Just because they're examples from different games doesn't change the fact that the same concept can happen in this game. Those difficult tricks can eventually become a part of the meta that will shift the advantage to the more technical player.
Everyone already knew, before this thread was created, that people getting more technical in this game can advance the metagame. This thread was about specific examples of tech skill in this game, yet people threw out techniques from other games. That's fine, but I want to know specifically in this game. There have been a few examples worth mentioning, but I haven't heard anything that can change the tier list. I don't think a pivot uptilting kirby is above a boring ol' pikachu. I don't think a FF uair from-the-side-platform Mario is better than a boring ol' Fox.
There's more shield stun in 64, which should give you more room with shield pressure/shield break. Just because 64 has 0 to death combos doesn't mean the punishes in Melee aren't as effective.
Yes, it does. More opportunities to recover means punishment is less effective. It's so much easier in this game to punish a mistake than it is in Melee.
Specifically about shine shield breaks:
Let's say a Fox is playing a Pikachu on Dreamland. The Fox approaches (since all pikachus are campy) and uses an aerial that causes sufficient shieldstun and pikachu puts up his shield. At this point, Fox is free to punish the Pikachu with a grab or he can shine the shield hoping for a shield break (there are lots of other things Fox can do but these are his two best options by far). Grabbing pikachu will basically work 100% of the time. It's not hard to grab a character in hitstun. If you choose to shine shield break, at this point you will need to do 6-7 shines and an upsmash or 8-9 shines continuously. If I'm playing super well, I can maybe shine shield break 25% of the time I try to do them. The other 75%, I mess up and I get punished for it. Each shine means one more chance that you can mess up.
No matter how long you play this game, no matter how good you get, I guarantee you will never perfectly shine shield break an opponent 100 times out of 100. It will never happen. If someone does it in front of me and they can prove that the pikachu is in shieldstun the whole time, and they don't use a macro, I'll give them $1000. If you still decide to practice and you can even do it more than 50%, you still have to combo the character. At best you take the stock, at worst you do about as much damage as a grab which you could have done in the first place. So why not grab when it will work 100% of the time and you'll never get punished? This is the kind of thing I'm talking about. Shine shield break with Fox will never be make a difference in the tier list.
Edit- On spacies shining shields in Melee:
I would try to shine 100% of the time too if I messed up and on average I would take what...30% damage? 50% damage?. That's why it's worth it in Melee. That's not how 64 works. Fox dies when you touch him.
Double edit- I tried not to make this specifically about Fox, but it seemed people were honing in on my comment about shining. Also, Samus's up-b ledge cancel is a great mention. Thank you, @
Sedda
. That's what I mean. Whenever Jousuke does that, it's magical.