TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
My aim with this one is i suppose to make Lucas just as good as Ness, as i consider Ness to be at the level that i aim to get all fighters at in this series.
Walk Speed: 0.85 -> 0.92
Run Speed: 1.5 -> 1.54
Air Speed: 1.1 -> 1.11
Ground Jump Force: +7% (actual value unknown) *
Jumpsquat: 5 frames -> 4 frames **
Zair can now be 'Z-reversed'
Jab 3 damage: 4 -> 4.5 ***
Forward Tilt (sweetspot) hitbox size: 4.4 -> 4.6
Down Tilt damage: 3 -> 5 ****
Down Tilt KBG: 50/45/40 -> 45/40/35 *****
Up Tilt FAF: 37 -> 27
Fsmash damage: 14/15 -> 15 ******
Up Smash KBG: 77 -> 80 *******
Standing grab hitbox active: 12-19 -> 11-19
Dash grab hitbox active: 14-21 -> 13-21
Pivot grab hitbox active: 12-19 -> 11-19
Back throw KBG: 65 -> 70
Up throw KBG: 69 -> 72
Down throw FAF: -2 frames
Nair hitbox size: 5.3 (loop) 8.0 (finisher) -> 5.8 (loop) 8.2 (finisher)
Nair FAF: 45 -> 40
Nair landing lag: 13 -> 10 ********
Nair (loop) SDI multiplier: 2.0 -> 1.5
Fair (sweetspot) hitbox size: 5.0 -> 5.3
Uair KBG: 100 -> 106
Uair hitbox size: 5.2 -> 5.5
Dair (hits 1-3) angle: 90/270 -> 365 (autolink) *********
Dair (hits 1-3) hitbox size: 5.0/3.5 -> 5.3/3.8
Dair (hits 1-3) SDI multiplier: 1.0 -> 0.8
Dair (hit 4) angle: 270/361 -> 270
Dair (hit 4) KBG: 110 -> 125
PK Freeze Damage: 9-22 -> 9-25
PK Fire Damage: 3+6 -> 4+8
PK Thunder 2 hit 1 angle: 361 -> 365 (autolink)
PK Thunder 2 (hits 2-11) hitbox size: 4.3/6.0/4.0/5.7 -> 4.6/6.3/4.6/6.3
PK Thunder 2 finisher damage: 10 -> 12
PSI Magnet absorb box size: +0.4
PSI Magnet hitbox size: 3.5 -> 4.0
PSI Magnet damage: 8 -> 10
* for some reason, despite Ness having an average ground jump, Lucas has a very poor one.
** faster ground-to-air game and easier followups from down throw.
*** one advantage Lucas had over Ness in Brawl was his Jab doing noticably more damage, but in SSB4 it only does half a percent more.
**** in Brawl, Lucas' down tilt actually did more damage than Ness'.
***** Knockback compensation for increased damage (so the move still connects properly).
****** His Fsmash is already smaller and much weaker than Ness' while only being a little faster, it shouldn't have a sourspot.
******* Actually got a knockback nerf from brawl. Very slow, so needs more power.
******** Better landing option.
********* The previous angle system did not work properly at all. Autolink will be more reliable.
Walk Speed: 0.85 -> 0.92
Run Speed: 1.5 -> 1.54
Air Speed: 1.1 -> 1.11
Ground Jump Force: +7% (actual value unknown) *
Jumpsquat: 5 frames -> 4 frames **
Zair can now be 'Z-reversed'
Jab 3 damage: 4 -> 4.5 ***
Forward Tilt (sweetspot) hitbox size: 4.4 -> 4.6
Down Tilt damage: 3 -> 5 ****
Down Tilt KBG: 50/45/40 -> 45/40/35 *****
Up Tilt FAF: 37 -> 27
Fsmash damage: 14/15 -> 15 ******
Up Smash KBG: 77 -> 80 *******
Standing grab hitbox active: 12-19 -> 11-19
Dash grab hitbox active: 14-21 -> 13-21
Pivot grab hitbox active: 12-19 -> 11-19
Back throw KBG: 65 -> 70
Up throw KBG: 69 -> 72
Down throw FAF: -2 frames
Nair hitbox size: 5.3 (loop) 8.0 (finisher) -> 5.8 (loop) 8.2 (finisher)
Nair FAF: 45 -> 40
Nair landing lag: 13 -> 10 ********
Nair (loop) SDI multiplier: 2.0 -> 1.5
Fair (sweetspot) hitbox size: 5.0 -> 5.3
Uair KBG: 100 -> 106
Uair hitbox size: 5.2 -> 5.5
Dair (hits 1-3) angle: 90/270 -> 365 (autolink) *********
Dair (hits 1-3) hitbox size: 5.0/3.5 -> 5.3/3.8
Dair (hits 1-3) SDI multiplier: 1.0 -> 0.8
Dair (hit 4) angle: 270/361 -> 270
Dair (hit 4) KBG: 110 -> 125
PK Freeze Damage: 9-22 -> 9-25
PK Fire Damage: 3+6 -> 4+8
PK Thunder 2 hit 1 angle: 361 -> 365 (autolink)
PK Thunder 2 (hits 2-11) hitbox size: 4.3/6.0/4.0/5.7 -> 4.6/6.3/4.6/6.3
PK Thunder 2 finisher damage: 10 -> 12
PSI Magnet absorb box size: +0.4
PSI Magnet hitbox size: 3.5 -> 4.0
PSI Magnet damage: 8 -> 10
* for some reason, despite Ness having an average ground jump, Lucas has a very poor one.
** faster ground-to-air game and easier followups from down throw.
*** one advantage Lucas had over Ness in Brawl was his Jab doing noticably more damage, but in SSB4 it only does half a percent more.
**** in Brawl, Lucas' down tilt actually did more damage than Ness'.
***** Knockback compensation for increased damage (so the move still connects properly).
****** His Fsmash is already smaller and much weaker than Ness' while only being a little faster, it shouldn't have a sourspot.
******* Actually got a knockback nerf from brawl. Very slow, so needs more power.
******** Better landing option.
********* The previous angle system did not work properly at all. Autolink will be more reliable.
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