Roxaslawliet
Smash Apprentice
thanks for this awesome guide, I will try and remember this.
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Haha I am going to poke a new hole in your theory, sorrySo I think that B has Priority over A on a per frame basis. It makes sense to think of the c-stick inputting a single frame command of Direction+Button.
I disagree. I don't see any other character that reverses their momentum to the same degree..Actually, uh, every character with a sideways directional special has that same freedom, they just don't have as good a move as din's fire.
Sorry if that wasn't exactly clear.sFoster said:She can throw the din's fire in any direction, and she can propell herself in any direction too.
This creates 4 possibilities.. and she is the only character to have that kind of ariel freedom.
No worries about coming off hostile, I just want to get to the bottom of this so I don't spread any misinformation.Also, a properly executed Recoil Special will always change momentum as effectively as a B-Reversal, because that's basically all a Recoil Special is--a B-Reversal. It's possible to accidentally DI when you're trying to Recoil Special manually, diminishing your momentum before you reverse it, but if executed frame-perfect, their effect will be the same, the directions just may vary. Apparent differences in the two are only less-than-optimal Recoil Specials.
In regards to your example from the previous post, I'd assume Toon Link and Lucas could return to their starting spot, even after two jumps, just as well as Zelda. They also get very noticeable effects from B-Reversals.
My point was basically just this: some characters get better results than others, but all characters have the same options available to them.
Situation: jumping right. A PK Fire directed left will face Lucas left, fire left, and continue moving right. An "expected" B-Reversal should face Lucas left, fire left, AND change momentum to left. These two shouldn't be considered the same case.sFoster said:This is not a big worry, because just a normal shot in the opposite direction creates the expected b-reversal effect instead.
You're right, I'm not sure what I was thinking there. I almost never play lucas and his innate momentum was throwing off my thinking.I get a little worried when you say stuff like this, though:
"This is not a big worry, because just a normal shot in the opposite direction creates the expected b-reversal effect instead."
Situation: jumping right. A PK Fire directed left will face Lucas left, fire left, and continue moving right. An "expected" B-Reversal should face Lucas left, fire left, AND change momentum to left. These two shouldn't be considered the same case.
Quick question, do you think it is possible to use these interuptions to interupt an attack, somehow? I have been experimenting with Pivot Walking and ledges. When you Pivot Walk at (or approaching) a ledge, the Pivot animation keeps you at the ledge until it's completed. In other words, the Pivot Walk can be used as a "ledge stall".There SEEM to be interruption frame on crouch rise. I can at least to a crouch rise canceled crouch, by holding an attack button while crouching, then pushing up on the Cstick to feint a rise, and then pressing a different attack button (or just flicking the Cstick twice really fast, since it counts as an attack trigger) in the very beginning of rise.