TAKAMARU SLICE AND DICES!!
Hailing from the era of the Samurai, the young samurai known as Takamaru takes up his katana in a quest to vanquish the alien spirit haunting the Murasame Castle. To train up for this day, Takamaru seeks to fight alongside the heroes of Nintendo in the rumble that is “Super Smash Bros!”
Playstyle: Biding Samurai
Unlike the sword wielders from series such as Fire Emblem, Takamaru relies on the art of swordsmanship as born in Japan - Kenjutsu. However, he only needs his katana when he needs to use it, and carries an assortment of tools such as shurikens and windmill swords to keep him out of trouble. A key element to Takamaru is his ability to use his katana as a means of bouncing back projectiles, such as Link’s arrows or Fox’s Blaster. This is active whenever Takamaru is using his sword, such as his jabs, tilts and Smash Attacks. Takamaru also has attacks that combo into each other like Bayonetta, such as his jabs, tilts and aerial attacks. Takamaru’s weakness is being fairly lightweight and has a bit of lag on his atttacks, leaving him open every now and then.
Jumps: Equivalent to Fox’s height.
Weight: Same as Palutena’s.
Walk Speed: A little faster than Link’s
Running Speed: Faster than Bowser
Stage: Murasame Castle
The Murasame Castle from the original NES ‘The Mysterious Murasame Castle,’ both given it’s 8-Bit form from the opening of the NES game and a brand new HD look in the midst of a dark rainstorm, transitioning from dark rain into a bright ukiyo-e landscape when the clouds clear as time passes. The stage transitions in two forms - the main platform which has the Castle in the distance, and the second form set in the castle’s chambers. The initial layout is a top a castle’s roof as a solid platform on the left hand side of the stage and a set of platforms on the right hand side, making it a mirror image to Suzaku Castle. When the stage transitions to the interior of Murasame Castle, the main platform is now in the center of the stage, and in the distance is a gigantic sword wielding statue, and towering columns that provide extra platforms. Every now and then, the statue lurks into life and attacks with it’s sword, as well as ninja strikes from the pillars, making this part more hazardous. Eventually the stage will return back to the original layout, by which time the weather would have changed, and with it the background.
Songs:
The Mysterious Murasame Castle Medley (Remix)
Takamaru’s Ninja Castle (Remix)
The Mysterious Murasame Castle Main Theme
Standard Attacks:
Jab: Takamaru takes out his Katana and performs a rising slash. This attack can block incoming projectiles, and deals melee damage too. If the first attack connects, then Takamaru continues into a combo by slashing the katana across their body, then a series of rapid slashes at fast speeds and finishing with a dashing swipe to knock foes into the air.
Forward Tilt: Takamaru performs a horizontal slash, then sheathes the katana.
Up Tilt: Takamaru performs an overhead slice with the katana.
Down Tilt: Takamaru throws a small kunai knife into the ground.
Dash Attack: Takamaru unsheathes his sword and slices by an opponent before stopping and putting the katana away.
Neutral Air: Takamaru performs a cutting slash in front of him, which can lead into combo, where he continues to follow up with a rising slash and finishing with a downwards strike.
Forward Air: Takamaru takes out his katana and performs an aerial version of his neutral jab.
Up Air: Takamaru throws a set of shurikens above him.
Back Air: Takamaru throws out a set of shurikens behind him.
Down Air: Takamaru pauses and quickly slashes the foe downwards. This attack has a meteor smash effect along the blade in the initial frames of the attack
Smash Attacks:
Side: Horizon Slash: Takamaru adopts a stance with his hand on his sheathed katana, and when the attack is unleashed, Takamaru rushes forward, slashing by anyone in a horizontal line in a similar fashion to classic samurai showdowns. The attack comes out very quickly, but a bit of lag as Takamaru sheathes his katana.
Up: Sun’s Ascent: Takamaru adopts a defensive stance, and when the attack is unleashed, performs a jumping slash upwards.
Down Smash: Blast Zone: Takamaru prepares his sword, and when unleashing it slashes his sword at his opponents’ feet to trip them up. This then combos like Link’s forward smash, and the second hit has Takamaru throw exploding shurikens into his opponent that launch them into the air.
Specials:
Neutral Special: Shuriken and Kunai.
Takamaru takes out a set of shurikens and throws them in front of him. This can be charged up and eventually becomes a kunai knife. At full charge, the kunai explodes on contact.
Side Special: Windmill Sword - Rook and Knight.
Takamaru takes out a set of windmill swords like the ones he uses in Smash 4 as an Assist Trophy. Rooks fly in two directions, forward and above, while Knights are thrown at a diagonal angle upwards or into the ground.
Up Special: Lightning Hawk:
Takamaru’s katana gets charged with electricity and Takamaru leaps up in a diagonal trajectory, slashing any foes that get in his path. The recovery is a blend of horizontal recovery and vertical height, and can be altered by tilting the control stick upwards for better ascent, or forwards for a greater area covered.
*When used, a hawk screeches, fitting Takamaru’s first character meaning ‘hawk’
Down Special: Iaijutsu Rush:
Takamaru takes his sword by the scabbard and holds it in front of him. Should he get hit, Takamaru rushes past at blinding speed - making this move operate like a counter attack. Should he block a projectile, Takamaru uses his blade to bounce the attack backwards, and after a chargeable delay rushes forward.
Final Smash: Slice and Dice:
Takamaru psyches himself and says “いくぞ!” (“Here I go!”) and throws away his katana’s sheath. Similar to Bayonetta’s Infernal Climax, Takamaru has to attack his foes in this space of time, and once enough damage has been accumulated, Takamaru unleashes the attack. The opponents are transported to a wasteland, and in the distance is Takamaru. Takamaru slashes by the opponent at blinding speeds, sending them into the air. Takamaru takes out a bunch of exploding shurikens to deal more damage and finishes the opponents with a powerful version of Lightning Hawk - silhouetted against Murasame Castle.
Taunts:
Up-Taunt: Takes out a bottle and claims ‘さけじゃない!’ (“This isn’t sake!”) before drinking it.
Side-Taunt: Draws his katana and adopts a stance: ’かっかってこい!’ (“Come on!”)
Down-Taunt: Takamaru takes out a hanafuda card and slices it. This is actually an attack, and has an overhead hitbox, and deals a reasonable amount of damage.
Victory Animations:
1: Flourishes the katana before sheathing it.
2: Takamaru takes out a set of hanafuda cards and slices them to ribbons.
Alternate Costumes:
1st: Default
2nd: Takamaru wears a white and black samurai gear and black hair, a homage to Haohmaru from SNK’s ‘Samurai Shodown/Samurai Spirits’ series
3rd: Clothes turn red, based on the red ninja enemies in ‘The Mysterious Murasame Castle’
4th: Gear turns green with brown pants and light blonde hair, in reference to Link.
5th: Blue clothes based on the blue ninja enemies in ‘The Mysterious Murasame Castle’
6th: Hakama turns dark green and gains a few pieces of gold lining on his shirt, in reference to his appearance in Captain Rainbow.
7th: Clothes turn yellow, based on the yellow ninjas in ‘The Mysterious Murasame Castle’
8th: Takamaru’s shirt gains a reddish-purple tint with gold lining - reminiscent of his appearance in Samurai Warriors 3.