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The fastest possible pillaring...

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
I mean the pillaring used to take down an opponent's shield, not the one used for combos.
Even with the fastest tempo of jump-canceled shines to shffl dairs, is it still possible to be shield grabbed?

And what about coming down with a dair when fastfalling from a full hop, I try to l-cancel into a shine but never stops the shield-grab.
 

Falcinho

Smash Ace
Joined
Nov 5, 2006
Messages
831
Location
Austria
Pillaring IS the shield pressuring technique; the combos are called shine-to-spike combos

Yes, shieldgrabbing it is very hard if done right, but always possible (assuming your just doing dair --> shine --> repeat)

It's much easier to shieldgrab and nobody will stay in his shield if you fulljump......

btw. i think there is a thread in the Fox forums , where different possibilities of pillaring are shown ( i think even of Falco)
But i didn't check for a long time

E: i found it here http://smashboards.com/showthread.php?t=109595&

Originally Posted by scotu


Early Pillar (dair asap out of shine):

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9
10
11
12
13 Airborne (start Dair)
14
15
16
17 Dair Hits, Hitlag
18 Hitlag
19 Hitlag
20 Hitlag
21 Hitlag
22 Hitlag
23 Hitlag
24
25
26
27
28
29
30
31
32 Fast Fall
33
34
35
36 Land, LC lag
37 LC lag
38 LC lag
39 LC lag
40 LC lag
41 LC lag
42 LC lag
43 LC lag
44 LC lag
45 Shine again

Ideal Pillar (Typical Pillar):

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9
10
11
12
13 Airborne
14
15
16
17
18
19
20
21 Start Dair
22
23
24
25
26 Dair Hits, HitLag, Fast Fall
27 Hitlag
28 Hitlag
29 Hitlag
30 Hitlag
31 Hitlag
32 Hitlag
33
34
35
36 Land- LC lag
37 LC lag
38 LC lag
39 LC lag
40 LC lag
41 LC lag
42 LC lag
43 LC lag
44 LC lag
45 Shine again

Late Dair (Dair hits right before landing)

1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5 Hitlag
6
7
8 Start Jump
9
10
11
12
13 Airborne
14
15
16
17
18
19
20
21
22
23
24
25 Start Dair
26 Fast Fall
27
28
29 Dair Hits, Hitlag
30 Hitlag
31 Hitlag
32 Hitlag
33 Hitlag
34 Hitlag
35 Hitlag
36 Land, LC lag
37 LC lag
38 LC lag
39 LC lag
40 LC lag
41 LC lag
42 LC lag
43 LC lag
44 LC lag
45 Shine Again
 

Ixninjax

Smash Journeyman
Joined
Jan 11, 2007
Messages
322
Location
Davis CA
Pillaring simply makes shield grabbing harder, it is not foolproof. The key to preventing shield grabs is mixing your pillars up, that way the visual cues for shield grabbing are less obvious.
 
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