NouveauRétro
Smash Journeyman
Note: I'm not new to the site, but this is my first post on my first account I made today, so sorry if I made any style mistakes with the format of this OP. TL;DR?
I've been checking if anyone made a post about this *AT*, but nothing came up, prolly cuz' no one has found a use for it yet, and it looks pretty useless.
I've been working with that one-inch jump Pacman can do. If you've played a lot of Pacman you've probably seen it; you are trying to do a short hop down air, but for some reason Pacman does a tiiiny jump and only the initial kick of the dair comes out. You've probably been punished on the landing lag too.
Well, I guess that the reason this is is because Pacman's down and up air shift his momentum down and up respectively, if for only a moment.
If you don't know what I mean about his uair, use it a couple times in one jump to see how it slows his descent.(I use this slight upwards motion to get to next round of All-Star mode in one jump hehehe) When he uses his down air the game seems to read that he is moving downwards for a couple frames, regardless of his actual momentum. This allows him to fastfall dair at any moment he is idle in the air.
I've figured out how to do this consistently on my own; it's pretty simple once you know how.
HOW TO DO IT
Doing it from the ground is child's play. Hold down before you jump, then short hop and dair with your right stick very quickly.*(see bottom) If done right You will go up a small amount and down very quickly, only doing one kick of dair before hitting the ground. You can do this out of run or shield or any animation where you can jump, provided that you are holding down before the dair.*
So, off the ground, Hold then jump and dair near simultaneously +*
Midair, it is a little more difficult. You have to hold the L-stick downwards before your dair again, but this time do it
2-"a small # of frames" before you dair with the other stick. My tests seem to say that for some reason it doesn't work with a one-frame link. If you time it right, and the timing is still pretty ambigous to me, you will fastfall dair no matter where you are in your jump.
I want to call this tech the footdive, maybe the single stomp or triangle jump when used from the ground.
Now to talk about possible uses.
I doubt this could be a game changer for Pac's CQC. Doing a single stomp OTG on a grounded opponent hits like a jab(But doesn't jab reset). I'm almost sure it's frame negative on hit(further testing is needed to see just how frame negative), and I know you can punish it on block. However, it will cross up an opponent if they are in range of the first kick if you pull towards them, so see if you can do something with that. It's too bad you still have to suffer dair's high ending lag.
I do believe there is potential for the improvement of Pac's movement, though. Using a footdive from a platform will get you very far down in record time. Off a platform, you can get down faster than dropping though or running off. Imagine the ambushes from the tree on Duck Hunt!
Here's a funny kill I got messing around with it on FG. http://makeagif.com/i/0Tfhln or https://www.youtube.com/watch?v=YgXmJgaJaG8
*Turns out the execution changes if your right/c-stick is mapped to "Attack", check my reply five posts down for breakdown of that.
Have any of you messed around with this before? Tell me what you think below!
I've been checking if anyone made a post about this *AT*, but nothing came up, prolly cuz' no one has found a use for it yet, and it looks pretty useless.
I've been working with that one-inch jump Pacman can do. If you've played a lot of Pacman you've probably seen it; you are trying to do a short hop down air, but for some reason Pacman does a tiiiny jump and only the initial kick of the dair comes out. You've probably been punished on the landing lag too.
Well, I guess that the reason this is is because Pacman's down and up air shift his momentum down and up respectively, if for only a moment.
If you don't know what I mean about his uair, use it a couple times in one jump to see how it slows his descent.(I use this slight upwards motion to get to next round of All-Star mode in one jump hehehe) When he uses his down air the game seems to read that he is moving downwards for a couple frames, regardless of his actual momentum. This allows him to fastfall dair at any moment he is idle in the air.
I've figured out how to do this consistently on my own; it's pretty simple once you know how.
HOW TO DO IT
Doing it from the ground is child's play. Hold down before you jump, then short hop and dair with your right stick very quickly.*(see bottom) If done right You will go up a small amount and down very quickly, only doing one kick of dair before hitting the ground. You can do this out of run or shield or any animation where you can jump, provided that you are holding down before the dair.*
So, off the ground, Hold then jump and dair near simultaneously +*
Midair, it is a little more difficult. You have to hold the L-stick downwards before your dair again, but this time do it
2-"a small # of frames" before you dair with the other stick. My tests seem to say that for some reason it doesn't work with a one-frame link. If you time it right, and the timing is still pretty ambigous to me, you will fastfall dair no matter where you are in your jump.
I want to call this tech the footdive, maybe the single stomp or triangle jump when used from the ground.
Now to talk about possible uses.
I doubt this could be a game changer for Pac's CQC. Doing a single stomp OTG on a grounded opponent hits like a jab(But doesn't jab reset). I'm almost sure it's frame negative on hit(further testing is needed to see just how frame negative), and I know you can punish it on block. However, it will cross up an opponent if they are in range of the first kick if you pull towards them, so see if you can do something with that. It's too bad you still have to suffer dair's high ending lag.
I do believe there is potential for the improvement of Pac's movement, though. Using a footdive from a platform will get you very far down in record time. Off a platform, you can get down faster than dropping though or running off. Imagine the ambushes from the tree on Duck Hunt!
Here's a funny kill I got messing around with it on FG. http://makeagif.com/i/0Tfhln or https://www.youtube.com/watch?v=YgXmJgaJaG8
*Turns out the execution changes if your right/c-stick is mapped to "Attack", check my reply five posts down for breakdown of that.
Have any of you messed around with this before? Tell me what you think below!
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