MR_Scribble
Smash Cadet
Better target test, melees target test was the **** to speedrun, brawls was... crap.
But defiantly character balancing over any thing else.
But defiantly character balancing over any thing else.
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You know, I used to agree with this statement for the longest time. Then I thought of Unreal Tournament 2004, arguably the last game before the decline of hardcore shooters.Gameplay & Balance > Everything Else.
I done said it before.
Sakurai's words so expect brawl 2.0 my ideal gameplay would be like melee's expect a bit more casual friendly so people can not have excuses why they suck.I would consider the changes that we're making this time around not as fixes, but that we're changing the direction," he said through a translator. "And so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players
Sakurai's words so expect brawl 2.0 my ideal gameplay would be like melee's expect a bit more casual friendly so people can not have excuses why they suck.
- A tactic akin to Wavedashing so characters with poor ground mobility (i.e. Melee Luigi) have another option for those skilled enough