Citizen Snips
Smash Journeyman
Aight, so I know the Game of Knees is out there, but this is a more training-oriented game that me and Palpi played once or twice that really helps (Helped us, at least).
Basically, he was playing Marth at the time, and I was playing Falcon. No aerials were used, and we didn't really jump. Essentially, we just grabbed. The rules, as described by Palpi for a scoring method, are as follows:
This game helps with that. It forces you to analyze your opponent's spacing and where his limits of control on the ground are (Grabwise). And it's really ****ing hard. So... yeah. Any thoughts?
Basically, he was playing Marth at the time, and I was playing Falcon. No aerials were used, and we didn't really jump. Essentially, we just grabbed. The rules, as described by Palpi for a scoring method, are as follows:
When you do this, you really start to see where your spacing issues are. Normally when I fight a Marth, I look for his jump so I can rush in and grab him as he lands. The problem is that good Marths don't jump (Shoutouts to Hax?). They actually seem to play similarly to Falcon, using Marth's decent DD and long grab range to punish spacing with grabs. I find that when I fight Marths like this, I get really caught up because I don't really understand how to counter someone who is using the same groundgame strategy as me.to practice dash dancing
we just dance space eachother
if you land a grab
you get 2 points
if you punish someone for missing a grab
you get 1 point
This game helps with that. It forces you to analyze your opponent's spacing and where his limits of control on the ground are (Grabwise). And it's really ****ing hard. So... yeah. Any thoughts?