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"The Goods and The Bads" of online play

Got Blood?

Smash Lord
Joined
Jun 30, 2006
Messages
1,278
Hey, i actually got an idea for online and you guys tell me if i should make it into a thread.

Its about Adventure mode and Classic mode but online

Adventure Mode- You tag with one person, A friend or someone random and you complete Adventure mode with them.

Classic- all the characters that you face are other random people. There are no extra stages like race to the finish or break the targets.

so, what do you think?

The adventure mode would have to be really really hard,because I can tell you I wouldn't want to split playing time with someone else.

And the classic mode sounds just like an online tournament.
 

copper90

Smash Apprentice
Joined
Jun 15, 2007
Messages
160
Location
NJ
Just imagine, just waking up and playing in a tournament, it would be amazing.
 

pikachun00b7

Smash Lord
Joined
Oct 22, 2006
Messages
1,771
Location
Phillipsburg, NJ
You sound pretty optimistic, man. Realistically, however, there's going to be some lag. No amount of work on an online game can admonish lag simply because connections between users do fluctuate all the time. The only thing that Sakurai could possibly do is tweak the gameplay mechanics in accordance to the lag that may occur. Take Halo 2's auto-aim and the large hitboxes of the Elite/Master Chief toons, for example. As long as you place the reticule over somebody else and you are within range, you're guaranteed to nail them with a bullet---especially one that is potentially fatal. I know that sounds pretty insipid on my part, but it tends to be ridiculous when you get a headshot from a Magnum that was aiming for your sternum (I've tested it out with a buddy of mine before). That was Bungie's answer to lag---a pretty crappy one, in my humble opinion, but an answer nonetheless (though I must say that they have cleaned up some of the stuff in the Halo 3 Beta).

The "n00b" solution was solved rather simply. Friend codes are the order of the day here. I can't really say anything else about that. Sakurai did mention, in passing, that if there was an online component that there would not be a ranking system.

The real question is what kind of tweaks could there be to the core game to make it more palatable to online play? Sakurai and Company have worked on this game for a long time, there's no doubt. However, we only know as much as we have been given so far. Hopefully Sakurai and Company'll shed some light on this mystery in the future.

Smooth Criminal
Is there a reason not to be optimistic, Oh... I have know idea what you are talking with the halo thingy(I don't play FPS since I don't really like them). Well if the lag is less then one frame(Sora as been working a long time on this so it might be possible.), then wouldn't it be virtually be no lag since there can't be a fraction of a frame ?
 

Got Blood?

Smash Lord
Joined
Jun 30, 2006
Messages
1,278
So when there was talk about slowing down the game ("moderating" i think was the term used),maybe that applies to the online as well?
 
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