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achilles1515, first off thank for this marvelous lab practice tool! I would like to know if it would be easy to implement an AI code for the CPU to perform an instant aerial out of hitstun. The current behavior is for the CPU to jump immediately out of hitstun, and this is only useful for practicing chaingrabs. Many underdeveloped characters do not have chaingrabs, but are able to combo out of grab. An ideal implementation for this would be to randomly cycle between actions ouf of hitsun when the opponent is airborne, ideally between actions that seem optimal to escape combos on a per-character basis (although instant nair for all characters would be pretty damn awesome).
Another limitation of 20XX is that after a techroll, the CPU either just stands or performs a shine. I think it would be incredible if other random actions could be added to the mix, such as:
- Dash away (which prevents regrab or followup attack)
- Dash away + pivot -> fsmash/ftilt/dtilt/jab/grab/etc
- Immediate attacks that can interrupt a followup
- Shine -> wavedash forward -> Shine
I think it would be amazing if any small portion of these ideas could be implemented in a future release. Thanks again!