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Team Help

You

Smash Rookie
Joined
Mar 15, 2007
Messages
19
Well Me And My Brother Are Joining Our School's Anime Club Smash Tournament.
We Wanted To Know If There Are Any Good Team Combos Using Ice Climbers (ME) & Jigglypuff (BROTHER) For Them Two. The Rules Are 3 Stock, Team Attack. So Let Me Know If There Are Any Good Combos We Can Do Together. F.Y.I. - MY Brother & I Are Pretty Decent. Brother Can Combo Into Rest. Than I Know Most Ice Climbers Essentials Like Desync, Wave Dash, Chain Grabs, & Others. So Please Reply If You Got Any Good THings To Tell Us.

Thanks
-Luke
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
You- Grab the opponent
Your brother - rest
You- jab your brother so he doesn't get ***** by the other opponent.

Repeat.
 

You

Smash Rookie
Joined
Mar 15, 2007
Messages
19
god dammit you idiot it team attack no offense way of expression ...
but yea
thats to slow
 

CutMet

Smash Journeyman
Joined
Jan 21, 2007
Messages
265
Location
Tucson AZ
That works with team attack, it is fast enough if the situation is correct. Why would it not work with team attack?
 

You

Smash Rookie
Joined
Mar 15, 2007
Messages
19
most likely he would hit me....
and if he does aim the attack the other guy would come
and if he doesnt aim it most likely theres a chance ill die
 

BlargCow

Smash Journeyman
Joined
May 23, 2007
Messages
385
hopefully he aims right, if you do it fast enough at the right time it might work
 

You

Smash Rookie
Joined
Mar 15, 2007
Messages
19
any other stuff than that cause we've always done that
 

1048576

Smash Master
Joined
Oct 1, 2006
Messages
3,417
Jiggly can go out pretty far to save either Popo or Nana. Use pound to save a teammate.
 

tshahi10

Smash Ace
Joined
Oct 22, 2006
Messages
804
the grab/rest is staple

Or...i am going to tell you a secret.......make your brother run away floating..... then you can handle the two players by yourdelf......if you die take his life.....YOU WIN
 

F8AL

Banned via Warnings
Joined
Nov 15, 2006
Messages
12,403
Location
Ontario, Canada
Jigglypuff - Uthrow to rest on space animals. Other than that, wall of pain the opponent when they get knocked off and are recovering.

And for ICer's: Wobble them to 999%.
 

Paradigm

Smash Ace
Joined
Nov 21, 2005
Messages
700
Location
St. Brutus's Secure Center for Incurably Criminal
And I thought my Samus and my brother's IC's made a horrible team. IC's and Jiggs, ****.

Contrary to what has already been said, I wouldn't focus much on grab -> rests. IC's can do some ridiculous stuff out of a grab on their own. If the opportunity to get a rest from a grab arises go for it - but don't make that the staple strategy.

I'd recommend having the IC's stay on the stage trying to knock the opponents off, with Jiggs finishing them off out there. IC's have a solid ground game, if the map would allow the opponents to make use of platforms high enough to force IC's to use their second jump (say, DK 64) I'd let Jiggs take care of that stuff.

So... IC's on the main part of the stage wavedash -> smash, or wavedash -> grab -> smash (or chain-grab if the other teammate is far enough away). Jiggs watches the platforms and fair/bair's the opponets once they're off the stage to keep 'em off (also eat bombs, catch Luigi's forward-B, etc).

Of course have jiggs save Popo/Nana and have the IC's wake jiggs if possible.
 

You

Smash Rookie
Joined
Mar 15, 2007
Messages
19
thanks i guess
well at our school we have at least three tornament players and one is top 100 in california
sooo these might not work....
 
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