DoH
meleeitonme.tumblr.com
We HATE change.
Texas is super conservative. Everyone knows that. We're big fans of oppression and elitism and capitalism. So why would we ever switch to the communism that is Brawl? It's a fauxquality that is forced by minimizing the potential skill gaps as much as possible (via the removal of advanced techniques and ways to make the game fast and introducing such awfulness as tripping) because it's creator is the ultimate scrub:
See, Sakurai wants us all to believe in the heart of the cards and then we can pull victories out of our ***** regardless of skill! Looking at the way Brawl is designed, he targeted us as competitive players and tried to stamp us out as much as possible by making the game as easy as he could in order to make the game "fair" by his ****ed up interpretation.
See? He even looks like the kind of kid who used to get beat up and was like 'one day, I'll show you!'
Kidding.
But seriously. Brawl was cute for a while. It was pretty and shiny and zomg, new characters. I'm not going to lie, I love making bluezaft frustrated and grunty when he gets caught in a bullet seed or rolls into a PK upsmash, but its three weeks in and I'm already bored. And I know there are some of you out there who feel the same.
So lets go back to melee. Brawl was like spring break. We can still have it as a side event. It'd be like low tier; except instead of characters, it'd be in terms of game design.
You may be saying to yourself, "but we've been doing this for x number of years! Isn't it time for a change?" and I will say to you that other fighting game communities have been playing their game since the nineties and their communities are still evolving.
As long as I have known Xelic, there are two things he always tries to get me to do. One is to go out with him, and two is to play Starcraft. That game is old as hell but he and Chang still live for the swarm.
I'm not saying we should abandon brawl; we'll keep it like you keep and cherish any ******** member of your family - in the back with the lights off. But we were tricked likea hooker Peach out of her tip into giving up on Melee so soon. Saying we had our last Melee tournament is like saying that was actually Cher's farewell tour.
Even Gimpyfish is going back to Melee, and he plays Bowser.
Texas is super conservative. Everyone knows that. We're big fans of oppression and elitism and capitalism. So why would we ever switch to the communism that is Brawl? It's a fauxquality that is forced by minimizing the potential skill gaps as much as possible (via the removal of advanced techniques and ways to make the game fast and introducing such awfulness as tripping) because it's creator is the ultimate scrub:
http://www.n-sider.com/articleview.php?articleid=637An example: a game is built with such depth that it brings to a player's mind memories of defeat. As a game designer, I can't ignore this possibility. If, in a multiplayer fighting game, only the winner feels good and the other challengers get no such feeling, then there is really no joy at all. No matter how people play, I want everyone to be happy! Is this asking for too much?...
I don't watch sports much and I don't find them particularly exciting. Whichever player or team wins, I always end up thinking "well done, everyone!" I'm not really cheering for or supporting any one team. If there was something like the World Cup going on, I'd be inclined to cheer for Japan and would be excited, but if the opponent was putting his heart into it, I'd feel that both were the same.
See, Sakurai wants us all to believe in the heart of the cards and then we can pull victories out of our ***** regardless of skill! Looking at the way Brawl is designed, he targeted us as competitive players and tried to stamp us out as much as possible by making the game as easy as he could in order to make the game "fair" by his ****ed up interpretation.
See? He even looks like the kind of kid who used to get beat up and was like 'one day, I'll show you!'
Kidding.
But seriously. Brawl was cute for a while. It was pretty and shiny and zomg, new characters. I'm not going to lie, I love making bluezaft frustrated and grunty when he gets caught in a bullet seed or rolls into a PK upsmash, but its three weeks in and I'm already bored. And I know there are some of you out there who feel the same.
So lets go back to melee. Brawl was like spring break. We can still have it as a side event. It'd be like low tier; except instead of characters, it'd be in terms of game design.
You may be saying to yourself, "but we've been doing this for x number of years! Isn't it time for a change?" and I will say to you that other fighting game communities have been playing their game since the nineties and their communities are still evolving.
We've only had this game for 6 years. Most of us haven't even been playing it that long. I know I haven't. Let's not give up on Melee.Three of the world's most prominent fighting games.
Street Fighter Alpha three
Street Fighter 3: Third Strike
Marvel vs Capcom
Dates of release respectively.
June 29, 1998
May 12, 1999
June 25, 1997
As long as I have known Xelic, there are two things he always tries to get me to do. One is to go out with him, and two is to play Starcraft. That game is old as hell but he and Chang still live for the swarm.
I'm not saying we should abandon brawl; we'll keep it like you keep and cherish any ******** member of your family - in the back with the lights off. But we were tricked like
Even Gimpyfish is going back to Melee, and he plays Bowser.