Nike.
Smash Hero
With the new codes in +, landing on the ground has obviously become far more likely than air dodging into it. It's very much like Melee. Veterans of past years can relate to this with joy. Coupled with dash canceling and dash dancing, the options out of this lost art has been revived once again.
We should exploit this strategy to it's limits with every character. If you find something extremely useful, please share your findings :D
Example:
Toon Link grab->uthrow against fastfallers at low percent. Forced landing. And the mind gaming begins. From there set it up again or even combo into something else. I thought Tink first since his DD grab has a lot of range on it.
Here's a question, who can tech chase the best? Whos has a perfect setup to it? Discuss!
We should exploit this strategy to it's limits with every character. If you find something extremely useful, please share your findings :D
Example:
Toon Link grab->uthrow against fastfallers at low percent. Forced landing. And the mind gaming begins. From there set it up again or even combo into something else. I thought Tink first since his DD grab has a lot of range on it.
Here's a question, who can tech chase the best? Whos has a perfect setup to it? Discuss!