incredible priority. I use it for everything, because it's not only quick, but has very good knockback. I rate this move extremely useful for DDD, and a must-use-at-all-times attack.
DDD's dair is INCREDIBLY powerful, and has a bunch of priority. I've cleared the stage a few times with dair in 4-player matches... it's disgusting, yet very satisfying. Basically, the only two things I do in the air are the bair and dair.
His fair has decent speed, but is punishable if you miss, so be careful. I much prefer throwing underlings.
Smashes
NEVER USE DDD'S FORWARD SMASH. It's incredibly slow (about as slow as Bowser's forward smash from melee,) and more easily punishable now that there are quicker characters like Sonic, Lucario, etc. I guess with more practice, I'll learn to time it better... but until then, I'm not touching forward smash.
It seems that DDD copied Icy's dsmash, only it's a little bit slower (and just as powerful.) I find that spamming the forward B (underling toss) is a great way to stun faster characters as they come close, then rip them a new one with dsmash. Or, if you can, grab and dthrow for the chain we all have seen and come to love .
I didn't really use Usmash very often... Utilt seemed to be more effective. I usually jumped off to the side real quick, then threw an underling at them What? It worked well for me...
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SIDE NOTE: DDD seems to be very, very good in the air. His Bair and Dair have high priority, and do lots of damage. Get used to fast falling!
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Tilts
When not spamming underlings and dsmash, I used a lot of tilts. DDD's Ftilt and Utilt have some pretty good range. As a big character, his tilts are a bit slow, but very powerful (plus, that mallet is kinda HUGE, so... yeah.) It's fun to use that mallet against Ike or other big characters who try to get close to DDD.
The B button
Speaking of the mallet... down B is his exploding mallet, which I dislike. It seems to have very little range, and doesn't have the incredible knockback I expected. I haven't found a real use for it just yet.
Over-B (underling toss) is sooo much fun, and encouraged. Not only do they stop projectiles, but they have okay stun/knockback. DDD can pick them up again (and he throws them automatically,) or even eat them (whether or not they actually heal his health is unconfirmed. I just know that he can swallow them.)
Natural B is his swallow move... I haven't really found a good use for it besides suiciding.
Finally, there's DDD's up-B, his third jump. He goes up very fast, but falls INCREDIBLY slowly. Picture Yoshi's Dair, only at 1/6 the speed, and you can get hit out of the fall. I absolutely despise using this move, because it's so incredibly punishable. True, you can just push B and you get out of the jump... but then you go into helpless mode, and fall to your doom. It's pretty crappy.
Overall, DDD is a very fun character to play. He's very big, so he's easy to hit, but DDD can take some serious punishment before dying. Plus, his recovery is very good. DDD for top tier!!
I'm not a professional, however I think that these tips could come in handy when first picking up DDD. I've only played for about an hour with DDD so far, so don't expect this to be perfect.
Bair, Dair, and Fair
As an avid DK player from melee, I was very happy to see that DDD's bair was just as powerful (if not more so) than DK's bair, although with slightly less range. I found that short hop + bair + fast fall worked wonders against just about everyone, thanks to it's incredible priority. I use it for everything, because it's not only quick, but has very good knockback. I rate this move extremely useful for DDD, and a must-use-at-all-times attack.
DDD's dair is INCREDIBLY powerful, and has a bunch of priority. I've cleared the stage a few times with dair in 4-player matches... it's disgusting, yet very satisfying. Basically, the only two things I do in the air are the bair and dair.
His fair has decent speed, but is punishable if you miss, so be careful. I much prefer throwing underlings.
Smashes
NEVER USE DDD'S FORWARD SMASH. It's incredibly slow (about as slow as Bowser's forward smash from melee,) and more easily punishable now that there are quicker characters like Sonic, Lucario, etc. I guess with more practice, I'll learn to time it better... but until then, I'm not touching forward smash.
It seems that DDD copied Icy's dsmash, only it's a little bit slower (and just as powerful.) I find that spamming the forward B (underling toss) is a great way to stun faster characters as they come close, then rip them a new one with dsmash. Or, if you can, grab and dthrow for the chain we all have seen and come to love .
I didn't really use Usmash very often... Utilt seemed to be more effective. I usually jumped off to the side real quick, then threw an underling at them What? It worked well for me...
******************************
SIDE NOTE: DDD seems to be very, very good in the air. His Bair and Dair have high priority, and do lots of damage. Get used to fast falling!
******************************
Tilts
When not spamming underlings and dsmash, I used a lot of tilts. DDD's Ftilt and Utilt have some pretty good range. As a big character, his tilts are a bit slow, but very powerful (plus, that mallet is kinda HUGE, so... yeah.) It's fun to use that mallet against Ike or other big characters who try to get close to DDD.
The B button
Speaking of the mallet... down B is his exploding mallet, which I dislike. It seems to have very little range, and doesn't have the incredible knockback I expected. I haven't found a real use for it just yet.
Over-B (underling toss) is sooo much fun, and encouraged. Not only do they stop projectiles, but they have okay stun/knockback. DDD can pick them up again (and he throws them automatically,) or even eat them (whether or not they actually heal his health is unconfirmed. I just know that he can swallow them.)
Natural B is his swallow move... I haven't really found a good use for it besides suiciding.
Finally, there's DDD's up-B, his third jump. He goes up very fast, but falls INCREDIBLY slowly. Picture Yoshi's Dair, only at 1/6 the speed, and you can get hit out of the fall. I absolutely despise using this move, because it's so incredibly punishable. True, you can just push B and you get out of the jump... but then you go into helpless mode, and fall to your doom. It's pretty crappy.
Overall, DDD is a very fun character to play. He's very big, so he's easy to hit, but DDD can take some serious punishment before dying. Plus, his recovery is very good. DDD for top tier!!