TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
Little Mac's gameplay is very unique in that it is focused mostly on his ground game, and little on his air game. This however leads many people to consider Little Mac to be very bad in this game. In this edition of the ideal patch, i will be focusing mainly on buffing Little Mac's ground game and fear factor, but i do have a couple of alterations to make to his air game as well.
Walk Speed: 1.32 -> 1.40
Air speed: 1.00 -> 1.08
% dealt to charge KO punch: 333.3 -> 250
KB required to get rid of KO punch: 80 units -> 95 units
KO punch Base Knockback: 25 -> 50
KO punch KBG: 100 -> 105
KO punch hitbox size: 4.5/4.5 -> 5.1/5.1
Jab 3 angle: 60 -> 35
Jab 3 FAF: 32 -> 25
Rapid Jab finisher KBG: 123 -> 135
Ftilt (hit 1) hitbox active: 4-5 -> 3-4
Ftilt (hit 2) hitbox active: 12-13 -> 11-12
Ftilt FAF: 38 -> 35
Up tilt FAF: 30 -> 27
Down tilt FAF: 22 -> 20
Forward smash (angle up) KBG: 81 -> 83
Forward smash (unangled) KBG: 91 -> 94
Forward smash (Angled down) KBG: 21 -> 28
Up smash (sweetspot) KBG: 76 -> 78
Up smash (sourspot) KBG: 96 -> 100
Down smash angle: 30 -> 27
Down smash KBG: 94 -> 97
Back throw damage: 4,5 -> 4,6
Back throw KBG: 130 -> 140
Nair SDI multiplier: 2.0 -> 0.5
Nair hitbox size: 4.0/2.0/2.0 -> 4.3/2.2/2.2
Nair FAF: 16 -> 13
Nair landing lag: 16 -> 10
Nair autocancel: 25 (after FAF) -> 11
Jolt Haymaker hitbox size: 5.0/3.0/3.5 -> 5.2/3.2/3.7
Jolt Haymaker KBG: 98 -> 102
Rising Uppercut (hit 1) damage: 3 -> 3.5
Rising Uppercut (loop hits 2-5) damage: 1 -> 1.25
Rising Uppercut (finisher) damage: 3 -> 3.5 *
Slip Counter KBG: 50 -> 70
*Remember higher damage = higher knockback
Walk Speed: 1.32 -> 1.40
Air speed: 1.00 -> 1.08
% dealt to charge KO punch: 333.3 -> 250
KB required to get rid of KO punch: 80 units -> 95 units
KO punch Base Knockback: 25 -> 50
KO punch KBG: 100 -> 105
KO punch hitbox size: 4.5/4.5 -> 5.1/5.1
Jab 3 angle: 60 -> 35
Jab 3 FAF: 32 -> 25
Rapid Jab finisher KBG: 123 -> 135
Ftilt (hit 1) hitbox active: 4-5 -> 3-4
Ftilt (hit 2) hitbox active: 12-13 -> 11-12
Ftilt FAF: 38 -> 35
Up tilt FAF: 30 -> 27
Down tilt FAF: 22 -> 20
Forward smash (angle up) KBG: 81 -> 83
Forward smash (unangled) KBG: 91 -> 94
Forward smash (Angled down) KBG: 21 -> 28
Up smash (sweetspot) KBG: 76 -> 78
Up smash (sourspot) KBG: 96 -> 100
Down smash angle: 30 -> 27
Down smash KBG: 94 -> 97
Back throw damage: 4,5 -> 4,6
Back throw KBG: 130 -> 140
Nair SDI multiplier: 2.0 -> 0.5
Nair hitbox size: 4.0/2.0/2.0 -> 4.3/2.2/2.2
Nair FAF: 16 -> 13
Nair landing lag: 16 -> 10
Nair autocancel: 25 (after FAF) -> 11
Jolt Haymaker hitbox size: 5.0/3.0/3.5 -> 5.2/3.2/3.7
Jolt Haymaker KBG: 98 -> 102
Rising Uppercut (hit 1) damage: 3 -> 3.5
Rising Uppercut (loop hits 2-5) damage: 1 -> 1.25
Rising Uppercut (finisher) damage: 3 -> 3.5 *
Slip Counter KBG: 50 -> 70
*Remember higher damage = higher knockback