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The Jiggs board is discussing Falco

PND

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Haha :). If you could post your thoughts, it would really help us figure out a rough ratio, aside from our current "**** : ****".

That being said, I'm a firm believer that ratios don't really matter, it's the knowledge behind them, about how to encounter the matchup that really count.
 

BleachigoZX

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That's how I think, I personally believe that if you can counter Falco's camping you are already even.
If you can beat his Boxing you win.
If you have multiple jumps you win hard.

Really, I don't think Falco has a chance on Jiggs, I've seen a few good ones Shark and Camp and Falco cannot do much. Also her OoS Aerials are beast simply because her speed allows her to counter almost every one of Falco's Attacks, on shield.

If her Nair beat/trades with Phantasm, then we lose.

But I've used Falco for so long that I can only realize what is the easiest way to counter him, I also don't know what Jiggs fears when she plays any characters so please tell me what you like staying away from...
 
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"Keep your hands on his bread whenever possible, as approaching this duck is a pain."

I've seen Falco called a lot of things before, but never a duck :laugh:
 

Jon?

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I find the Jigglypuff matchup quite simple, although I only know one person who plays Jigglypuff to a greater extent. Common sense is to avoid her while off stage, because wall of pains aren't ever fun.

I found that Bair is an excellent way to approach or kill. It has priority over the puffball's attack except pound. Jigglypuff's approach with Fair most of the time. Just shield approaches and grab. Jab canceling to grabs is also a very good way to apply pressure on Jigglypuff.

Just be weary of fast fall Dair to trip to rest.
 

PND

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Actually, we almost never approach with fair, we save that for kills. And it will kill around 90%-100% fresh sweetspotted. . . if it's not fresh, diminished by one it kills around 120-130%, and it decays quite rapidly. That being said, we still have Usmash and dash attack to kill around 140%ish, and utilt around 150%+. Fsmash, rollout, and rest kill early, as well, but are ridiculous to hit, and thus we try not to factor that into discussions too much.

And nair beats phantasm, as does pound.

Just though I'd clarify a couple of things. :)

As far as what Jiggs doesn't like, suffice to say long duration disjointed attacks. So basically Game & Watch. :laugh:
 

BleachigoZX

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As far as what Jiggs doesn't like, suffice to say long duration disjointed attacks. So basically Game & Watch. :laugh:
Jiggz dies early, especially going up. Our up smash kills at 122% (Fresh, Mario I'm assuming a little less for Jiggs)

We can sort of Wall her down onstage. She can only Air Dodge, Shield, Duck, and Jump past our lasers. Our Dash Attack beats out all those options (last forever). And according to your boards Silent Lasers can hit you during a Duck.

Fsmash kills at 116%, we usually use it after a retreating Dair (On Shield, so be careful)

Bair is our longest lasting attack. It beats out a few of your of your aerials.

Spiking Jiggly leads to a situation where we can both Stage Spike, but I don't ever go down when it's against a Multi-jumper.

Jab = Shield Pressure = You run away in fear of Shield Pop = Laser Camping

I seriously think this all comes down to how Falco plays, because you will prioritize WoP'ing and OoS Options. Two things that are mistakes for a Falco player, if we minimize mistakes we can control the match.


Platforms **** us, it completely changes many things to where Jiggs has a large advantage..
 
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So pretty much even. Probably not enought that Jiggs has the advantage. At best for jiggs 50-50. At worst 55-45 falco?
 

PND

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If you're in NJ seek out Jigglymaster/ Dapuffster, he also plays Diddy, but he's got a really solid Jiggs.

Wow, this is way more civil than some of the discussions we've had. <3 Falco
<3 bread

Oh, and I forget to mention: Falco is a duck because he likes bread so much.
 

BleachigoZX

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If you're in NJ seek out Jigglymaster/ Dapuffster, he also plays Diddy, but he's got a really solid Jiggs.

Wow, this is way more civil than some of the discussions we've had. <3 Falco
<3 bread

Oh, and I forget to mention: Falco is a duck because he likes bread so much.
I know him, kinda, but I never see him at tourneys because of bad timing and other random stuff. I will the next opportunity that I get though.
 

Runawayfire

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Falco has all the tools to stop Jiggs:

Lasers to beat out Jigg's air camp abilities.
Amazing ground game that Jiggs can't match at all.
Better vertical aireal game, (while jigg's is better horizontally.....)
Easy damage racking via grabs and such means jiggs is going to die early.

Jiggs has: Gimping ability.

I remember i played friendlies with Jigglethepuff after he had just gotten 3rd at one of our 60+ people tournaments, and I beat him something like 9-0. He just couldn't win,
 

#HBC | ZoZo

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Falco has all the tools to stop Jiggs:

Lasers to beat out Jigg's air camp abilities.
Amazing ground game that Jiggs can't match at all.
Better vertical aireal game, (while jigg's is better horizontally.....)
Easy damage racking via grabs and such means jiggs is going to die early.

Jiggs has: Gimping ability.

I remember i played friendlies with Jigglethepuff after he had just gotten 3rd at one of our 60+ people tournaments, and I beat him something like 9-0. He just couldn't win,
A jiggs can stay in the air long enough to approach, making lasers quite alot weaker then normally.

Jiggs shouldnt fight on the ground all that much so our ground game isn't all that important.

It's harder to remain vertical then horizontal.

Jigs has aerial strings which provide quote some damage racking also.

And may I note that gimping ability, while seemingly insignificant, is exploiting Falco's main weakness.
 

BleachigoZX

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Falco has all the tools to stop Jiggs:

Lasers to beat out Jigg's air camp abilities.
Amazing ground game that Jiggs can't match at all.
Better vertical aireal game, (while jigg's is better horizontally.....)
Easy damage racking via grabs and such means jiggs is going to die early.

Jiggs has: Gimping ability.
A amazing OoS Game that beat out the underlined

I remember i played friendlies with Jigglethepuff after he had just gotten 3rd at one of our 60+ people tournaments, and I beat him something like 9-0. He just couldn't win,
Check it...
 

Runawayfire

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Falco has an easy time staying just outside of Jiggs range, lasers at longer distances provide space control plus Falco's actual aireal priority beats out Jiggs quite easily.... So taking the fight to the air isn't that bad at all.
With mid- long range lasers jiggs is forced to the ground, once on the ground Falco creams her ground game, oos options or not.

Plus xonar her juggles are not half as good as Falco's true comboes, which are consistent and output way more damage. Bringing her to her light killing weight very easily.

On the gimping note, everyone gimps Falco, if you haven't made your recovery game good enough to avoid this then you're not playing this character right.
 

pure_awesome

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I posted. Someone's got to get some Falco bias over there. Those Jiggs guys are running rampant with their ratios. 55:45 Metaknight? Don't they know MK has nothing worse than a 60:40, ever? Even his ratio against himself is 60:60.
 

Denzi

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I posted. Someone's got to get some Falco bias over there. Those Jiggs guys are running rampant with their ratios. 55:45 Metaknight? Don't they know MK has nothing worse than a 60:40, ever? Even his ratio against himself is 60:60.
^that's hilarious :laugh:

I might go and post if I can convince myself that I know what I'm talking about.
 
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