Hate to be PC, but... Here's a few quotes from a blog post I found that really opened my eyes:
"If you look at all the video game franchises with three or more games, only 12 have women as the main characters. WayForward’s Shantae the half-genie represents a particularly important - if often overlooked - milestone in representation for female characters."
"Created in 1994 by Erin Bell, with some input from her future husband Matt Bozon, Shantae is the first female character to have her own successful game franchise that was always intended to be female and the star, and who wasn’t spun off a male character’s game."
Something interesting I also found was this quote from Matt Bozon about a comment he made during an interview about the difficulty of pitching Shantae to publishers, long before the Game Boy Color game:
"The female character thing… at the beginning, my goodness, you would not believe how hard that was. We had opportunities to get the Shantae project rolling for a while and there were plenty of conversations. With a young game industry - with people who had some money and would have to make a colossal risk to get the game manufactured and into stores, and they would ask some tough questions like “We gotta ask you… have you considered making it a male character instead? ‘Cause this is a male audience. Gotta put a guy. We don’t know, it’s never been proven that a male-dominated audience will accept a female character. Especially one that looks like this. She’s not tough, she’s just this unsuspecting [belly dancer]!” I think we were taking on too many things at the time that were risky. … It was a female character. It was a dancing game. And when we were pitching this, there was no DDR yet. We were saying we want this to be where you have to have some rhythm and there’s like a beat to it in order to transform. And they were like "Oh, it’s too hard to understand what that’d be like. What if somebody can’t get that concept?” “Well we think we can teach it to them.” “Mm… I don’t know. And it’s a girl?” And a couple of times they were like “If you put a male character and even have it be selectable, you can play as the male character or the female character. Or maybe you unlock the female character!” And we were like “NO. This is what the game is; we want it to be about this. This is her, this is her game."
Keep in mind that these pitches that Matt is talking about were made long before games like Tomb Raider, which was an enourmous success.
PERSONALLY, THIS FEELS IMPORTANT.
In a time where female leads, and diversity in general, is becoming encouraged in gaming. Heck, Nintendo's recently been doing it by putting the spotlight more on the Inkling Girl in Splatoon, and the inclusion of same-sex relationships in Fire Emblem: Fates.
Shantae personally seems like a character that seems capable of representing something more than the eShop, Indies,and Handheld-born franchises. She is one of the very first female protagonists (Not to mention of a different race/color) of a long-running franchise. Like the quote above says, there's only 12 franchises mainly starring female characters that have 3 or more games. Shantae has been critically successful, and some of her games have sold quite well, too. Not to mention that is the Shantae series is currently fast approacing it's fourth and largest installment, which was also succesful on Kickstarter, reaching twice the amount of money that Wayforward originally asked for.
That sounds like a pretty solid reason to put her in Smash Bros, to me.
Every 3rd party in Super Smash Bros has their proper place, from gaming's past to it's future.
>Pac-Man was the game that brought gaming to a larger audience.
>Mega Man was one of the most succesful 3rd party franchises birthed on Nintendo, and constantly changed and evolved on it as the systems did.
>Solid Snake added more story elements to games, and introduced a new mechanic to gaming: Stealth.
>Sonic was the one who stepped up against Mr. Video Game (Mario) himself, with a battle that changed the gaming industry.
So, what will Shantae bring to the table? What impact has she made, or what will impact will she make?
Well, Shantae will represent the growing encouragement of diversity within gaming, and promote the independent developers who struggle just to bring their vision to life. For a character who has been dedicated to Nintendo for so long, a whopping 13 years, with her story, developer-wise, and how unique she is, Nintendo should really be proud to have her long history of games that have mainly been on their systems.