The ideal patch: Link

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Dec 24, 2016
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#1
You will notice that i focused more on buffing Link's power and range rather than his speed, this is because of the changes I plan on making to Toon Link.

Air speed: 0.88 -> 0.93
Jumpsquat: 7 frames -> 5 frames
Jab 1 damage: 2.5 -> 2.8
Jab 1 KBG: 37 -> 26
Jab 2 damage: 2.5 -> 2.8
Jab 2 KBG: 10 -> 8
Jab 3 damage: 5 -> 5.4
Jab 3 KBG: 50 -> 53
Dash attack damage: 14/13/12 -> 14
Dash attack Base KB: 70/85/85 -> 85
Dash attack KBG: 85/85/75 -> 87
Forward tilt hitbox size: 4.3/2.9/2.1 (Early) 5.2 (main) -> 4.4/3.0/2.2 (early) 5.6 (main)
Up tilt damage: 9 -> 10
Up tilt hitbox size: 3.6/ 4.32 / 2.88 / 2.16 -> 3.8 / 4.4 / 2.92 / 2.2
Down tilt FAF: 29 -> 26
Down tilt (spike) Base KB: 0 -> 32
Fsmash (hit 2) damage: 13/12 -> 13.5
Fsmash (hit 2) hitbox size: 4.0/4.0/3.6/3.2 -> 4.2/4.2/3.8/3.4
Up smash (hit 1) damage: 4 -> 4.2
Up smash (hit 1) hitbox size: 4.0/4.4/4.5/4.5/4.5 -> 4.2/4.5/4.6/4.6/4.6
Up smash (hit 2) damage: 3 -> 3.1
Up smash (hit 2) hitbox size: 4.0/4.4/4.5/4.5/4.5 -> 4.2/4.5/4.6/4.6/4.6
Up smash (hit 3) damage: 11//11/10/9 -> 11.5
Up smash (hit 3) KBG: 80/90/90/90 -> 90
Up smash (hit 3) hitbox size: 4.3/4.3/3.5/5.2 -> 4.5/4.5/3.7/5.5
Fair (hit 1) angle: 45 -> 365 (autolink)*
Bair (hit 1) angle: 72/68 -> 365 (autolink)
Bair (hit 2) damage: 5 -> 8
Bair FAF: 31 -> 28
Zair can now be "Z reversed"
Spin attack (air, final hit) Base KB: 30 -> 50
Spin attack (air, final hit) KBG: 200 -> 220
Spin attack (air, final hit) hitbox size: 7.0 -> 7.5
Bomb generation animation FAF: 40 -> 30

*autolink only caps knockback when the game believes the next hit of the autolinked move will connect, if the game detects that a fighter will land before the next hit comes out, the move will deal the normal amount of knockback.
 
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