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Taking flight

SPAWN

Smash Master
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spaw#333
Critique him please. I want to learn the Falco side of the Falco Sheik MU. XD
 

ArcNatural

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I critiqued him on aim.

His major flaw in these matches is he didn't learn anything. He repeatedly would shield pressure you and didn't read anything off it. You would either shield the whole thing until he ran away, or he would mess it up and get grabbed. You would either shield or roll, and he never tried to grab to force you to roll more or anything. His actual shield pressure was fine technically, he just never did anything with it to make you actually feel pressured to do anything.

I felt like a majority of the match was just you punishing this with your occasional **** edgegaurding as usual.
 

unknown522

Some guy
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Yedi vs Roman
Game 1:

0:04 - Roman came with a SH n-air, you could've CC'd it when you were running away, and shined him for a combo.

0:19 - when you hit the d-air -> shine, you should always WD out of your shine, to follow a FFer's DI. Luckily though, you still got him off the stage, though you failed the edgeguard. What I like to do if they go straight up, is to dash attack them, then SH d-air when they have to firefox again, or just d-smash. Jab isn't very good if they DI properly at lower damage. They can get the ledge after being jabbed, just by survival DI. Still, since you did jab him, you need to stand closer to the edge. Don't be afraid.

0:28 - He n-air -> shined your shield. You could've shined OoS for a possible combo.

Between there and 0:49 - roman shields a lot. You also had him roll to the edge and he shielded. Just grab him when he shields.

0:51 - he rolled for no reason. That was a perfect chance to hit him with something besides laser.

1:04 - He threw out an early n-air again from far away. You could've CC'd it and combo'd him, despite your damage.

2:47 - Should've aimed that n-air to land behind him.

You did good that game.


Game 2:

I don't really have much to say for the first min and 30 seconds of the match, except that you should u-tilt when you're on the ground and have your back turned to Roman. Also when he's coming down from above with aerials. My examples are: 0:33, 1:14 (though your back wasn't turned at the time you got hit), 1:20, 1:24, 1:32, 1:35 (should've been a u-air)

2:17 - Could've u-tilt'd when he ledgehopped a d-air. After that, when you shot him with lasers, he was panicing and doing unsafe things near you, like rolling in, and shielding in front of you. You could've grabbed him at those points, or applied pressure with attacks onto his shield, like d-air -> double shine.

2:36 - something that I noticed also in the previous match is that sometimes you are holding down ahead of time while you're in your shield, because I'm pretty sure you're preparing to do a shine OoS. You got shield-stabbed because of it. Be careful with that.

2:52 - A piece of advice for edgeguarding: If you knock the opponent far enough, you can do a quick DJ and doulbe-laser for more pressure up high. You can also run off the stage, and then DJ and double-laser so that you can have 2 quick lasers at relatively the same height, for added pressure. It also forces them to go low easier if both lasers hit. You can also do FH triple-laser. You can also do things like run off, DJ d-air, or take the ledge, then b-air/d-air, so that you can prevent them from taking the ledge, or force them to recover high. Still, lasers are broken, so it's not recommended to take the ledge, unless they're recovering from below.

3:52 - After you hit that shine, he was at the perfect percent for a n-air -> d-smash. You can get an edgeguard setup with it.

You know what went wrong at the end.

Game 3:

Beasting the first stock. That combo would've been so sex if that f-smash hit. Stll, I would've done n-air -> d-smash, instead of d-air -> u-tilt. Still, I think your choice was just as good, if not better.

0:26 - You should've shortened that illusion, since he was a good distance away from the edge of the stage. I'm pretty sure he anticipated that illusion that you did.

0:58 - I think you jumped before he hit your shield. I assume you were going to shine after he hit your shield.

2:18 - Since you guys were back-to-back, you could've been spamming u-tilt on his shield. It'd force him to move away.

It's sometimes hard to give advice when you're ****** the opponent, lol.

Yedi vs Arcnatural
Game 1:

0:10 - You could've CC'd that n-air and because it's FD, you could've death combo'd him (shine -> d-air -> shine -> move -> move + maybe edgeguard).

I dunno if you were just nervous, but try not to DJ/FH a lot, especially when they are close to you, since there are no platforms and falco's jump is super high. If you come down onto their shield from directly above with an attack, they will most likely punish you. See how the first time you d-air onto his shield and he was able to FH n-air before you did a shine at 0:21?

0:17 - when you were being tech-chased, he baited your sidestep. Be careful after being knocked down. Well, since you're falco, you can shine after you get up, since it comes out so fast. A lot of players nowadays DD to try to bait you into sidestepping, or rolling for a grab. It's sort of like street fighter, where people try to bait Shoryuken (or grab on some occasions) on the getup, for a punish. Sometimes it's good to wait a second before making an action on the getup.

1:00 - That was the worst time that you picked to approach. He DJ'd over your laser and you decided to move into his space, allowing him to hit a d-air. If you just jumped back and lasered, you would've been much better off.

1:02 - you got up with your back turned to him. You instinctively sidestepped again. You could've u-tilted. And again when he FH d-air'd, since you still had your back turned.

1:05 - you could've WD -> shine on that whiffed u-smash and possibly gotten a big combo.

1:08 - when he missed the grab and you tech'd, you instinctively sidestepped again, where you could've shined/u-tilt him.

Right after, up until 1:44, it feels like you were constantly panicing and at the same time trying to force a kill by throwing out random smashes a lot, along with random early aerials, just hoping that they will hit. Be careful with that. Try to play like you're at 0%.

2:03 - When you got that dash-attack cross-up on his shield, you definitely should've u-tilted. Even if it didn't hit him, you'd still be pretty safe.

2:14 - because he threw out an early f-smash, you could've up-b'd right into him for the kill.

For the rest of the game, he was kind of just out-spacing you, and punishing you for approaching so much, and lasering close to him a lot, then you had the comeback after he SD'd.

Game 2:

First 10 seconds - you CC'd 2 of his aerials, but not punish.

0:37 - I dunno why you decided to laser when he started his illusion. You could've done a d-air or something.

0:47 - You could've CC'd that n-air and shined him.

From there up to 1:17 - you were being way too aggressive all the time. Try lasering under a platform, since he constantly punishes you for attacking and approaching so much.

1:23 - that punish on your laser was really good on his part. You could try doing aerials from the ledge, or doing a WD from the ledge.

1:37 - That was good moving away and lasering, but he was cornered at the edge of the stage with his back turned, so you could've done a SH b-air to apply pressure, or force him off the stage.

Most of this match, I dunno what you should've done.....I personally think that DL isn't that good for falco in the matchup. There's just too much space for fox to run around. I think you aboslutely need to be laser-camping majority of the time, especially if you want to win on that stage. Trying to chase fox around all the time is really troublesome. Also, you don't always have to d-air, when trying to take the opponent out of the air. A lot of times n-air is better.


Yedi vs Spawn
Game 1:

0:52 - You could've shined him when you got up since he made a bad decision on tech-chasing.

1:00 - u-tilt after that d-air.

1:01 - when you edge-cancelled the d-air, you should've b-air'd him.

1:29 - laser -> shine on the shield.

2:24 - screwed by another sidestep

3:06 - should've moved back and laser'd, or attacked him with SH d-air, since he was running straight at you.

Throughout the match, you dropped a lot of easy combos, because of bad move choices at the time. You have to compete for damage, so as a falco player, you can't be dropping almost every combo opportunity that you get.

Game 2:

As soon as you start the match, you dropped another combo. You just needed to u-tilt.

0:17 - another dropped combo.

0:41 - This was too funny not to point out. Lol sheik.

1:12 - potential kill right there if you did a d-air.

1:24 - rolling to the edge was a big mistake. Especially vs sheik. That's where she wants you.

2:34 - believe it or not, you should've u-tilted instead of doing a shine after the first d-air. You could've gotten at least 2 u-tilts -> another 2 moves.

I was really shocked that you lost the second game. I though you had it. All you needed to do was take the ledge, those last 2 times he was off the stage.

Game 3:

The whole game, Spawn was just trying to gimp you. You kept approaching him at the edge, even when you had the lead. Sometimes you need to chill back and avoid his needles. He always somehow has the upper-hand when he's camping you. I'm pretty sure it's because you're blindly spamming lasers without complete control, and he's taking advantage of that. Also every time you got b-thrown off the stage, you attempted to recover in the exact same way every time. You could try jumping back and side-b, or going low, or stalling yourself in the air sometimes. In all the games, you got gimped a lot and also dropped a lot of combos, either from being to slow/hesitant, choosing a bad move at the time, or trying to force a tech-chase. I think you missed every tech-chase combo that you attempted. Admittedly, it's hard to tech-chase sheik because of her huge tech roll.





Overall notes:

- Lasering under platforms and at a distance
- Retreating laser
- Laser -> grab a lot more
- Combo game needs work. You can't be dropping combos all the time as a falco player
- move selection situationally needs work
- tech-chasing
- Edgeguarding (especially with b-air)
- not sidestepping on reacion. Especially after getups.
- using b-air in general
- u-tilts
- f-tilting more often
- tech skill and not side-stepping when screwing up
- attacking when the opponent is in shield with their back turned
 

SPAWN

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spaw#333
His major flaw in these matches is he didn't learn anything. He repeatedly would shield pressure you and didn't read anything off it. You would either shield the whole thing until he ran away, or he would mess it up and get grabbed. You would either shield or roll, and he never tried to grab to force you to roll more or anything. His actual shield pressure was fine technically, he just never did anything with it to make you actually feel pressured to do anything.
Yeah this is true. I felt pressured in my shield. So when he shield pressured me technically, I would just accept that he was really good at it and get out of there. When I pressured him though he had a tough time dealing with it usually by just taking all the damage or soemthing not so good. :-/

I felt like a majority of the match was just you punishing this with your occasional **** edgegaurding as usual.
OCCASIONAL :mad: :mad: :mad: I didn't mess up a single edgeguard oppurtunity that wasn't a gimp. Gimping is actually hard vs people believe it or not lol.
 

ArcNatural

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OCCASIONAL :mad: :mad: :mad: I didn't mess up a single edgeguard oppurtunity that wasn't a gimp. Gimping is actually hard vs people believe it or not lol.
By occasional I didn't mean you messed anything up. A majority of the match was basically you punishing off his pressure game and whenever you got him off the stage he died. I said occasional because your edge guarding was the smaller part of the punish game that got him destroyed. Yes you basically gimped him 100% of the time when you got the chance, but the majority of the time you punished him on the stage.

/less rage
 

SPAWN

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spaw#333
Oh okay Arc. You're saying me gimping him wasn't his problem for when he lost. Not that my edgeguarding is bad which is what I thought you were saying. We cool. :)
 

#HBC | Mac

Nobody loves me
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what are you talking about, it's in the first post scrub.

also thanks unknown, somehow you picked the only set where I won to critique lol. I look forward to your others
 

ArcNatural

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what are you talking about, it's in the first post scrub.

also thanks unknown, somehow you picked the only set where I won to critique lol. I look forward to your others
Oh sweet, people should critique that set. I feel like I have pretty horrible follow throughs so help me out Unknown/KK/Raynex. I need the Canadian Critique Corner (CCC!)
 

Teczer0

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Some general stuff for Arc.

On FD is there a reason you didn't CG, you got quite a few grabs which would have led to easier KOs.

On FD especially try to avoid using your double jump under falco you place yourself at a disadvantage.

A few times you full hop naired from too far away not a big issue though, most of the time you used it pretty well.

I wouldn't advise challenging the float away nairs. Its pretty rough to punish in those spots I typically just WD OOS and bail.

Good spacing in general I like the falling bairs on the shield especially. Nice reaction times on his fullhops/double jumps. And you have very good tech skill but I see a few mess ups. I think you can afford to try to move a little slower until you move more fluently.

Overall good stuff Arc =3
 

#HBC | Mac

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unknown, when do you think are good times for forward tilt? I've tried using it before and I just never know when its applicable.
 

SPAWN

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spaw#333
It's good for getting people to roll and it's actually pretty good shield pressure. I use it a ton vs Marth so I'm pretty sure my spacing with it vs Sheik would be impeccable lol.

So, Yedi, just make sure to space your ftilt.
 

Teczer0

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Haha oops >_<

Arc asked me to critique him so I kinda just looked at what he was doing wrong or whatever.

I'll try to look into your play more when I get the time Yedi ;)
 

unknown522

Some guy
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where's mine? =/


muchas gracias unknown, really really helpful stuff
np

unknown, when do you think are good times for forward tilt? I've tried using it before and I just never know when its applicable.
Times I like to use it:

- poking their shield
- poking their DD
- Spacing on their attacks, when the opponent is on the ground as well
- if they whiff an aerial right in my face
- knocking them off the stage at 120+%
- whenever I want to jab
 

Dr Peepee

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Yedi, do you want a general or more specific critique? I'm cool with both.

I'm looking at doing one of your matches vs Spawn(since he asked me to), btw.
 

#HBC | Mac

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i think unknown got general covered really well, so more of a general critique would be good. Of course if you do notice something specific tell me, you just don't have to go out of your way to look for things specifically. Just general problems with my play or concepts or w/e

thanks
 

Dr Peepee

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So I watched matches 1-3 of you vs spawn, and this is what I came up with....

Lots of double jumps, laser Sheik off of top/occasionally side platforms, could use more shine stall off the edge(defensively), you need to grab Sheik more/space her out more when she's by the edge and shielding(even if she wants to gimp you, she will get flustered when she can't), missed an opportunity or two to shine OOS, a little too many direct challenges of Sheik's moves(like with Fsmash vs her falling Fair or whatever) that were much too risky, try to avoid lasering in place too much(sparingly it can be okay though at the distance you used early in match 2), Dtilts got you punished a lot more than they helped.


**seems to me like you spent a lot of time doing moves that could work on Spawn, but didn't. You sort of reacted like they hit anyway(hence the DJs after shielded shines and all) and you should become more focused on reading your opponent at a point where you see your shines not connecting when you think they would/should. Yeah, the more I watch this, the more I feel like you know some good things to do, but you either miss something technically(as a follow up or pressure) or don't quite make the read to do what you think is right for that situation.....bleh. This is hard to explain.

After watching the second match, it seemed like you were kind of scared of Sheik and wouldn't really hit her shield for pressure or anything at all. If you get Sheik in her shield then you might as well go for it lol.
 

SPAWN

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spaw#333
I kept powershielding the lasers so he didn't know what to do. My advice was to just keep lasering anyways/powershield back I mean, most people can't powershield every single laser lol.

Also thanks for the advice thus far to Yedi. I'm going to use this advice and destroy Sheiks with my Falco now LOL.
 

Dr Peepee

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If it's defensive laser powershielding then it helps to come in with more fake lasers or empty SHs or whatever baits the shield and then you can pressure the same. Offensive powershielding is different to deal with, but I don't think you did that in this match so I guess it may not be an issue.
 

SPAWN

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Yeah I was pretty defensive because I didn't want to try anything on his shield pressure since I was just getting ***** when I tried to nair oos since he normally multishines so much haha.
 
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