I main Mewtwo, Pit, and Lucas(though pit is irrelevant to this). I play with tap jump off and it is very detrimental to my Lucas play in the sense that makes it very it difficult to DJC, a technique that both Mewtwo and Lucas use, but mostly Lucas since I can hover cancel with Mewtwo. Having it off is better for my Mewtwo play so I can teleport->hover->aerial(nair lol). I set Z to attack for DACUSing and X for grab to compensate for Z. I can DJC with some annoying difficultly by doing Y->Y->Z (with inputted direction for aerial, generally fair 90 percent of the time) but this method makes it nearly impossible to fastfall. I can hover cancel with Mewtwo (which I only use for fairs and bairs) by inputting diagonally down->hold Y->Z which seems very efficient for the technique.
I came to this thread because tap jump has always been something that has stumped me whenever considering my controls. So I guess what I am asking is what should be my controls/what is a good setup and should I turn on tap jump? Is there anyone with a similar problem or anyone who play with the same characters that can help me out?
Another thing I should add before anyone makes a recommendation is that I really liked @
xxsciophobiaxx's control scheme in the sense that I think an "exterior" (shoulder) jump button that's not tap jump for possibly hover moves and better out of shields and a shoulder attack button for DACUS is a really good idea. But sadly this doesn't really work for me because of the fact that there was only one shield button (which sometimes makes me wish there were 4 shoulder buttons
) and I wavedash with R and I need another shield button on L for L canceling and wavedashing out of shield (it's too annoying with one shield button, and I already naturally shield with L). I know that this last paragraph sounds kinda pointless but pretty much I am open to controls around these parameters so if anyone has some good ideas that would be great. I also don't care for footstools at the moment.