Crystanium
Smash Hero
I was very curious on just how nerfed Samus' Charge Shot was in Brawl. I had to make sure that if I were to test this out, I would have to select a stage from Melee. The Temple would not work, since it is too large. Brinstar had a dangerous pool of acid that would rise every now and then. I did not want the character whom I was going to use to figure this out to be affected by any hazards. So, the stage I chose was Jungle Japes. Samus and Mario stood atop what looks to be like a parapet.
Anyway, I tested this out first in Melee. I got Mario up to 120% and blew him off the stage. So I reduced it by 10%. Mario did not fly off the stage. I pressed Start so that he'd fall into the river. I then increased his damage by 1%. He was now at 111%. I shot him, and he flew off. I tried it again, and he did not fly off. Then I tried it one more time, and he flew off. So, it varied. Once I did this, I turned off Melee and loaded up Brawl. I did the same thing. Mario was at 111%. I blew him off the stage, and the results came out the same way.
So, I ask, In what regard is Samus' Charge Shot nerfed? It is apparent that the percentile is not altered. It seems that the knock-back would be the problem. But from this test, is Samus' Charge Shot really nerfed?
Anyway, I tested this out first in Melee. I got Mario up to 120% and blew him off the stage. So I reduced it by 10%. Mario did not fly off the stage. I pressed Start so that he'd fall into the river. I then increased his damage by 1%. He was now at 111%. I shot him, and he flew off. I tried it again, and he did not fly off. Then I tried it one more time, and he flew off. So, it varied. Once I did this, I turned off Melee and loaded up Brawl. I did the same thing. Mario was at 111%. I blew him off the stage, and the results came out the same way.
So, I ask, In what regard is Samus' Charge Shot nerfed? It is apparent that the percentile is not altered. It seems that the knock-back would be the problem. But from this test, is Samus' Charge Shot really nerfed?