Methacrylate
Smash Apprentice
I made this post as a channel on the Corrin Discord as well but I figured I would post it here as well. I have looked through all the Corrin footage I could find as well as discussions with prominent Corrin mains in smash 4 who have played the demo to make the following list.
Confirmed Corrin Changes
Jab3: Changed from a stab to a slash animation.
Fair: There is 2 more frames of start up before the hitbox is active.
DFS: The stun duration is reduced and the angle of knockback is lower. This combined with balloon knockback prevent DL as well as Bair follow ups to the stun. Only DFB confirms from DFS now. Full charge DFB does not confirm.
DL: No longer causes Corrin's hitbox to shift up when pinning the ground, lowering Corrin's hurtbox closer to the ground. The move can be canceled by tapping down on the control stick.
Kicks: Distance the kick travels is reduced and during the trajectory Corrin gradually falls to the ground.
Draconic Ascent: Forward momentum at the end of the move is lost and thus reducing recovery distance.
Pummel: No longer pummels with the hilt of the sword but rather a kneekick, faster but reduced damage.
Other: High knockback voice clips are now used in the game.
Obviously these have been widely noted in other threads and on wikipedia. Nothing here is really different from those sources. Its here to just provide a one stop shop of changes mostly and that is it.
Speculated Corrin Changes
Uair: Kill potential increased, possibly back to pre-patch Smash 4 Corrin.
Uthrow: Kill potential lessened due to rage changes.
Insta-pin: Corrin's lower pinned position results in IP having reduced range.
Dragon Lunge: The length of the lance is longer allowing for longer ranged pins.
Counter Surge: Increased FAF on successful counter.
These are changes notable smash 4 corrin mains have made regarding Corrin in Ultimate and while some of these really look apparent such as Fair start up, I will leave these in the speculated section until there is more substantial evidence to prove the claims. More than it feels this way or looks that way.
Corrin Tentative Base Damage
Jab1: 2 - 2
Jab2: 2 - 2
Jab3:
Rapid Jab: 0.5 - 0.9
Rapid Jab (final): 3.2 - 3
Dash Attack (multihits): 1.6 - 2
Dash Attack (final): 2.5 - 3
Ftilt: 9.1 - 10.5
Utilt: 9.4 - 9
Dtilt: 7.9 - 7.5
Fsmash (charge): 0.4 - 0.5
Fsmash (Early): 10.5/9.5 - 12/11
Fsmash: 10.6/14.9 - 12/15.2 (angled up does not change damage)
Fsmash (late): -/13.8 - 12/16.5
Usmash: 8.75/13.3 - 10/15
Fthrow: 6.1 - 7
Uthrow: 10 - 9.5
Dthrow: 10 - 9.5
Nair: 6.25 - 7
Fair: 7.9 - 7.5
Bair: 11.5 - 11
Bair (late): 10.1 - 9
Uair: 9.5 - 9
Dair (multihits): 2 -2
Dair (landing): 2.7 - 3
DFS (no charge): 3.1 - 4
DFS (full charge): 10.5 - 8
DFB (no charge): 9.8 - 10
DFB (full charge): 17.5 - 20
DL (aerial): 7.3 - 8
DL (special hop): 6.5/9.9 - 7/15
Forward Kick: 12.5 - 12
Back Kick (early): 3.75 - 5
Back Kick: 12.5 - 12
Counter Surge: 8.75 - 8 (1.2x multiplier for both games)
Draconic Ascent (first hit): 3.6 - 4.5
Draconic Ascent (middle hits): 1.2 - 1
Draconic Ascent (final): 2.75 - 3
Pummel: 1.4 - 3
Ledge Attack: 7.9 - 7
These numbers are found using the 1v1 matches only. The 1.2 damage multiplier is calculated out to compare to the Smash 4 numbers (second number).
So the format is: Ultimate % - Smash4 %
Note: While most of the numbers are less than the Smash 4 counterparts, this only applies in the absence of the 1.2 multiplier e.g. matches with more than two players. With the multiplier, much of Corrin's damage in 1v1 matches is equivalent to Smash 4 with some moves receiving slight damage changes. In this way the multiplier does not really give Corrin more damage in 1v1 scenarios.
Some moves are not here yet that is because I have not had footage of them actually connecting. I try to find footage where I can see the past 9 moves to account for stale moves and also revert the short hop penalty damage reduction.
If you find out anything new feel free to message me or find me in the Corrin discord.
Confirmed Corrin Changes
Jab3: Changed from a stab to a slash animation.
Fair: There is 2 more frames of start up before the hitbox is active.
DFS: The stun duration is reduced and the angle of knockback is lower. This combined with balloon knockback prevent DL as well as Bair follow ups to the stun. Only DFB confirms from DFS now. Full charge DFB does not confirm.
DL: No longer causes Corrin's hitbox to shift up when pinning the ground, lowering Corrin's hurtbox closer to the ground. The move can be canceled by tapping down on the control stick.
Kicks: Distance the kick travels is reduced and during the trajectory Corrin gradually falls to the ground.
Draconic Ascent: Forward momentum at the end of the move is lost and thus reducing recovery distance.
Pummel: No longer pummels with the hilt of the sword but rather a kneekick, faster but reduced damage.
Other: High knockback voice clips are now used in the game.
Obviously these have been widely noted in other threads and on wikipedia. Nothing here is really different from those sources. Its here to just provide a one stop shop of changes mostly and that is it.
Speculated Corrin Changes
Uair: Kill potential increased, possibly back to pre-patch Smash 4 Corrin.
Uthrow: Kill potential lessened due to rage changes.
Insta-pin: Corrin's lower pinned position results in IP having reduced range.
Dragon Lunge: The length of the lance is longer allowing for longer ranged pins.
Counter Surge: Increased FAF on successful counter.
These are changes notable smash 4 corrin mains have made regarding Corrin in Ultimate and while some of these really look apparent such as Fair start up, I will leave these in the speculated section until there is more substantial evidence to prove the claims. More than it feels this way or looks that way.
Corrin Tentative Base Damage
Jab1: 2 - 2
Jab2: 2 - 2
Jab3:
Rapid Jab: 0.5 - 0.9
Rapid Jab (final): 3.2 - 3
Dash Attack (multihits): 1.6 - 2
Dash Attack (final): 2.5 - 3
Ftilt: 9.1 - 10.5
Utilt: 9.4 - 9
Dtilt: 7.9 - 7.5
Fsmash (charge): 0.4 - 0.5
Fsmash (Early): 10.5/9.5 - 12/11
Fsmash: 10.6/14.9 - 12/15.2 (angled up does not change damage)
Fsmash (late): -/13.8 - 12/16.5
Usmash: 8.75/13.3 - 10/15
Fthrow: 6.1 - 7
Uthrow: 10 - 9.5
Dthrow: 10 - 9.5
Nair: 6.25 - 7
Fair: 7.9 - 7.5
Bair: 11.5 - 11
Bair (late): 10.1 - 9
Uair: 9.5 - 9
Dair (multihits): 2 -2
Dair (landing): 2.7 - 3
DFS (no charge): 3.1 - 4
DFS (full charge): 10.5 - 8
DFB (no charge): 9.8 - 10
DFB (full charge): 17.5 - 20
DL (aerial): 7.3 - 8
DL (special hop): 6.5/9.9 - 7/15
Forward Kick: 12.5 - 12
Back Kick (early): 3.75 - 5
Back Kick: 12.5 - 12
Counter Surge: 8.75 - 8 (1.2x multiplier for both games)
Draconic Ascent (first hit): 3.6 - 4.5
Draconic Ascent (middle hits): 1.2 - 1
Draconic Ascent (final): 2.75 - 3
Pummel: 1.4 - 3
Ledge Attack: 7.9 - 7
These numbers are found using the 1v1 matches only. The 1.2 damage multiplier is calculated out to compare to the Smash 4 numbers (second number).
So the format is: Ultimate % - Smash4 %
Note: While most of the numbers are less than the Smash 4 counterparts, this only applies in the absence of the 1.2 multiplier e.g. matches with more than two players. With the multiplier, much of Corrin's damage in 1v1 matches is equivalent to Smash 4 with some moves receiving slight damage changes. In this way the multiplier does not really give Corrin more damage in 1v1 scenarios.
Some moves are not here yet that is because I have not had footage of them actually connecting. I try to find footage where I can see the past 9 moves to account for stale moves and also revert the short hop penalty damage reduction.
If you find out anything new feel free to message me or find me in the Corrin discord.
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