nedskii-
Smash Apprentice
Hello. I've been playing Mega Man for quite some time now, and I like to think I am on a decent level with him. Sadly, I have no way of recording. Anyways, that is just a little disclaimer.
The art of lemons. Something I have been obsessed with since Day 1 of Mega Man. The staple of mega man's game for mixups and annoying your opponent, but keeping them out while tacking priceless damage. I have few Megs demonstrate incredible control with their lemon game. Swag, AerialNinja i'd say being the best. If you could learn to do these jump and shoots with perfect control, i feel you can really rise as a top player.
Some basic ways(quicklist - feel free to add)
The one, two, jump sweet spot nair to get the delicious knockback it brings.
The run back turn around forward tilt
Jump, two pellets, follow up- jump fair, upair, or grab..whatever.. it's a mix up
The "bunny hop" one pellet to reduce landing lag or retreat (i have this one down pat)
-Sometimes, I find myself mashing to pellet too much. It causes fairs and bairs and dairs instead. Or my opponent makes a stupid move and I decide to pellet as a punish. Silly me, i know. It causes me to jump and extra when i shouldn't because i'm basically mashing Y and A.
I guess my point of this thread is to ask:
YOUR input methods precisely (such as exact button for jump, etc.)
YOUR method of practicing these ways
HOW do YOU control to be precise?
WHEN do YOU fully rely on these lemons and when do you "go in"?
The art of lemons. Something I have been obsessed with since Day 1 of Mega Man. The staple of mega man's game for mixups and annoying your opponent, but keeping them out while tacking priceless damage. I have few Megs demonstrate incredible control with their lemon game. Swag, AerialNinja i'd say being the best. If you could learn to do these jump and shoots with perfect control, i feel you can really rise as a top player.
Some basic ways(quicklist - feel free to add)
The one, two, jump sweet spot nair to get the delicious knockback it brings.
The run back turn around forward tilt
Jump, two pellets, follow up- jump fair, upair, or grab..whatever.. it's a mix up
The "bunny hop" one pellet to reduce landing lag or retreat (i have this one down pat)
-Sometimes, I find myself mashing to pellet too much. It causes fairs and bairs and dairs instead. Or my opponent makes a stupid move and I decide to pellet as a punish. Silly me, i know. It causes me to jump and extra when i shouldn't because i'm basically mashing Y and A.
I guess my point of this thread is to ask:
YOUR input methods precisely (such as exact button for jump, etc.)
YOUR method of practicing these ways
HOW do YOU control to be precise?
WHEN do YOU fully rely on these lemons and when do you "go in"?
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