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Temporary solution for actual HD tournament recordings

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
Okay, so I was thinking about this a lot.

I don't know exactly how it works, but Brawl players are able to record their games in HD through emulator. The Wii is able to communicate with a homebrew program which synchronizes the Wii with the Dolphin emulator. A replay is then saved on the emulator, and they can later upload matches in HD. OR, they are able to just replays on a real console onto an SD card, load them on to the computer, play and record them later through dolphin in widescreen HD. Keep in mind that the Wii is not an HD console nor is brawl a native HD Game. The final product is the results of the emulator. If you do this sort of thing or know how the process goes, please let me know or link me.

I was thinking. Melee has no replays, and the gamecube cannot communicate with dolphin (at least I don't think it can). We can't have tournament matches that look like this unless an HD re-make is released http://www.youtube.com/watch?v=9QmBRDxLqrc

But I was thinking, would there be a way to get the inputs of a gamecube controller to the emulator. There would be two ways of accomplishing this. The easier way is to use a wavebird and two wavebird receivers. Set both receivers to the same channel, one connected to the pc, one connected to the gamecube. Person plays on the gamecube, if everything goes right, the emulator mimmics whatever is going on in the cube in real time, provided the emulator is running at 100% 60fps and there are no random events to desynch the two devices. Pretty self explanatory. I'm going to try this out and upload the results for you guys.

This method wouldn't work for tournament though. Not everyone plays with wavebird.

So, would it be possible to create a wired adapter that splits the signal output from a controller? If there is, people that have a beast computer that can run ssbm at full speed can simply run the game along side a setup. The emulator would be receiving the same inputs that the cube is getting. The emulator could record replays, and matches could be dumped to HD later. Any ideas? Reason why this wouldn't work? I know this is the field of expertise for a lot of members. discuss.
 
Joined
Oct 5, 2008
Messages
7,187
I think the only 2 stages this could work on are FD and BF. Peach, Luigi, Sheik, and MG&W have random moves
 

Izuhu

Smash Journeyman
Joined
Sep 12, 2012
Messages
326
Location
Bronx,NY
I was just thinking something like this a few days ago lol, but my thoughts were to redo the whole match using the TAS function in Dolphin. But the only downside to that is that its too time consuming to replicate a match perfectly.

Anyways.....the wire adapter thing is possible. I've seen Siglemic (SM64 Speedrunner) use a splitter to split a n64 controller signal from console to PC. The question is, do they have a splitter specifically for the gamecube.
 

LLDL

Smash Hero
Joined
Apr 27, 2007
Messages
7,128
I made a thread of redoing matches in TAS like a year ago. But it was dismissed for the same reason. And they do not have a splitter for the cube, but it would be up to someone here to make one
 

bubbaking

Smash Hero
Joined
Mar 30, 2010
Messages
6,895
Location
Baldwin, NY, USA or Alexandria, VA, USA (Pick one)
I think the only 2 stages this could work on are FD and BF. Peach, Luigi, Sheik, and MG&W have random moves
This actually doesn't matter if done properly, I think. If the same game is loaded up on two different systems and receives the same inputs on exactly the same frames, all random instances should be the same because the RNG in Melee is time and action-based, I believe.
 
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