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The Devil's Eight - Boss Rush with Smash Bros inspired movement

gdrtelles

Smash Rookie
Joined
Oct 4, 2017
Messages
1
Hi Everyone!
For the past year and half, I've been working with another developer in our spare time on an indie game called The Devil's Eight. The Devil's Eight takes the fan-favorite boss rush game mode to an entirely new extreme with gameplay mechanics inspired by Super Smash Bros.




Key Features:
  • Fight through the circles of hell in this pure boss fighter
  • Mercilessly challenging gameplay
  • Experience the beautiful and haunting neon-fueled inferno
  • Each boss is built around a unique soundtrack, inspiring new experiences
  • The player has only a shield to counter and defend themselves
  • 2D movement mechanics inspired by Super Smash Bros.
  • Fight bound to the circles around each boss, leaving no avenue for escape
With gameplay mechanics inspired by Super Smash Bros., players can dash, fast fall, short hop, wave dash, tech recover, use specials, and more.



Each stage and boss will be uniquely crafted to reflect that particular circle of hell, including the muted black and white Limbo, the curvy neon Lust, and blood-red Heresy.



Music plays a key role in the game, The Devil's Eight is driven by its soundtrack. The music inspires the visuals and design choices for each boss and circle of Hell. The AI for the Bosses is powered by the beat, meaning boss actions sync up with the music.

Here's a developer play through of Limbo demonstrating the above:


We have a playable prealpha demo out now on itchio, we plan to release a update this week based off all the great feedback we've been getting from the community.

https://secondstepstudios.itch.io/the-devils-eight

Suggested specs for best experience:

GeForce GTX 960
Intel Core i7-4770 3.40GHz
8 GB RAM
1920X1080, 60hz moniter
An Xbox controller and Headphones

Here's a lets play of the prealpha demo by Foehamner



We launched a Kickstarter last month. Now we have one week left in the campaign so we are reaching out to different online communities to help back or share the project.

Reasons for Kickstarter:

  • We are aiming to release next year, and that requires full time development. Kickstarter money allows us to do this.
  • Music costs money. In order to get a more diverse cast of musicians for the official soundtrack, we need money to pay them.
Beyond the bare necessities, Kickstarter provides us the opportunity to show off our work so far and get people excited for the work to come. In the last year, we've fleshed out our concept for this music driven boss battling game and demonstrated its potential. We can't wait to take what we've learned so far and apply it to Greed, Wrath, Violence, and Fraud. Each boss will be bolder, bigger, and better than any before it. We hope you'll join us for the ride.

https://www.kickstarter.com/projects/928406908/the-devils-eight-stylish-music-driven-boss-rush/description
 

ryuu seika

Smash Master
Joined
Jul 21, 2010
Messages
4,743
Location
Amidst the abounding light of heaven!
How does wave dashing exist without air dodges and why is it a thing at all?

Aside from that, I'm seeing very little indication of progress through the limbo fight and, while it is on theme for it to feel unending, it also gives a sense of tedium as the battle drags on.

You have some excellent ideas, though, keep at it.
 
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