Fortress
Smash Master
I was going to say that Divekick is worlds more deep than it comes off, if that wasn't clear.
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This... is basically my situation, but I never played Falco, however I'm thinking of bumping my mains to 7.I think the biggest reason it's easier to click with certain characters and have multiple mains is the amazing balance that is in PM (at least compared to the other smash games). For the most part, you won't pick a character because they're a better character, you choose them because you like them and are good with them.
I initially mained Falco and only played him for the longest time, then upon playing other characters I realized the only thing I liked about him was his dair
And now I've been forced to main the icies. I have more fun playing pika and sonic, but for whatever reason I'm much better with the icies. Probably because of the matchup, but still, I have four solid mains right now with icies in the lead.
But when playing friendlies I use more than half the roster.![]()
My main issue with single maining for me is just... I can't sit down and feel content with just ONE CHARACTER. Maybe it's the ADD talking, but I have put in so much time withMy characters used to be Mario, Link, and a little bit of Luigi. This was back in my really early days, and I found that even though I gained some skill through character-specific tech and BnB mixups, that my experience was so inconsistent (tech chasing was different for each character, recovery strategy was different for them all, mindgames played out differently for each of them) and spread so thin that I wasn't gaining any real understanding of the game; that's where multi-maining limits you. You might pick up a wide variety of character-specific skills, but the way you apply fundamentals and basic knowledge is going to be changing so much for you that you're not going to be able to develop those skills to the fullest. Have a solid background and focus in the game before moving on to another character. I decided a long time ago to play Sheik exclusively, and my understanding of the game accelerated faster than I could imagine. Not only that, but because that experience developed, I was able to start excelling in matchups that I used to multi-main for in the first place with just one character.
Well, thing is, I consider all 6 of my characters "Mains", I just place them in the order I have with them in terms of skill and the order I place them on my "Main Hierarchy". So Marth would be my best character and my favorite main, with Pit would be the lowest in those terms. Don't get me wrong, I still love all my mains! ^.^If someone feels the need to be "maining" more than two characters for MU spread purposes alone, then I would say they have a patience issue when it comes to learning matchups.
Pocket characters are a bit different, you definitely dont want dozens of them imo but it can be good to have one or two for specific MUs. By definition they aren't your main so you don't need to spend much time on then, and they can help to cover holes in the combined MU spread of your mains.
Multimaining 4 Foxes seems like it could be a good idea. I might even drop my 23 other mains in their favor.All I know, is that you're never going to see me with a signature like this:
64:
Melee:
Brawl: LOL BRAWL WHY AM I EVEN WRITING THIS IT'S TOO CLEVER FOR YOU
PM:
Bottom line, you're never (read as: 'never ever') going to succeed with any one character until you start focusing on one character.
I don't feel that's necessarily true for everyone. I train with 6 characters, and throughout my training, I feel myself getting better as all of them. I can't drop one, they feel like sort of a family to me.All I know, is that you're never going to see me with a signature like this:
64:
Melee:
Brawl: LOL BRAWL WHY AM I EVEN WRITING THIS IT'S TOO CLEVER FOR YOU
PM:
Bottom line, you're never (read as: 'never ever') going to succeed with any one character until you start focusing on one character.
Project 20XX strats.Multimaining 4 Foxes seems like it could be a good idea. I might even drop my 23 other mains in their favor.
Well, that's what I'm willing to deal with. I love all my mains, I could never separate them ^.^You're going to get better a lot slower playing 6 characters rather than one or two.
Or rather, your fundamentals will improve at the same pace (possibly faster) but your character specific skill development will suffer greatly.
Have fun getting bopped.Well, that's what I'm willing to deal with. I love all my mains, I could never separate them ^.^
I know this might sounds crazy, but some people play to simply have fun.Have fun getting bopped.
See, the problem is that you're getting 'better' (and I use that word in this context veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery loosely) with multiple characters and character-specific tech, but you're not improving your gamesense or building on your fundamentals in the most consistent and effective way possible. Get over that 'family' crap if you're seeking out real improvement. It is true of everybody that the concept of 'multimaining' hurts you. If you want to prove me wrong, then here's a project: go find me one player who has been a mainstay in the competitive scene, is well-known, and who has played through their entire career from start-to-finish with four or more characters.I don't feel that's necessarily true for everyone. I train with 6 characters, and throughout my training, I feel myself getting better as all of them. I can't drop one, they feel like sort of a family to me.
Impossible. There's no fun in this game. Reported. Fun police.I know this might sounds crazy, but some people play to simply have fun.
Methinks Fortress' advice is meant more for people who have shown the interest in "gittin' gud™" [in the sense of reaching that competitive level] and might be in that nebulous area where a bunch of characters have something that appeal to them but they need to find one to really go all in with. It's not a condemnation of you for maining the random button.There's loads of people who have only ever used one character and aren't mainstays of the competitive scene either. Most of us won't ever reach that level, so how we choose to play the game doesn't really matter.
Wow. I never saw it like that.>Not playing as many characters to learn their intricacies.
>Not using every bit of knowledge from each character you play to further your gameplay
>Not applying every concept universally to reach a stable balance of playing every character at least somewhat good.
Cmon guise.
>Not sticking with one character so as to not spread your skills thin as ****>Not playing as many characters to learn their intricacies.
>Not using every bit of knowledge from each character you play to further your gameplay
>Not applying every concept universally to reach a stable balance of playing every character at least somewhat good.
Cmon guise.
>Not being able to retain the skills of each character.>Not sticking with one character so as to not spread your skills thin as ****
>Not learning knowledge of the game through one character to deal with things that you pick twenty characters to deal with
>Never being able to apply fundamentals through one consistently through experience
You all could stand to do some light reading.
I like to experiment with more than one character... I enjoy the game much more in the process, and I practice as each one as well.>Not being able to retain the skills of each character.
>Not being versatile, like an actor, to meld into the mindset of each character.
>Denying yourself the experience of playing new characters and learning new tricks with those characters and applying applicable ones to other characters.
>Not being able to apply fundamentals through all consistently through experience.
Fortress please.
It's not like we don't have best characters. We just don't limit ourselves to the one or two.
****. I lol'dBad players add a major impact for tournaments; attendance. Bad players comprise the majority of tournaments far and away. More importantly, they add to the prize money. When you play bad players in tournament, secretly thank them in your head for being bad. Without their relative badness, you could not be on your own pillar of relative goodness. Their lack of ability is what fills your wallet. Do not be mean to them as it serves only to push them away from tournaments, effectively lowering your long-term revenue. When you play them in a set, accept your free win, receive your due amount of bacon, and move on.