LLDL
Smash Hero
- Joined
- Apr 27, 2007
- Messages
- 7,128
Okay, so I was thinking about this a lot.
I don't know exactly how it works, but Brawl players are able to record their games in HD through emulator. The Wii is able to communicate with a homebrew program which synchronizes the Wii with the Dolphin emulator. A replay is then saved on the emulator, and they can later upload matches in HD. OR, they are able to just replays on a real console onto an SD card, load them on to the computer, play and record them later through dolphin in widescreen HD. Keep in mind that the Wii is not an HD console nor is brawl a native HD Game. The final product is the results of the emulator. If you do this sort of thing or know how the process goes, please let me know or link me.
I was thinking. Melee has no replays, and the gamecube cannot communicate with dolphin (at least I don't think it can). We can't have tournament matches that look like this unless an HD re-make is released http://www.youtube.com/watch?v=9QmBRDxLqrc
But I was thinking, would there be a way to get the inputs of a gamecube controller to the emulator. There would be two ways of accomplishing this. The easier way is to use a wavebird and two wavebird receivers. Set both receivers to the same channel, one connected to the pc, one connected to the gamecube. Person plays on the gamecube, if everything goes right, the emulator mimmics whatever is going on in the cube in real time, provided the emulator is running at 100% 60fps and there are no random events to desynch the two devices. Pretty self explanatory. I'm going to try this out and upload the results for you guys.
This method wouldn't work for tournament though. Not everyone plays with wavebird.
So, would it be possible to create a wired adapter that splits the signal output from a controller? If there is, people that have a beast computer that can run ssbm at full speed can simply run the game along side a setup. The emulator would be receiving the same inputs that the cube is getting. The emulator could record replays, and matches could be dumped to HD later. Any ideas? Reason why this wouldn't work? I know this is the field of expertise for a lot of members. discuss.
I don't know exactly how it works, but Brawl players are able to record their games in HD through emulator. The Wii is able to communicate with a homebrew program which synchronizes the Wii with the Dolphin emulator. A replay is then saved on the emulator, and they can later upload matches in HD. OR, they are able to just replays on a real console onto an SD card, load them on to the computer, play and record them later through dolphin in widescreen HD. Keep in mind that the Wii is not an HD console nor is brawl a native HD Game. The final product is the results of the emulator. If you do this sort of thing or know how the process goes, please let me know or link me.
I was thinking. Melee has no replays, and the gamecube cannot communicate with dolphin (at least I don't think it can). We can't have tournament matches that look like this unless an HD re-make is released http://www.youtube.com/watch?v=9QmBRDxLqrc
But I was thinking, would there be a way to get the inputs of a gamecube controller to the emulator. There would be two ways of accomplishing this. The easier way is to use a wavebird and two wavebird receivers. Set both receivers to the same channel, one connected to the pc, one connected to the gamecube. Person plays on the gamecube, if everything goes right, the emulator mimmics whatever is going on in the cube in real time, provided the emulator is running at 100% 60fps and there are no random events to desynch the two devices. Pretty self explanatory. I'm going to try this out and upload the results for you guys.
This method wouldn't work for tournament though. Not everyone plays with wavebird.
So, would it be possible to create a wired adapter that splits the signal output from a controller? If there is, people that have a beast computer that can run ssbm at full speed can simply run the game along side a setup. The emulator would be receiving the same inputs that the cube is getting. The emulator could record replays, and matches could be dumped to HD later. Any ideas? Reason why this wouldn't work? I know this is the field of expertise for a lot of members. discuss.