Spirit Gun
Smash Rookie
Hey guys! I heard that there is now increased shieldstun with moves. So I've been wondering about the new ways peach can shield pressure with the new shieldstun formula. Any ideas?
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Nope.aviPeachbomber/flowerbomber--> dair?
Cool, thanks a lot for these! A few things though:Just finished a chart with block advantage for her moves. It's pretty much what you'd expect, Nair just before you land is good for a grab, turnips are great for block strings, Bombers can't be punished. In 1.11, moves with hitlag modifiers had their block-freeze (shieldlag) fixed so that the attacker doesn't have several frames less advantage than they should have. Peach's Dsmash is 8 frames safer just because of that change alone, and the custom bombers are also better on block.
All startup, lag, and block stats are recorded. Regarding Usmash and Bombers, shield damage does not add to the total damage for blockstun calculations. For instance, Marth's Shieldbreaker deals 8% damage and 25% extra shield damage. The blockstun is only determined by the 8% hit.Cool, thanks a lot for these! A few things though:
- Has shieldadvantage been calculated or recorded? If it has been calculated by substracting blockstun from lag, the shield advantage of Usmash and Peach Bomber seems to be slightly off. These moves deal slightly more shield damage: +4 for all hits on Usmash and +6 for a versions of Peach Bomber. After adding shield damage, Usmash should be -19, -18, -16 and Peach Bomber should be -7, if my calculations are correct.
- Do you happen to know Peach Bomber's lag?
- Dair's shield advantage is misleading. Dair is -9 if you autocancel it, but obviously no one is going to autocancel Dair. In practice it is only -4 because Dair itself has 8 frames of lag.
Ah ok. Thats really gay, the extra shield damage is kinda useless :/All startup, lag, and block stats are recorded. Regarding Usmash and Bombers, shield damage does not add to the total damage for blockstun calculations. For instance, Marth's Shieldbreaker deals 8% damage and 25% extra shield damage. The blockstun is only determined by the 8% hit.
Oh wow. Does this mean its possible to "autocancel" Peach Bomber and have only two frames of landing lag?Also, as far as I could tell from testing, Peach's bombers only have landing lag when landing during active hit frames. That's why you can "autocancel" bombers from specific heights, and why Flying Peach Bomber has no landing lag that I could find.
Yes, I'm sure you've tried it. Most of Peach's short hop height is high enough for the autocancel. She gains a lot of height during the windup of the attack. But this usage has her flying too high to hit characters of Mario's height. Try using bomber to glide over a platform. You can act right as you land on the ground past it. The opponent might expect you to be suffering some sort of lag when you really don't. Or just menace people on platforms with Bomber in general. You can't be punished if they block, nor if they dodge it. Maybe even try this as an aggressive landing option when offstage and above the ledge. I don't play Peach, but the move looks to have some potential as a low risk mixup/mindgame option.Oh wow. Does this mean its possible to "autocancel" Peach Bomber and have only two frames of landing lag?