Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Oh yeah you're totally right on that one. It's just inconvenient landing sours at killing percentagesI find some of his sourspots actually very useful. They mostly serve as combo/kill setups at high% such as landing uair sourspot > fsmash, etc.
Yeah I guess it just comes with time.Yeah, it is. However, getting familiar with his range will help you sourspot/sweetspot at will.
LOL SAMEForget the sourspot, I keep overestimating his sword range and whiffing attacks.
I forgot about tilts.I find them all useful in the sense that a hit is usually better than nothing. The damage is worse, but it still adds up. I think that's common sense though.
Everyone above me suggested good uses.
Aside from that, I personally like d-tilt when my opponent's back is to the ledge. Even the sourspot provides some nice, quick shield pressure.
Roys sourspot Fsmash will send you nowhere. The sweetspot was buffed massively however, and now covers almost the entire sword for Fsmash.I believe the prolem is that his Sourspots are still killmoves at arroung 80% last time i checked Roy was a Base of sword character and unless that changed this game, im still getting killed from forwardsmash tips at halfstage FD plus an un-DI'd upsmash kills at 85%. Really im surprised that there so powerfull