This is my first real attempt at a truly competitive team. I wanted to be able to use it regardless of the restrictions (i.e. item clause). Please be as (constructively) critical as possible.
Battle Record:
Wins: 17
Losses: 5
Latest EDIT: 1/02/2008
Edits are Bolded.
Aerodactyl (
) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Thunder Fang
- Earthquake
- Dragon Claw
---
Lead. This guy will outrun anything that isn't choicescarfed or named ninjask. Taunt rules (thanks to Mow's thread for pointing that out to me) and the other moves are standard. EDIT: Thunder Fang counters those dam Gyrados leads! I just wish this guy could learn U-turn....
Lucario (
) @ Choice Specs
Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Aura Sphere
- Vacuum Wave
- Hidden Power [Ice]
- Shadow Ball
---
He does alright, but I think he can be better.... At any rate, Rhyperior just wasn't working, so he got the boot. Sucks too, I always wanted to use him on an SS team. I needed someone to hit fast and hard, like this guy. EDIT: He works pretty well with his moves. Vacuum Wave has really only been for emergency maneuvers, and I have yet to actually use Shadow Ball...just there in case. Btw, when a sandstorm is going, he can 2HKO a Blissey with Aura Sphere.
Tyranitar (
) @ Lum Berry
Ability: Sand Stream
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Speed, -SAtk)
- Taunt
- Dragon Dance
- Crunch
- Earthquake
---
It's not a Sandstorm team without one of these. This guy works brilliantly for late game sweeping. EDIT: Replaced Rock Slide with Earthquake. I don't like Rock Slide's accuracy or type coverage in comparison to EQ. Btw, the Lum berry was initially a filler item, but I am keeping it. In every battle so far, that berry was incredibly useful. EDIT: Now it's Jolly, outspeeding is everything.
Weezing (
) @ Black Sludge
Ability: Levitate
EVs: 132 HP/152 Def/74 Spd/152 SDef
Bold nature (+Def, -Atk)
- Taunt
- Will-o-wisp
- Thunderbolt
- Pain Split
---
I like to call this one my Sponge. When I am at a disadvantage with match-ups, I swap to this guy who proceeds to eat the attack and screw the opponent over with taunt/will o wisp. I then play a stall game or swap to something that I can set up while the opponent tries to fix the burn issue. Thunderbolt is for Gyrados who would otherwise screw me with taunt. EDIT: I am not getting rid of Taunt on Weezing. It is too useful and no one expects it. Every battle so far has had a "WTF?!" when I wrecked their Blissey with Taunt or something to that effect.
Hippowdon (
) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Thunder Fang
- Stealth Rock
- Slack Off
- Roar
---
Basically, I swap to this guy right after Aerodactyl to start up the Sandstorm. This allows me to save Ttar for a late game sweep and relieves any overdependence on one poke for Sandstorm. I made him a sponge/phazer. He does his job very well but is rather useless offensively speaking.
Empoleon (
) @ Choice Scarf
Ability: Torrent
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Ice Beam
- Hidden Power [Flying]
- Surf
---
The beauty of this thing is that no one expects it to have any speed. With the ChoiceScarf, it has 358 speed, outrunning anything that doesn't have at least a base speed of 114 with maxed speed (that doesn't take the opponent's possible scarf into account though). EDIT: This guy is a beast. With HP Flying, he can take out Heracross with one hit as long as it isn't Choice Scarfed too. Those Choice Scarfers really give me problems...I also noticed that if the opponent has a Blissey, it will ALWAYS be sent out against this guy.
Type Weaknesses:
Fighting: 3 weak, 1 resists.
Water: 3 weak, 1 resists
Ground: 3 weak, but 2 are immune.
Ice: 2 weak, 2 resist
Steel: 2 weak, 2 resist
Addressed threats:
Heracross (particularly CS): Um...yeah, this one hurts bad. I need to make a counter: I lost two more games due to this prick.
Swampert: Taunt prevents it from Cursing and setting up. I can swap in Weezing to discourage it from using EQ, then swap to Empoleon to outspeed it with a Grassknot.
Battle Record:
Wins: 17
Losses: 5
Latest EDIT: 1/02/2008
Edits are Bolded.
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Aerodactyl (

Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Thunder Fang
- Earthquake
- Dragon Claw
---
Lead. This guy will outrun anything that isn't choicescarfed or named ninjask. Taunt rules (thanks to Mow's thread for pointing that out to me) and the other moves are standard. EDIT: Thunder Fang counters those dam Gyrados leads! I just wish this guy could learn U-turn....

Lucario (

Ability: Inner Focus
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Aura Sphere
- Vacuum Wave
- Hidden Power [Ice]
- Shadow Ball
---
He does alright, but I think he can be better.... At any rate, Rhyperior just wasn't working, so he got the boot. Sucks too, I always wanted to use him on an SS team. I needed someone to hit fast and hard, like this guy. EDIT: He works pretty well with his moves. Vacuum Wave has really only been for emergency maneuvers, and I have yet to actually use Shadow Ball...just there in case. Btw, when a sandstorm is going, he can 2HKO a Blissey with Aura Sphere.
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Tyranitar (

Ability: Sand Stream
EVs: 252 Atk/6 Def/252 Spd
Jolly nature (+Speed, -SAtk)
- Taunt
- Dragon Dance
- Crunch
- Earthquake
---
It's not a Sandstorm team without one of these. This guy works brilliantly for late game sweeping. EDIT: Replaced Rock Slide with Earthquake. I don't like Rock Slide's accuracy or type coverage in comparison to EQ. Btw, the Lum berry was initially a filler item, but I am keeping it. In every battle so far, that berry was incredibly useful. EDIT: Now it's Jolly, outspeeding is everything.
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Weezing (

Ability: Levitate
EVs: 132 HP/152 Def/74 Spd/152 SDef
Bold nature (+Def, -Atk)
- Taunt
- Will-o-wisp
- Thunderbolt
- Pain Split
---
I like to call this one my Sponge. When I am at a disadvantage with match-ups, I swap to this guy who proceeds to eat the attack and screw the opponent over with taunt/will o wisp. I then play a stall game or swap to something that I can set up while the opponent tries to fix the burn issue. Thunderbolt is for Gyrados who would otherwise screw me with taunt. EDIT: I am not getting rid of Taunt on Weezing. It is too useful and no one expects it. Every battle so far has had a "WTF?!" when I wrecked their Blissey with Taunt or something to that effect.
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Hippowdon (

Ability: Sand Stream
EVs: 252 HP/6 Def/252 SDef
Impish nature (+Def, -SAtk)
- Thunder Fang
- Stealth Rock
- Slack Off
- Roar
---
Basically, I swap to this guy right after Aerodactyl to start up the Sandstorm. This allows me to save Ttar for a late game sweep and relieves any overdependence on one poke for Sandstorm. I made him a sponge/phazer. He does his job very well but is rather useless offensively speaking.

Empoleon (

Ability: Torrent
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Ice Beam
- Hidden Power [Flying]
- Surf
---
The beauty of this thing is that no one expects it to have any speed. With the ChoiceScarf, it has 358 speed, outrunning anything that doesn't have at least a base speed of 114 with maxed speed (that doesn't take the opponent's possible scarf into account though). EDIT: This guy is a beast. With HP Flying, he can take out Heracross with one hit as long as it isn't Choice Scarfed too. Those Choice Scarfers really give me problems...I also noticed that if the opponent has a Blissey, it will ALWAYS be sent out against this guy.
Type Weaknesses:
Fighting: 3 weak, 1 resists.
Water: 3 weak, 1 resists
Ground: 3 weak, but 2 are immune.
Ice: 2 weak, 2 resist
Steel: 2 weak, 2 resist
Addressed threats:
Heracross (particularly CS): Um...yeah, this one hurts bad. I need to make a counter: I lost two more games due to this prick.
Swampert: Taunt prevents it from Cursing and setting up. I can swap in Weezing to discourage it from using EQ, then swap to Empoleon to outspeed it with a Grassknot.