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The ideal patch: Ryu

TheLobsterCopter5000

Smash Apprentice
Joined
Dec 24, 2016
Messages
138
This is the first post in this series where the overall outcome is not really a buff or a nerf. I have made a mix of buffs and nerfs for this one.

walk speed: 0.75 -> 0.88
fall speed: 1.6 -> 1.64 (fast fall speed adjusted proportionally)
gravity: 0.12 -> 0.1215
light Ftilt startup: 7 -> 5
light Ftilt ending lag: 17 -> 13
light Ftilt angle: 55/72 -> 74
Fsmash BKB: 25 -> 35
Fsmash KBG: 94 -> 95
Usmash KBG: 76 (pretty bad) -> 80
Dsmash KBG: 50 (abysmal) -> 64
Uthrow damage: 8 -> 9
Hadouken startup: 12 -> 10
Hadouken ending lag: 45 -> 40
Hadouken damage: 5-6 -> 5.5-6.5 (true damage adjusted proportionally)
Shakunetsu Hadouken (loop 1-4) damage: 1.1 -> 1.25
Shakunetsu Hadouken (loop 1-4) KBG: 10 -> 0
Shakunetsu Hadouken (final) damage: 4 -> 4.5
Shakunetsu Hadouken now has a new hitbox behind the main hitbox (circumference to circumference), size: 0.6, damage: same as main, BKB (loop): 18 (final): same as main, KBG: same as main.
True Shoryuken now has a frame speed multiplier of 1.08 (meaning it takes 8% longer to be completed, this will have no effect on the startup, due to being to low, but will make the move easier to punish if it misses).
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
He actually needs hadouken to be functional, which it isn't right now.
 
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