Yedi vs Roman
Game 1:
0:04 - Roman came with a SH n-air, you could've CC'd it when you were running away, and shined him for a combo.
0:19 - when you hit the d-air -> shine, you should always WD out of your shine, to follow a FFer's DI. Luckily though, you still got him off the stage, though you failed the edgeguard. What I like to do if they go straight up, is to dash attack them, then SH d-air when they have to firefox again, or just d-smash. Jab isn't very good if they DI properly at lower damage. They can get the ledge after being jabbed, just by survival DI. Still, since you did jab him, you need to stand closer to the edge. Don't be afraid.
0:28 - He n-air -> shined your shield. You could've shined OoS for a possible combo.
Between there and 0:49 - roman shields a lot. You also had him roll to the edge and he shielded. Just grab him when he shields.
0:51 - he rolled for no reason. That was a perfect chance to hit him with something besides laser.
1:04 - He threw out an early n-air again from far away. You could've CC'd it and combo'd him, despite your damage.
2:47 - Should've aimed that n-air to land behind him.
You did good that game.
Game 2:
I don't really have much to say for the first min and 30 seconds of the match, except that you should u-tilt when you're on the ground and have your back turned to Roman. Also when he's coming down from above with aerials. My examples are: 0:33, 1:14 (though your back wasn't turned at the time you got hit), 1:20, 1:24, 1:32, 1:35 (should've been a u-air)
2:17 - Could've u-tilt'd when he ledgehopped a d-air. After that, when you shot him with lasers, he was panicing and doing unsafe things near you, like rolling in, and shielding in front of you. You could've grabbed him at those points, or applied pressure with attacks onto his shield, like d-air -> double shine.
2:36 - something that I noticed also in the previous match is that sometimes you are holding down ahead of time while you're in your shield, because I'm pretty sure you're preparing to do a shine OoS. You got shield-stabbed because of it. Be careful with that.
2:52 - A piece of advice for edgeguarding: If you knock the opponent far enough, you can do a quick DJ and doulbe-laser for more pressure up high. You can also run off the stage, and then DJ and double-laser so that you can have 2 quick lasers at relatively the same height, for added pressure. It also forces them to go low easier if both lasers hit. You can also do FH triple-laser. You can also do things like run off, DJ d-air, or take the ledge, then b-air/d-air, so that you can prevent them from taking the ledge, or force them to recover high. Still, lasers are broken, so it's not recommended to take the ledge, unless they're recovering from below.
3:52 - After you hit that shine, he was at the perfect percent for a n-air -> d-smash. You can get an edgeguard setup with it.
You know what went wrong at the end.
Game 3:
Beasting the first stock. That combo would've been so sex if that f-smash hit. Stll, I would've done n-air -> d-smash, instead of d-air -> u-tilt. Still, I think your choice was just as good, if not better.
0:26 - You should've shortened that illusion, since he was a good distance away from the edge of the stage. I'm pretty sure he anticipated that illusion that you did.
0:58 - I think you jumped before he hit your shield. I assume you were going to shine after he hit your shield.
2:18 - Since you guys were back-to-back, you could've been spamming u-tilt on his shield. It'd force him to move away.
It's sometimes hard to give advice when you're ****** the opponent, lol.
Yedi vs Arcnatural
Game 1:
0:10 - You could've CC'd that n-air and because it's FD, you could've death combo'd him (shine -> d-air -> shine -> move -> move + maybe edgeguard).
I dunno if you were just nervous, but try not to DJ/FH a lot, especially when they are close to you, since there are no platforms and falco's jump is super high. If you come down onto their shield from directly above with an attack, they will most likely punish you. See how the first time you d-air onto his shield and he was able to FH n-air before you did a shine at 0:21?
0:17 - when you were being tech-chased, he baited your sidestep. Be careful after being knocked down. Well, since you're falco, you can shine after you get up, since it comes out so fast. A lot of players nowadays DD to try to bait you into sidestepping, or rolling for a grab. It's sort of like street fighter, where people try to bait Shoryuken (or grab on some occasions) on the getup, for a punish. Sometimes it's good to wait a second before making an action on the getup.
1:00 - That was the worst time that you picked to approach. He DJ'd over your laser and you decided to move into his space, allowing him to hit a d-air. If you just jumped back and lasered, you would've been much better off.
1:02 - you got up with your back turned to him. You instinctively sidestepped again. You could've u-tilted. And again when he FH d-air'd, since you still had your back turned.
1:05 - you could've WD -> shine on that whiffed u-smash and possibly gotten a big combo.
1:08 - when he missed the grab and you tech'd, you instinctively sidestepped again, where you could've shined/u-tilt him.
Right after, up until 1:44, it feels like you were constantly panicing and at the same time trying to force a kill by throwing out random smashes a lot, along with random early aerials, just hoping that they will hit. Be careful with that. Try to play like you're at 0%.
2:03 - When you got that dash-attack cross-up on his shield, you definitely should've u-tilted. Even if it didn't hit him, you'd still be pretty safe.
2:14 - because he threw out an early f-smash, you could've up-b'd right into him for the kill.
For the rest of the game, he was kind of just out-spacing you, and punishing you for approaching so much, and lasering close to him a lot, then you had the comeback after he SD'd.
Game 2:
First 10 seconds - you CC'd 2 of his aerials, but not punish.
0:37 - I dunno why you decided to laser when he started his illusion. You could've done a d-air or something.
0:47 - You could've CC'd that n-air and shined him.
From there up to 1:17 - you were being way too aggressive all the time. Try lasering under a platform, since he constantly punishes you for attacking and approaching so much.
1:23 - that punish on your laser was really good on his part. You could try doing aerials from the ledge, or doing a WD from the ledge.
1:37 - That was good moving away and lasering, but he was cornered at the edge of the stage with his back turned, so you could've done a SH b-air to apply pressure, or force him off the stage.
Most of this match, I dunno what you should've done.....I personally think that DL isn't that good for falco in the matchup. There's just too much space for fox to run around. I think you aboslutely need to be laser-camping majority of the time, especially if you want to win on that stage. Trying to chase fox around all the time is really troublesome. Also, you don't always have to d-air, when trying to take the opponent out of the air. A lot of times n-air is better.
Yedi vs Spawn
Game 1:
0:52 - You could've shined him when you got up since he made a bad decision on tech-chasing.
1:00 - u-tilt after that d-air.
1:01 - when you edge-cancelled the d-air, you should've b-air'd him.
1:29 - laser -> shine on the shield.
2:24 - screwed by another sidestep
3:06 - should've moved back and laser'd, or attacked him with SH d-air, since he was running straight at you.
Throughout the match, you dropped a lot of easy combos, because of bad move choices at the time. You have to compete for damage, so as a falco player, you can't be dropping almost every combo opportunity that you get.
Game 2:
As soon as you start the match, you dropped another combo. You just needed to u-tilt.
0:17 - another dropped combo.
0:41 - This was too funny not to point out. Lol sheik.
1:12 - potential kill right there if you did a d-air.
1:24 - rolling to the edge was a big mistake. Especially vs sheik. That's where she wants you.
2:34 - believe it or not, you should've u-tilted instead of doing a shine after the first d-air. You could've gotten at least 2 u-tilts -> another 2 moves.
I was really shocked that you lost the second game. I though you had it. All you needed to do was take the ledge, those last 2 times he was off the stage.
Game 3:
The whole game, Spawn was just trying to gimp you. You kept approaching him at the edge, even when you had the lead. Sometimes you need to chill back and avoid his needles. He always somehow has the upper-hand when he's camping you. I'm pretty sure it's because you're blindly spamming lasers without complete control, and he's taking advantage of that. Also every time you got b-thrown off the stage, you attempted to recover in the exact same way every time. You could try jumping back and side-b, or going low, or stalling yourself in the air sometimes. In all the games, you got gimped a lot and also dropped a lot of combos, either from being to slow/hesitant, choosing a bad move at the time, or trying to force a tech-chase. I think you missed every tech-chase combo that you attempted. Admittedly, it's hard to tech-chase sheik because of her huge tech roll.
Overall notes:
- Lasering under platforms and at a distance
- Retreating laser
- Laser -> grab a lot more
- Combo game needs work. You can't be dropping combos all the time as a falco player
- move selection situationally needs work
- tech-chasing
- Edgeguarding (especially with b-air)
- not sidestepping on reacion. Especially after getups.
- using b-air in general
- u-tilts
- f-tilting more often
- tech skill and not side-stepping when screwing up
- attacking when the opponent is in shield with their back turned