Lightning Tiger
Smash Apprentice
http://www.smashboards.com/showthread.php?t=178326
Tech Chasing For GaW
Pros
Rack up huge amounts of dmg
Kill early
Tech Chase Regrab for more dmg.
Cons
There are no cons to tech chasing.
Only failure to read the opponent results in them escaping
Set Up For A Grab
(From A2Z) Jab or Spotdodge>Grab
-Dash into shield grab
(From Hylian) SHAD or SH behind opponent and grab ( After conditioning to Bair)
-Dash and grab after laggy attack/smash
What do you after you Dthrow
Unlike snakes dthrow, the opponent has more options.![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Options:
1) Shield
2) Dash Forward/Backward
3) Jump
4) Stand and Wait
5) Attack (Jab, D smash, D tilt, F Smash)
What the opponent can do:
1) Get up
2) Get up attack
3) Roll left
4) Roll right
5) Jump (after get up)
6) Tech roll (L/R) Or Tech in Place
Option 1: Shielding
Shield in order to block the get up attack and then regrab or follow up with attack
Option 2: Dash Forward/Backward
Predict your opponent and follow up.
When dashing you can either do a boosted upsmash which could kill or you could run ahead of the opponent crouch to stop and charge a d smash/f smash. You could also dash attack which is pretty good at racking up dmg
Option 3: Jump
You jump in order to avoid a get up attack and you can quickly punish with dair or you jump and decided to hit the opponent with a aerial
Option 4: Stand and Wait
Not much to explain just wait and punish. Watch out for get up attack
Option 5: Attack
Most of the attacks will fail if they tech the d throw
I usually throw out a d smash for the first throw to see how they tech.
How to punish each option:
1) Get up: Regrab, Smash attack, Aerial, Judgment
2) Get up attack: Shield Grab, Powershield>drop shield>smash,
3) Roll left: Boosted Up smash, Regrab, Dash>Crouch>D smash, Aerial, Dash attack
4) Roll right: Same
5) Jump (after get up): They shouldn't be able to jump because you should have already punished the plain get up.
6) Tech roll (L/R)
This gets its own category seeing as most people will tech the dthrow
Different Characters mean different roll length. http://www.smashboards.com/showthread.php?t=141781 for distance
Means of punishing:
-Dashing>Regrab
-Jumping in a direction>Aerial
-Dashing>Crouch>Smash/Tilt
-(UTD Zac) Dash>Judgement
-Dash attack
Summary
1. Get the grab ( Pummeling somtimes throws off people and racks up Dmg)
2. D throw
3. Predict what they do/React to what they do
4. Attack/Regrab
5. Repeat 1-4
Tips
Watch out for those who will tech in place and try to attack(A2Z)
Watch out for MK+Marth Up B (try to interupt your punishment)
Regrabbing+pummeling racks up a lot of dmg
Dash attack can lead to other chains.
Thanks for reading, I'll edit when i think of more things.
TL:DR read the summary
Thanks to A2Z, Hylian, Cutter, Neb, Mr. Esc, OBM, and UTD Zac for tips
Tech Chasing For GaW
Pros
Rack up huge amounts of dmg
Kill early
Tech Chase Regrab for more dmg.
Cons
There are no cons to tech chasing.
Only failure to read the opponent results in them escaping
Set Up For A Grab
(From A2Z) Jab or Spotdodge>Grab
-Dash into shield grab
(From Hylian) SHAD or SH behind opponent and grab ( After conditioning to Bair)
-Dash and grab after laggy attack/smash
What do you after you Dthrow
Unlike snakes dthrow, the opponent has more options.
Options:
1) Shield
2) Dash Forward/Backward
3) Jump
4) Stand and Wait
5) Attack (Jab, D smash, D tilt, F Smash)
What the opponent can do:
1) Get up
2) Get up attack
3) Roll left
4) Roll right
5) Jump (after get up)
6) Tech roll (L/R) Or Tech in Place
Option 1: Shielding
Shield in order to block the get up attack and then regrab or follow up with attack
Option 2: Dash Forward/Backward
Predict your opponent and follow up.
When dashing you can either do a boosted upsmash which could kill or you could run ahead of the opponent crouch to stop and charge a d smash/f smash. You could also dash attack which is pretty good at racking up dmg
Option 3: Jump
You jump in order to avoid a get up attack and you can quickly punish with dair or you jump and decided to hit the opponent with a aerial
Option 4: Stand and Wait
Not much to explain just wait and punish. Watch out for get up attack
Option 5: Attack
Most of the attacks will fail if they tech the d throw
I usually throw out a d smash for the first throw to see how they tech.
How to punish each option:
1) Get up: Regrab, Smash attack, Aerial, Judgment
2) Get up attack: Shield Grab, Powershield>drop shield>smash,
3) Roll left: Boosted Up smash, Regrab, Dash>Crouch>D smash, Aerial, Dash attack
4) Roll right: Same
5) Jump (after get up): They shouldn't be able to jump because you should have already punished the plain get up.
6) Tech roll (L/R)
This gets its own category seeing as most people will tech the dthrow
Different Characters mean different roll length. http://www.smashboards.com/showthread.php?t=141781 for distance
Means of punishing:
-Dashing>Regrab
-Jumping in a direction>Aerial
-Dashing>Crouch>Smash/Tilt
-(UTD Zac) Dash>Judgement
-Dash attack
Summary
1. Get the grab ( Pummeling somtimes throws off people and racks up Dmg)
2. D throw
3. Predict what they do/React to what they do
4. Attack/Regrab
5. Repeat 1-4
Tips
Watch out for those who will tech in place and try to attack(A2Z)
Watch out for MK+Marth Up B (try to interupt your punishment)
Regrabbing+pummeling racks up a lot of dmg
Dash attack can lead to other chains.
Thanks for reading, I'll edit when i think of more things.
TL:DR read the summary
Thanks to A2Z, Hylian, Cutter, Neb, Mr. Esc, OBM, and UTD Zac for tips