Thank you! Never would have thought that was checked. I can save now too so i dont have to adjust metal colors and custom battlefield <3Disable the stupid Netplay code.
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Thank you! Never would have thought that was checked. I can save now too so i dont have to adjust metal colors and custom battlefield <3Disable the stupid Netplay code.
You don't need to name it game1, just name it "game.iso"Hi, anybody knows if t's possible to put 20xx 3.02 and 20xx 4.05 on the same sd card, it doesn't work when I try to rename the file "game.iso" to "game1.iso" to have both when I launch DMbooter.
My sd card has enough memory.
Thanks.
Dios Mios can play larger isos.legitimate question
is there any advantage using dios mios over nintendont???
Nintendont is constantly updated and is much easier to setup, so i dont understand why people dont just switch.
I haven't been able to get gecko codes to work on Nintendont, but they always work on dios mios. Also music sounds staticky sometimes on Nintendont, where I haven't had that issue with dios mios.legitimate question
is there any advantage using dios mios over nintendont???
Nintendont is constantly updated and is much easier to setup, so i dont understand why people dont just switch.
I may sound ********... but what exactly is this going to be used for? to showcase 20XXTE?Finally working on this feature for memory card saves from within the 20XX Hack Pack. I think it's done.
View attachment 113151
Just an easier way to copy TE.I may sound ********... but what exactly is this going to be used for? to showcase 20XXTE?
thanks for the clarification!Just an easier way to copy TE.
I have seen a lot more setups with 20XXHP than TE.
I'm sure TE will spread a lot more with this addition.
download data texture wizard, open up your 20XX iso with it, and scroll down to characters. There should be a little 8 bit mario icon next to it. Expand that and there you go.Could you post a list of the 4.0 alt texture file names? (in other words, a list of what trophies go to what character's L and R alt colors)
Thanks for the report. It is fixed for the next version.I know 20xx wasnt designed to work with single player modes but after exiting the home run contest css the game crashes, the actual home run contest works however
.lat .rat same base nameCould you post a list of the 4.0 alt texture file names? (in other words, a list of what trophies go to what character's L and R alt colors)
1. replace moveset files and FSM with silly melee files2 questions.
1. Is there a way I can I can make Silly Melee based off of 20xx v4.05 instead of 3.02?
2. Is there a way I can replace the SDRemix characters is 20xx v4.05 with Silly Melee characters?
What are the moveset and FSM files? Like, is there some extension or something in the title I can recognize them by? Also, would doing 1 mean that I can have both Silly Melee and SDRemix characters?1. replace moveset files and FSM with silly melee files
2. same as 1, but with SDR files instead of vM
The PAL characters do not have FSM data, and the FSM data for the SDR characters are elsewhere.What are the moveset and FSM files? Like, is there some extension or something in the title I can recognize them by? Also, would doing 1 mean that I can have both Silly Melee and SDRemix characters?
I think I figured part of it out. The moveset files are the (in v4.05) .dat (no color afterwards), .sat, and .pat? What are the FSM files? Also, would I be able to replace the .pat files with Silly Melee?
Edit: So what I did is I took Silly Melee, and renamed every Pl*(no color).dat and renamed it to Pl*(no color).pat, and transferred it to 20xx v4.05. This was mostly successful, except for a few issues. (Note: I will be referring to the Silly Melee changelog)
I literally started playing 10 minutes ago so these are the only problems so far.
- Zelda/Sheik do not transform instantly
- Fox has normal laser firing speed
- Peach is normal (normal float time, bomber)
Can you explain what FSM data is? What I did wrong? And if the FSM explains the errors I experienced? (I also edited the last post)The PAL characters do not have FSM data, and the FSM data for the SDR characters are elsewhere.
Achilles1515
Here's what I do.
How to speed up 20XX gameplay in Dolphin
First of all, if you haven't already, update to 5.0. It is better. You just can't use it on 32-bit. Sound will be weird, so don't use this for audio cues. Kill emulation, go to Dolphin config, go to the Audio tab, and set Audio Backend to "No audio output". Press OK.
Start 20XX. Play a match on FoD, lagless off (FoD is the laggiest stage). Frameskip off. You don't need to go MLG pro, just do a few things. Watch the percentage in the titlebar. This one (some things may vary):
Dolphin 5.0 | JIT64 DC | OpenGL | HLE | FPS: 60 - VPS: 60 - 100%
When it is slow, take mental note of the percentages it dips to. Do this until you find a pattern. Round that (preferably down) to a multiple of 20%, or to 50%. Mine was getting lag spikes at about 38-47% (Rockin' a 2009 MacBook ), so I chose 40%.
Go to Dolphin config. You do not need to close 20XX. Find Speed Limit. It is in the General tab. Set it to that percent you rounded it to and hit OK.
Unfortunately, Dolphin does not allow to set this per game, so you need to set it back to 100% if you want to play another game. Or it will be sloooow.
Now, using a calculator or mental math, do 1 ÷ the percent in decimal form. So I would do 1 ÷ 0.4.
Launch 20XX if it isn't already running, then go to Debug menu and select "GENERAL CODES >". Now, go down to "GAME SPEED MULT :". Set that to the number in the calculator. In my case, it is 2.5000. Hold R to speed things up. Also make sure "SKIP RESULTS SCREEN :" is "ON". Trust me. You want it.
Now play and gameplay will be fast again. Everything else will be slow, though, but it doesn't matter as much. 20XX will be arriving much faster now. It isn't perfect, but it is better.
Set it to time, and then hold start I think is one player only.Is there a way to practice IASA timings via the colour overlays?
Also, can I practice with one character only in 4.0? (dpad up doesn't seem to work)
The IASA frames can be enabled under the training tab in the debug menu, under color overlays, it's the second from the bottom, set it to whatever color u wantIs there a way to practice IASA timings via the colour overlays?
Also, can I practice with one character only in 4.0? (dpad up doesn't seem to work)
(Sorry for the late reply.)I got a newer version of dolphin, wasn't 5 but it fixed my frame drop problem. only drops 3 fps at most now. However the audio is still not working with setting it to no audio output
In the Debug Menu, under general codes, player flags, there are different options for ai behavior that can be changed for the different ports, I believe normalish is more like the original ai; but I don't think any of them are the same, but idk.Thanks alot for creating this amazing mod. I can finally train now when my friends are tired of playing against me
I have a couple of questions, though.
In 4.05, the cpu's are wavedashing, dashdancing, l-cancelling etc. and that's good for practicing. But I also used to practice combo's by fighting level 3 cpu's in vanilla ssbm. Is it possible to change the cpu's behaviour to turn off their amazing tech skill?
Also, I used to train my L-cancel's on a cpu/player 2 with handicap 9, but now handicap is replaced by individual stocks. Is it still possible to change the handicap or to toggle between handicaps and stocks?
Last question, will there ever be replays in the 20xx hack pack like there is in the 20xx te? That would be amazing!
Thanks in advance!
Tipsi
Thanks! I'll give it a look next time.In the Debug Menu, under general codes, player flags, there are different options for ai behavior that can be changed for the different ports, I believe normalish is more like the original ai; but I don't think any of them are the same, but idk.
From what ive heard turn off gecko codes and the netplay codeI downloaded and set it up as instructed. I am using this in dolphin. The stage select won't allow me to move my cursor so I am forced to play battlefield. Why is this?
Name one iso "game.iso" and the other one "disc2.iso" and it should work.Hi, anybody knows if t's possible to put 20xx 3.02 and 20xx 4.05 on the same sd card, it doesn't work when I try to rename the file "game.iso" to "game1.iso" to have both when I launch DMbooter.
My sd card has enough memory.
Thanks.