Ravengeance
Smash Apprentice
Like most things there are pros and cons to a particular game mechanic.
PROS
-You get rewarded for surviving (good map positioning, good DI, avoiding KO moves i.e. smash attacks)
-Helps to make a match go faster, keeping the game more interesting
-It isn't random and can be measured
CONS
-Rewards players for taking damage
-Can ruin combos bc of the increased knockback
-Causes players with high dmg to play campy
-Players who have taken less/no dmg don't have the increased knockback
Why is rage in the game?
It's simple, it allows a player who has taken damage to have a better chance to make a comeback keeping games closer. (You know that's the only reason it's there.)
Why is it good?
Without it matches could potentially be even slower and you would have more lopsided matches make viewing matches less enjoyable.
Why is it bad?
You can argue about the effects of comboing etc but in general increased knockback is considered to be good. Increased knockback is given to a player for taking damage. Also, since the amount of rage increases with the percent damage this means the mechanic inherently is more beneficial to characters with higher survivability and high knockback moves.
It's the same concept as in Mario Kart the player in first gets banana peels and the player in 8th gets a speed boost. It's there to make matches still winnable for whomever is losing and keep the match closer. Granted, it is of course to a much lesser degree than Mario Kart itemization and has no randomness to it.
Does it belong in Sm4sh?
Sakurai wanted a party game, not a competitive game. From a casual/party game standpoint things like random stars in mario party and speed boosts or shells in mario kart keep a match closer. Since Smash is a fighting game it is going to be relatively technical and thus creates a natural skill gap that is less noticeable in more casual "party games." So, if it is supposed to be a party game then I guess Rage truly does belong in Smash bc it keeps the game more casual and 'newer player' friendly.
My personal thoughts:
I honestly hate the Rage mechanic. I play most games riding the line of competitive and casual. I play games casually but I also want to play them at the fairest, skill based level as possible. Now I know in mario party there's a lot of randomness (dice rolls etc) and it's a casual game. But even if Sakurai intends for Smash to be a party game it is still a fighting game. That fact alone, that it's a fighting game makes me want to have a technical skill based game. Even tho Rage rewards you for surviving and not getting KO'ed it also rewards you for taking damage.
Am I a Melee elitist? Yes. Am I a realist? Yes.
This is my opinion. Take it or leave it. I've played every smash game from the beginning and all of them have pros and cons. Any opinion is welcome. I don't hardcore play any single character in Sm4sh so some characters I play benefit from Rage others not so much.
PROS
-You get rewarded for surviving (good map positioning, good DI, avoiding KO moves i.e. smash attacks)
-Helps to make a match go faster, keeping the game more interesting
-It isn't random and can be measured
CONS
-Rewards players for taking damage
-Can ruin combos bc of the increased knockback
-Causes players with high dmg to play campy
-Players who have taken less/no dmg don't have the increased knockback
Why is rage in the game?
It's simple, it allows a player who has taken damage to have a better chance to make a comeback keeping games closer. (You know that's the only reason it's there.)
Why is it good?
Without it matches could potentially be even slower and you would have more lopsided matches make viewing matches less enjoyable.
Why is it bad?
You can argue about the effects of comboing etc but in general increased knockback is considered to be good. Increased knockback is given to a player for taking damage. Also, since the amount of rage increases with the percent damage this means the mechanic inherently is more beneficial to characters with higher survivability and high knockback moves.
It's the same concept as in Mario Kart the player in first gets banana peels and the player in 8th gets a speed boost. It's there to make matches still winnable for whomever is losing and keep the match closer. Granted, it is of course to a much lesser degree than Mario Kart itemization and has no randomness to it.
Does it belong in Sm4sh?
Sakurai wanted a party game, not a competitive game. From a casual/party game standpoint things like random stars in mario party and speed boosts or shells in mario kart keep a match closer. Since Smash is a fighting game it is going to be relatively technical and thus creates a natural skill gap that is less noticeable in more casual "party games." So, if it is supposed to be a party game then I guess Rage truly does belong in Smash bc it keeps the game more casual and 'newer player' friendly.
My personal thoughts:
I honestly hate the Rage mechanic. I play most games riding the line of competitive and casual. I play games casually but I also want to play them at the fairest, skill based level as possible. Now I know in mario party there's a lot of randomness (dice rolls etc) and it's a casual game. But even if Sakurai intends for Smash to be a party game it is still a fighting game. That fact alone, that it's a fighting game makes me want to have a technical skill based game. Even tho Rage rewards you for surviving and not getting KO'ed it also rewards you for taking damage.
Am I a Melee elitist? Yes. Am I a realist? Yes.
This is my opinion. Take it or leave it. I've played every smash game from the beginning and all of them have pros and cons. Any opinion is welcome. I don't hardcore play any single character in Sm4sh so some characters I play benefit from Rage others not so much.