After a quick search of the boards I couldn't find any posts about this so I'll just throw in a quick one:
This is something I use a fair bit for recovering from being knocked high off the stage, basically the falling grapple works in the same way as the rising grapple, instead of an upward dodge simultaneously with the grapple beam its just a downward dodge simultaneously with the grapple beam; this is useful because it makes Samus fall MUCH faster than her fastfall and will cause her grapple beam to immediately connect to any wall around 1.5x her body length below her, if you press Z immediately upon it connecting you can grab a ledge instantaneously without having to pop-up I find it handy to get past projectile edge guards and sometimes to bait an Fsmash off a Marth or just to plain fall faster if I'm above the stage, obviously its not as useful as the rising grapple but it has its place.
Test it out and give me your thoughts
This is something I use a fair bit for recovering from being knocked high off the stage, basically the falling grapple works in the same way as the rising grapple, instead of an upward dodge simultaneously with the grapple beam its just a downward dodge simultaneously with the grapple beam; this is useful because it makes Samus fall MUCH faster than her fastfall and will cause her grapple beam to immediately connect to any wall around 1.5x her body length below her, if you press Z immediately upon it connecting you can grab a ledge instantaneously without having to pop-up I find it handy to get past projectile edge guards and sometimes to bait an Fsmash off a Marth or just to plain fall faster if I'm above the stage, obviously its not as useful as the rising grapple but it has its place.
Test it out and give me your thoughts
