Hey guys, I'm not a real participant in the competitive scene (Just a long time spectator), but there's a question about stage legality that I've alway been confused about, and it's a topic that often comes up in the discussion of neutral vs counterpick lists, and that that there's an idea of an objective measure of neutrality.
What is Objective Neutrality?
I often see people talk about how some stages should be counterpick stages exclusively because they are less "Neutral" than other stages, which is to say they offer certain characters significant advantages over other characters. Now, we could always decide which stage is neutral by gut, but I think we can all agree that that is not an accurate method of determining this. So what can we do? Well, first let's define how neutrality is used as a word.
"The neutrality of a stage is inversely proportional to the degree to which the stage skews the matchup between any two characters."
Sounds pretty reasonable, right? Stages that do not skew matchups are neutrals, ones that do are counterpicks or banned. However, before we can use this definition, we need to answer one glaring question: What norm are the stages skewing the matchup away from? For us to have any meaningful measurement of deviation from the norm, we need a well defined norm in the first place. In other words, we need some standard for how slanted every matchup between any two characters should be without taking into account interference from the stage. But this is an impossible task, because to do so you would need to get matchup data for matches that don't take place on a stage. There is no such thing as a match that does not take place on a stage.
Any possible "Norm" we could decide on based on known matchup data is completely arbitrary, because all matchup data is taken with stages as a relevant variable that cannot be excluded. Therefore, this isn't enough to decide what stages are neutral. One thing we could do is choose one stage we feel is neutral, such as smashville, and use matchups on that stage as the norm, but it will be completely, 100% arbitrary and will have 0 actual foundation in any sort of logical theory.
Now, some people might argue that we just need take into account the individual properties of each stage, to see how they give specific, definable advantages or disadvantages to certain kinds of characters. But we run into the exact same problem, and that's a lack of any norm to base our judgement on. Take the following two statements:
3. Little mac performs better on Final Destination than he does on Battlefield. As a character with a weak aerial game, he benefits from the comparative lack of platforms.
The problem we inevitably run into is the following question: In a ruleset where FD is a counterpick and not a neutral, Little Mac is a worse character. He will be lower on the tier list than he is in the ruleset where FD is a neutral. So the question we need to ask is this: is the place on the tier list where Little Mac truly "belongs" the higher position or the lower position? If he moves from the lower position to the higher position due to a change in the ruleset making FD a neutral when it was once a counterpick, is that an "Unfair" advantage that he's being allotted?
So how would I suggest we define neutrality? Well, I don't know the right answer, I more wanted to get people thinking about this. But I will offer 3 suggestions that I feel are logically consistent.
1. Abandon the idea of neutrality. There is no counterpick list, all legal stages are equally legal.
This is already a popular idea. Assert that any affect that the stagelist has on the tier list is completely arbitrary and that no however the tier list ends up, it will be just as fair as a tier list where a counterpick list exists. In other words, There is no norm on which we decide how neutral or deviant a stage is.
2. Create a list of legal stages before deciding which are counterpicks and then choose counterpicks based on which ones are outliers.
This is the choice that makes the most sense if you want stages to have the least impact on the viability of individual characters on the first game every match. If a character is good or bad on one neutral stage, it's likely going to be the case on all the other ones. In this case, The norm is based on the average qualities of every legal stage.
3. Abandon the idea that certain characters are inherently stronger than others and chose stages for the neutral list that make as many match ups as possible as close to 50/50 as possible.
In other words, we make neutral the stages that "Low Tier" characters do better on and make any stages that favor "High Tier" characters counterpicks. This choice will be in an attempt to bring the game closer to true balance and maximize character viability. In this case, The norm is based on a nonexistant, ideal stage in which every matchup in the game is strictly 50/50.
What do you guys think? How do you think the concept of neutrality should be handled by the Ultimate competitive rulesets?
What is Objective Neutrality?
I often see people talk about how some stages should be counterpick stages exclusively because they are less "Neutral" than other stages, which is to say they offer certain characters significant advantages over other characters. Now, we could always decide which stage is neutral by gut, but I think we can all agree that that is not an accurate method of determining this. So what can we do? Well, first let's define how neutrality is used as a word.
"The neutrality of a stage is inversely proportional to the degree to which the stage skews the matchup between any two characters."
Sounds pretty reasonable, right? Stages that do not skew matchups are neutrals, ones that do are counterpicks or banned. However, before we can use this definition, we need to answer one glaring question: What norm are the stages skewing the matchup away from? For us to have any meaningful measurement of deviation from the norm, we need a well defined norm in the first place. In other words, we need some standard for how slanted every matchup between any two characters should be without taking into account interference from the stage. But this is an impossible task, because to do so you would need to get matchup data for matches that don't take place on a stage. There is no such thing as a match that does not take place on a stage.
Any possible "Norm" we could decide on based on known matchup data is completely arbitrary, because all matchup data is taken with stages as a relevant variable that cannot be excluded. Therefore, this isn't enough to decide what stages are neutral. One thing we could do is choose one stage we feel is neutral, such as smashville, and use matchups on that stage as the norm, but it will be completely, 100% arbitrary and will have 0 actual foundation in any sort of logical theory.
Now, some people might argue that we just need take into account the individual properties of each stage, to see how they give specific, definable advantages or disadvantages to certain kinds of characters. But we run into the exact same problem, and that's a lack of any norm to base our judgement on. Take the following two statements:
- Final Destination is a stage that offers Little Mac a major advantage. As a character with a weak aerial game, he benefits from the lack of platforms. Battlefield, which does not have this notable advantage for Little Mac, is more neutral as a result.
- Battlefield is a stage that offers Little Mac a major disadvantage. As a character with a weak aerial game, he is hurt by the abundance of platforms. Final Destination, which does not have this notable disadvantage for Little Mac, is more neutral as a result.
3. Little mac performs better on Final Destination than he does on Battlefield. As a character with a weak aerial game, he benefits from the comparative lack of platforms.
The problem we inevitably run into is the following question: In a ruleset where FD is a counterpick and not a neutral, Little Mac is a worse character. He will be lower on the tier list than he is in the ruleset where FD is a neutral. So the question we need to ask is this: is the place on the tier list where Little Mac truly "belongs" the higher position or the lower position? If he moves from the lower position to the higher position due to a change in the ruleset making FD a neutral when it was once a counterpick, is that an "Unfair" advantage that he's being allotted?
So how would I suggest we define neutrality? Well, I don't know the right answer, I more wanted to get people thinking about this. But I will offer 3 suggestions that I feel are logically consistent.
1. Abandon the idea of neutrality. There is no counterpick list, all legal stages are equally legal.
This is already a popular idea. Assert that any affect that the stagelist has on the tier list is completely arbitrary and that no however the tier list ends up, it will be just as fair as a tier list where a counterpick list exists. In other words, There is no norm on which we decide how neutral or deviant a stage is.
2. Create a list of legal stages before deciding which are counterpicks and then choose counterpicks based on which ones are outliers.
This is the choice that makes the most sense if you want stages to have the least impact on the viability of individual characters on the first game every match. If a character is good or bad on one neutral stage, it's likely going to be the case on all the other ones. In this case, The norm is based on the average qualities of every legal stage.
3. Abandon the idea that certain characters are inherently stronger than others and chose stages for the neutral list that make as many match ups as possible as close to 50/50 as possible.
In other words, we make neutral the stages that "Low Tier" characters do better on and make any stages that favor "High Tier" characters counterpicks. This choice will be in an attempt to bring the game closer to true balance and maximize character viability. In this case, The norm is based on a nonexistant, ideal stage in which every matchup in the game is strictly 50/50.
What do you guys think? How do you think the concept of neutrality should be handled by the Ultimate competitive rulesets?