SCOTU
Smash Hero
Behavior:
Ground
forward/back/up/down: smash in that direction
while holding up c-up does a utilt
while holding down c-down does a dtilt
while holding forward c-forward does fsmash
Shield
Forward/back/ down: roll/ spot dodge
up: grab
Dash/run
up: usmash
down/forward/back: dash attack
Air
forward/back/up/down: that direction aerial
Edge
forward/back/down: edge attack
up: edge jump
Wakeup
forward/back/up/down: attack
Holding forward/back/up/down
if you hold starting on the ground you cannot use tap for jump. You can use button jump. You can still dash. All actions other than tap jumping perform normally.
Directional Input
The Cstick can overwrite the directional input of the control stick. If you press sideways on the cstick during jump startup from a tap jump, you'll get a short hop, even if you never let go of up. Moreover, you'll drift in the direction you pressed the cstick (w/o doing an aerial if you did it early enough to not buffer), clearly indicating that the cstick just overwrote the dirction "up" from the control stick and replaced it with "side"; another piece of evidence that the cstick is just a macro for direction + A
Analysis
It often appears that the cstick is a macro for a direction smash input and A on the same frame, however, several subtleties arise if you look at it like that. Like, what priority does the direction take with respect to the A button?
Ground
forward/back/up/down: smash in that direction
while holding up c-up does a utilt
while holding down c-down does a dtilt
while holding forward c-forward does fsmash
Shield
Forward/back/ down: roll/ spot dodge
up: grab
Dash/run
up: usmash
down/forward/back: dash attack
Air
forward/back/up/down: that direction aerial
Edge
forward/back/down: edge attack
up: edge jump
Wakeup
forward/back/up/down: attack
Holding forward/back/up/down
if you hold starting on the ground you cannot use tap for jump. You can use button jump. You can still dash. All actions other than tap jumping perform normally.
Directional Input
The Cstick can overwrite the directional input of the control stick. If you press sideways on the cstick during jump startup from a tap jump, you'll get a short hop, even if you never let go of up. Moreover, you'll drift in the direction you pressed the cstick (w/o doing an aerial if you did it early enough to not buffer), clearly indicating that the cstick just overwrote the dirction "up" from the control stick and replaced it with "side"; another piece of evidence that the cstick is just a macro for direction + A
Analysis
It often appears that the cstick is a macro for a direction smash input and A on the same frame, however, several subtleties arise if you look at it like that. Like, what priority does the direction take with respect to the A button?